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Game Elements by Mind Map: Game Elements

1. Challenge

1.1. don't make things too easy

1.1.1. challenge increases engagement

1.2. requires deep thinking

1.2.1. no guessing allowed

1.3. must be throughout the game

1.3.1. keeps people playing

1.4. learning must begin with this

2. Mystery

2.1. unknown information

2.1.1. what happened, why?

2.1.1.1. creates gaps for learners to fill

2.2. creates desire to discover

2.2.1. adds to world exploring

2.2.2. allows content exploration from multiple perspectives

3. Riskiness

3.1. risk of loss increases focus and engagement

3.1.1. no set amounts, it depends on action and randomness

3.1.2. no risk leads to boredom

3.2. how can you put learners "at risk"?

3.2.1. consequences for not answering correctly?

3.2.2. too much risk can damage motivation

3.2.3. balance and limit must be present

4. Uncertainty

4.1. unpredictability

4.1.1. randomness

4.2. what are the possible outcomes?

4.3. element of chance increases engagement

4.3.1. increases focus

4.3.2. adds suspense (mystery) and intrigue

5. Visible Progression

5.1. tangible evidence to learner/player

5.1.1. adds to sense of accomplishment

5.1.2. increases desire to continue on

5.2. should be present all the way through learning/playing process

5.3. how to?

5.3.1. levels

5.3.2. badges

5.3.3. environment update

5.3.4. coins

5.3.5. special items

5.3.6. etc.

6. Freedom

6.1. freedom to fail

6.2. explore different perspectives

6.3. freedom to risk

6.4. freedom is essential to gaming

6.4.1. creates new opportunities to learn

7. Feedback

7.1. games constantly have feedback

7.2. tutorials

7.2.1. help player learn

7.3. lets players know where they stand

7.4. some feedback doesn't come until after failure

7.4.1. hints help solve problems

7.4.2. there's always multiple tries allowed

7.4.3. learning from mistakes is more likely to stick than learning from success

7.5. some feedback is immediate

7.5.1. allows for immediate adjustments

7.5.2. helps avoid total failure

8. Fiero

8.1. essential to gaming

8.2. keeps people going

8.3. adds sense of accomplishment

8.4. ties gaming experience together

8.4.1. gaming is a series of fiero moments

8.4.2. fiero is glue

9. Action

9.1. What to do?!

9.1.1. small steps at a time

9.1.2. always something to do

9.2. immediate engagement

9.2.1. desire to discover

9.2.2. adds to world exploration

9.2.3. based on decision making

9.2.3.1. interactivity = engagement

10. Opportunity for Mastery

10.1. can be shown in diverse ways

10.1.1. opportunity for content application

10.2. increases sense of accomplishment

10.2.1. ability to "prove" one's skills

10.2.2. fiero

10.3. scaffolded difficulty

10.3.1. steps higher each time

10.3.2. rewarded each time

10.3.3. final step is boss level

10.3.3.1. bigger risk, bigger reward

10.3.3.2. even failure shows accomplishment along the way

11. Emotional connection

11.1. human interaction is emotion based

11.2. emotion creates connection to material

11.2.1. emotion is a critical element of learning

11.3. learning should be based on humanity

11.3.1. not algorithms,

11.3.1.1. rationale,

11.3.1.2. policy,

11.3.1.3. terminology,

11.3.1.4. or modules

11.3.2. learning is better recalled when strong emotional connection are made

11.4. gameplay is emotion based

11.4.1. games contain:

11.4.1.1. frustration

11.4.1.2. fiero

11.4.1.3. sadness

11.4.1.4. anger

11.4.1.5. happiness

11.4.2. games are closer to humanity than learning has become