the last eagle
by Tiến Bình Nguyễn
1. coding
1.1. camera
1.2. render scene building
1.3. UI
1.3.1. joystick
1.3.2. virtual button
1.4. player
1.5. enemies
2. story
2.1. context
2.2. scalability
3. game vision
3.1. art
3.2. marketing
3.3. high level story
3.3.1. what is the player to do?
3.3.2. what stands against player
4. publish
4.1. google play store
5. world creation
5.1. art
5.1.1. free art on internet
6. player
6.1. story
6.1.1. origin
6.1.2. character related
6.2. functionality
6.2.1. movement
6.2.1.1. rotate face to movement direction
6.2.2. attack
6.2.3. HP
6.2.4. collected
6.3. art
6.3.1. free art on internet
6.3.2. my design
6.4. animation
7. enemies
7.1. functionality
7.1.1. movement
7.1.1.1. auto move and look at target
7.1.2. attack
7.1.3. HP
7.2. art
7.2.1. free art on internet