Instructional Strategies By Sarah Combs

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Instructional Strategies By Sarah Combs af Mind Map: Instructional Strategies By Sarah Combs

1. Small Groups A small group of students (usually 4-6) receiving guided instruction based on individual student needs. Can be used for struggling students or for enrichment for high-achieving students.

1.1. Advantages

1.1.1. Builds stamina for those students who are not directly with the teacher.

1.1.2. Easily able to differentiate instruction for students based upon instructional level.

1.1.3. Allows for direct instruction from the teacher for all students.

1.1.4. Every student has the chance to participate.

1.1.5. Allows assessments to drive your instruction for individual students.

1.2. Challenges of Implementation

1.2.1. Activities for other students to be doing during small group instruction time.

1.2.2. Instructional time wasted through transitions.

1.2.3. Classroom Management

1.2.4. Checking for students to be on task.

1.3. Incorporating Technology

1.3.1. Using Google Docs, Smore.com, or other type of informational site to give other students instructions for their small group task time.

1.3.2. Allow students to collaborate with others through Google Docs, blogging, padlet, or other site in a small group to enhance their learning.

1.3.3. Provide students with eBooks in order for all students to have the information necessary for the lesson

1.3.4. Provide additional sites for support of a small group skill to be practiced.

2. Gaming and Simulation "a controlled detailed mode intended to reflect a situation found in the real world. It is a dramatic view of life existing for the serious purpose of learning about real experiences." http://www.joe.org/joe/1989summer/tt1.php

2.1. Advantages

2.1.1. Higher engagement for students.

2.1.2. Students have a better understanding of the concepts in the classroom by interacting with other gamers, using the materials, or using the information they have learned.

2.1.3. Allows students to move at a pace that is effective to their own personal learning through the system.

2.1.4. Encourage collaboration between students.

2.1.5. Improved strategic thinking and problem solving skills.

2.1.6. Provides students with experiences they would otherwise never get to have. Takes learning from the classroom to a global level.

2.2. Challenges of Implementation

2.2.1. Choosing a game that best fits the instruction (no fluff).

2.2.2. Not understanding how the application or site works.

2.2.3. Some classrooms do not have the necessary technology that is needed to implement this type of learning.

2.3. Enhancement with Technology

2.3.1. Allow students to go on a virtual field trip of a place they are learning, such as the pyramids of Egypt, that they would otherwise not be able to visit. http://oops.bizland.com/vtours.htm

2.3.2. Allow students to complete experiments they are interested in on a simulation that they would not be able to actually complete in an elementary classroom.

2.3.3. Students can learn more about historical figures such as artists, presidents, or other important people.

2.3.4. Students can go west with Lewis and Clark to learn more about the nation's history! http://www.nationalgeographic.com/features/97/west/