QA course

Kom i gang. Det er Gratis
eller tilmeld med din email adresse
QA course af Mind Map: QA course

1. 2. Testing types Part I

1.1. Testing levels

1.2. Smoke

1.3. GUI

1.4. Functional

1.5. Confirmation

1.6. Regression

2. 3. Testing types Part II

2.1. Non-functional testing types

2.1.1. localization/internationalization

2.1.2. Load

2.1.3. Performance

2.1.4. Stress

2.1.5. Security

2.1.6. UI/UX

2.2. Unit testing

2.3. Exploratory

2.4. Acceptance testing

2.5. Alpha/Beta testing

2.6. White/Grey/Black box

2.7. static/dynamic

3. 4. Requirements analysis

3.1. Requirements in SCRUM

3.2. what does it cost to fix defect on each stage of SDLC

3.3. SRS

3.4. Functional/non functional requirements

3.5. Good requirements should be

4. 6. Test design overview

4.1. what is td

4.2. IEEE 829 Standard for Test Documentation

5. 7. Test design techniques

5.1. State transition

5.2. Decision tables

5.3. Equivalence partition

5.4. Boundary values

6. 8. Test documentation overview

6.1. Test case

6.2. Use case

6.3. Checklist

6.4. Test data

6.5. Test suite

6.6. Test plan

6.7. Test report

7. Additional: UI controls / Recommendations

7.1. give a app;e and microsoft guidelines for usability

8. Add: ISTQB

9. 9. Defect reporting

9.1. JIRA

9.2. TFS

9.3. Defect investigation approach

9.4. Feature/bug

10. 13. AT and tools overview

10.1. CI

11. Environment, Builds, Staging

11.1. Mobile app testing tools / sandboxes

12. 1. IT and place of QA in it

12.1. QA

12.1.1. What is quality

12.1.2. Why testing is importannt

12.1.3. QA vs QC

12.1.3.1. what is testing

12.1.3.2. testing goals

12.1.3.3. Verification and validation

12.1.3.4. Quality

12.2. IT overview

12.2.1. IT - types of cpmpanies

12.2.1.1. Outsourse

12.2.1.2. Outstaff

12.2.1.3. Product

12.2.1.4. Freelance

12.2.2. Software product development

12.2.3. Project team

12.3. SDLС

12.3.1. LIfecycle

12.3.2. Project methodologies

12.3.2.1. Waterfall

12.3.2.2. V-model

12.3.2.3. Agile/SCRUM

13. 5. SCRUM overview

13.1. history

13.2. waterfall / no methodology

13.3. principles and the main idea

13.4. roles

13.5. rituals

13.6. artifacts

13.7. scrum game (samoletiki or myachiki or pizza)

14. 10. Client-Server architecture

14.1. Structure

14.2. Communication

14.3. Dev tools

14.4. JS

14.5. CSS

14.6. HTML/XML

14.7. Errors

15. 11. Written communication with stakeholders

16. 12. SQL lessons

16.1. introduction + select+ where

16.2. Having, count, between, in

16.3. Joins, functions

16.4. SQL/noSQL databases