garbage

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Rocket clouds
garbage by Mind Map: garbage

1. persistent online world

1.1. the schedule

1.1.1. sunrise - key plant blooms, dragons vulnerable

1.1.2. sunset - door plant blooms, dragons vulnerable

1.1.3. clubs

1.2. camera class / mapping system

1.3. roads

1.3.1. asheville, nc

1.3.2. wydown forest

1.3.3. united states of alvarado

1.4. trash / magickal items

1.4.1. toasters

1.4.1.1. music box

1.4.1.2. paint

1.4.1.3. string

1.4.1.4. etchings

1.4.1.5. love

1.4.1.6. pain

1.4.1.7. mexico

1.5. whiteboards

1.6. missions

1.6.1. put the toaster together

1.7. non-player characters

1.7.1. squirrels

1.7.2. bunnies

1.7.3. einstein

1.7.4. jose

1.7.5. vampire tomahtoes

1.7.6. grindlebot

1.8. night and day

2. deadlines: jun1 - timeline jun10 - collected templates, stories jun17 - stories completed, rough engine ready for testing july 25 - final review for screenplays, storyboards, etc jun31st - screenplays and storyboards completed aug8 - video game showcase!!

3. precious assets

3.1. art

3.1.1. roads

3.1.2. mountains

3.1.3. drivers

3.1.4. automobiles

3.1.5. animals

3.1.6. trash

3.1.7. trees

3.1.8. signs

3.1.9. fields

3.1.10. towns

3.1.11. avatars

3.1.12. buildings

3.1.13. skies

3.1.14. spirits

3.2. code

3.2.1. walking wireframes

3.2.2. grindlebot

3.2.3. chatting

3.2.4. whiteboard

3.2.5. driving

3.2.6. text parser

3.2.7. hitching

3.2.8. art-making

3.3. stories

3.3.1. united states of alvarado

3.3.2. the vonnegut

3.3.3. aristophanes, wi

3.3.4. isaac

3.3.5. ben katz's "hitch"

3.3.6. getting a visa

3.3.7. crossroads

3.3.8. on the road

3.3.9. seiler's phantasy land

3.3.10. boutros boutros pearsonville