K-6 Curriculum Apps

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K-6 Curriculum Apps af Mind Map: K-6 Curriculum Apps

1. Music

1.1. Enjoyment

1.1.1. Rocksmith (xbox guitar game)

1.1.2. Karaoke (games or real-life)

1.2. appreciate variety of music

1.2.1. Listen to music (not an app, a lifestyle)

1.3. Musical activities

1.3.1. Online music and rhythm trainer games

1.4. Self-expression and creativity

1.4.1. Garageband

1.4.2. Various DAW software

1.4.3. Finale, Sibelius (notation software)

1.5. Musical skills and knowledge

1.5.1. Guitar tuner apps (G-strings, etc)

1.5.2. Mobile Metronome, etc

1.5.3. TAB Pro (and other guitar tab software)

1.5.4. Rocksmith (xbox game)

1.5.5. Composer quiz

2. Art

2.1. Reflection

2.1.1. response to visual form

2.1.1.1. In nature

2.1.1.2. Designed objects

2.1.1.3. Artwork

2.1.2. Flipgrid

2.2. Depection

2.2.1. Development of imagery

2.2.2. Observation of visual world

2.2.3. Flipgrid and Imovie

2.3. Composition

2.3.1. Organization of images and their qualities

2.3.1.1. Mindmap or concept map

2.3.2. Voicethread

2.4. Expression

2.4.1. Art materials as vehicle for saying something

2.4.2. Purpose

2.4.3. Theme

2.4.4. Subject matter

2.4.5. Techniques

2.4.6. Sketchup

3. Drama

3.1. Acquire knowledge about self and others from dramatic play

3.1.1. iMovie

3.1.2. TeacherTube

3.1.3. Flipgrid

3.1.4. Scene Partner

3.2. Compitency in communication

3.2.1. Garageband

3.2.2. Google Docs

3.2.3. Weebly Blog

3.2.4. Adobe Premier

3.3. Appreciate Drama

3.3.1. iMovie

3.3.2. Photobooth

3.3.3. VoiceThread

3.3.4. iBroadway

4. Social Studies

4.1. citizenship and identity

4.1.1. The Land: Places and People

4.1.1.1. eBook

4.1.1.2. Google Maps

4.1.1.3. Instagram

4.1.1.4. Google Earth

4.1.1.5. Voice Thread

4.1.2. change

4.1.2.1. Stats Canada

4.1.2.2. Digital Archives

4.1.3. Culture

4.1.3.1. Skype

4.1.3.2. Face Time

4.1.3.3. wordmaps

4.1.4. Economics

4.1.4.1. Interactive Brokers

4.1.4.2. Doodle Buddy, Photoshop

4.1.4.3. Prezi

4.1.5. Global

4.1.5.1. Google Maps

4.1.5.2. blog

4.1.6. Government

4.1.6.1. 3-1-1

4.1.6.2. Concept Map

5. Math

5.1. Shape and Space

5.1.1. Tumble Book Library

5.1.2. Math Live

5.1.3. Math Interractives

5.2. Patterns and Relations

5.2.1. Math Live

5.2.2. Math Interractives

5.3. Numbers

5.3.1. Math 3 Under the Sea

5.3.2. Math Live

5.3.3. Math Interractives

5.4. Statistic and Probability

5.4.1. Math Live

5.4.2. Math Interractives

6. Science

6.1. Encourage Inquire

6.1.1. Mind Mapping

6.1.2. Trendnet

6.1.3. Online games

6.1.4. KidScience

6.1.5. Skyview

6.1.6. Nova Elements

6.1.7. Angry Birds

6.1.7.1. MAKE SURE STUDENTS KNOW EDUCATIONAL PURPOSE

6.1.8. Cut the rope

6.1.8.1. MAKE SURE STUDENTS KNOW EDUCATIONAL PURPOSE

6.1.9. Kid Weather

6.1.10. Animals HD

6.1.11. Life Cycle App

6.1.12. Skype

6.1.13. iMovie

6.1.14. Bill Nye the Science Guy

6.2. Problem solving

6.2.1. Mind Mapping

6.2.2. Trendnet

6.2.3. Weebly

6.2.4. Cut the rope

6.2.4.1. MAKE SURE STUDENTS KNOW EDUCATIONAL PURPOSE

6.2.5. Angry Birds

6.2.5.1. MAKE SURE STUDENTS KNOW EDUCATIONAL PURPOSE

6.2.6. Quiz Lit

6.2.7. Life Cycle App

6.2.8. Online games

7. Language Arts

7.1. Explore Thoughts

7.1.1. TedTalks

7.2. Comprehend/Respond to Text

7.2.1. Weebly Blog

7.3. Manage ideas/informtion

7.3.1. Notability

7.3.2. Remind.com

7.4. Communication

7.4.1. Remind.com

7.4.2. Dragon Dicata

7.5. Respect/Support/Collaborate

7.5.1. Google Drive