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FORCED 2 CARDS von Mind Map: FORCED 2 CARDS

1. Reasoning

1.1. A bit of card draws, to allow for different mana combos

1.2. Basic cards

1.2.1. Simple effects

1.2.2. Tiny bit of synergy

1.3. Try out a bit of everything

1.3.1. Gain mana

1.3.2. Draw cards

1.3.3. Neutral damage

1.3.4. Consumable damage

1.3.5. Minions

1.3.6. Synergies

1.3.7. Concepts

1.3.7.1. Shield

1.3.7.2. Retaliate

1.3.7.3. Kill

1.4. Dodge/Crit clamped at 99%

1.4.1. if you build crit deck it will be hard, but you should get your reward

2. Cards

2.1. Ravager

2.1.1. Changes

2.1.1.1. Forum idea

2.1.1.2. Consider flamenado

2.1.1.3. Ferocious Reflexes changed to

2.1.1.3.1. Deadly Howl

2.1.1.4. Feral Fury

2.1.1.4.1. Feral Fury V2

2.1.2. Upgrade cards

2.1.2.1. Claw Strikes

2.1.2.1.1. Deep Claws

2.1.2.2. Leap

2.1.2.2.1. Piercing

2.1.2.2.2. Combustion

2.1.2.2.3. Killing instict

2.1.2.3. Deadly Howl

2.1.2.3.1. Waves of Destruction

2.1.2.3.2. Convincing Roar

2.1.2.4. Feral Fury

2.1.2.4.1. Fury Release

2.1.2.4.2. Constant Annoyance

2.1.3. Buffs

2.1.3.1. Fearless

2.1.3.1.1. 2

2.1.3.2. Blood Bath

2.1.3.2.1. 3

2.2. Volco

2.2.1. Changes

2.2.1.1. Burning flames

2.2.1.1.1. Flame Shield

2.2.2. Upgrade cards

2.2.2.1. Hammer attack

2.2.2.1.1. Increased range

2.2.2.2. Volcanic strike

2.2.2.2.1. Empower

2.2.2.3. Flamenado

2.2.2.3.1. Molten Synergy

2.2.2.3.2. Flamebolts

2.2.2.3.3. Spin Power

2.2.2.3.4. Flaming Sacrafice

2.2.2.4. Flame shield

2.2.2.4.1. Inferno

2.2.2.4.2. Lava shield

2.2.3. Buffs

2.2.3.1. Fire God

2.2.3.1.1. 10

2.2.3.2. Ignite

2.2.3.2.1. 2

2.2.3.3. Reactive Core

2.2.3.3.1. 1

2.2.3.4. Flaming Charge

2.2.3.4.1. 2

2.2.4. Items

2.2.4.1. Fireball

2.2.4.1.1. 0

2.2.4.2. Lava shield

2.2.4.2.1. 0

2.3. Stormbringer

2.3.1. Upgrade Cards

2.3.1.1. Lightning Arrows

2.3.1.1.1. Chance for knockback

2.3.1.1.2. Extra arrow

2.3.1.2. Chain Lightning

2.3.1.2.1. Bouncing

2.3.1.2.2. Extra crit

2.3.1.2.3. Chance for knockback

2.3.1.3. Barrier

2.3.1.3.1. Ditch of Focus

2.3.1.3.2. Power Fence

2.3.1.4. Stormy

2.3.1.4.1. detonate?

2.3.1.4.2. Forked lightning

2.3.1.4.3. Throw him in a direction

2.4. Squire of light cards

2.4.1. Changes

2.4.1.1. Guardian light

2.4.1.2. New skill instead of speed of light

2.4.1.2.1. Sunlight

2.4.2. Upgrade cards

2.4.2.1. Lightbeam

2.4.2.1.1. Arching beam

2.4.2.1.2. Lightpulse

2.4.2.1.3. Piercing

2.4.2.1.4. Light beam enlargement

2.4.2.1.5. Speed of light

2.4.2.2. Overcharge

2.4.2.2.1. Extra overcharge

2.4.2.2.2. Radius

2.4.2.2.3. Overreach

2.4.2.3. Gurdian light

2.4.2.3.1. Sun fury

2.4.2.3.2. Damage reflect

2.4.2.3.3. Killing refresh

2.4.2.3.4. Duration boost

2.4.2.4. Sunlight

2.4.2.4.1. Sun Strike

2.4.2.4.2. Everlasting Sun

2.4.3. Buffs

2.4.3.1. Scorching light

2.4.3.1.1. 5

2.4.4. Consumables/Instants

2.4.4.1. Look to the sun

2.4.4.1.1. 3

2.4.4.2. Sun ray

2.4.4.2.1. 1

2.5. Neutral cards

2.5.1. Buffs

2.5.1.1. Mother fungus

2.5.1.1.1. 5

2.5.1.2. Healthy absorb

2.5.1.2.1. 4

2.5.1.3. Gadget master

2.5.1.3.1. 4

2.5.1.4. Ability bolts

2.5.1.4.1. 4

2.5.1.5. Battle fury

2.5.1.5.1. 4

2.5.1.6. Endless destruction

2.5.1.6.1. 4

2.5.1.7. Scavenger

2.5.1.7.1. 3

2.5.1.8. Blessed

2.5.1.8.1. 3

2.5.1.9. Killing Quick

2.5.1.9.1. 2

2.5.1.10. Mana fungus

2.5.1.10.1. 1

2.5.1.11. Desperate killer

2.5.1.11.1. 1

2.5.1.12. Healthy fungus

2.5.1.12.1. 1

2.5.1.13. Fury fungus

2.5.1.13.1. 1

2.5.1.14. Item Salvage

2.5.1.14.1. 1

2.5.2. Consumables

2.5.2.1. Hypno fungus

2.5.2.1.1. 3

2.5.2.2. Soul collector

2.5.2.2.1. 0

3. Cards

3.1. Needs fixes

3.1.1. Juices of growth

3.2. Boost consumables

3.3. Nerf lightning rods damage

4. Forum idea

5. Cards

5.1. Ravager

5.1.1. Changes

5.1.1.1. Consider flamenado

5.1.1.2. Ferocious Reflexes changed to

5.1.1.2.1. Deadly Howl

5.1.1.3. Feral Fury

5.1.1.3.1. Feral Fury V2

5.1.2. Upgrade cards

5.1.2.1. Claw Strikes

5.1.2.1.1. Deep Claws

5.1.2.2. Leap

5.1.2.2.1. Piercing

5.1.2.2.2. Combustion

5.1.2.2.3. Killing instict

5.1.2.3. Deadly Howl

5.1.2.3.1. Waves of Destruction

5.1.2.3.2. Convincing Roar

5.1.2.4. Feral Fury

5.1.2.4.1. Fury Release

5.1.2.4.2. Constant Annoyance

5.1.3. Buffs

5.1.3.1. Fearless

5.1.3.1.1. 2

5.1.3.2. Blood Bath

5.1.3.2.1. 3

5.2. Volco

5.3. Squire of light cards

5.3.1. Changes

5.3.1.1. Guardian light

5.3.1.2. New skill instead of speed of light

5.3.1.2.1. Sunlight

5.3.2. Total Cards

5.3.2.1. 14

5.3.3. Upgrade cards

5.3.3.1. Lightbeam

5.3.3.1.1. Arching beam

5.3.3.1.2. Lightpulse

5.3.3.1.3. Piercing

5.3.3.1.4. Light beam enlargement

5.3.3.1.5. Speed of light

5.3.3.2. Overcharge

5.3.3.2.1. Extra overcharge

5.3.3.2.2. Radius

5.3.3.3. Gurdian light

5.3.3.3.1. Sun fury

5.3.3.3.2. Damage reflect

5.3.3.3.3. Killing refresh

5.3.3.3.4. Duration boost

5.3.3.4. Sunlight

5.3.3.4.1. Sun Strike

5.3.3.4.2. Everlasting Sun

5.3.4. Buffs

5.3.4.1. Scorching light

5.3.4.1.1. 5

5.3.5. Consumables/Instants

5.3.5.1. Look to the sun

5.3.5.1.1. 3

5.3.5.2. Sun ray

5.3.5.2.1. 1

5.4. Neutral cards

5.4.1. Buffs

5.4.1.1. Mother fungus

5.4.1.1.1. 5

5.4.1.2. Healthy absorb

5.4.1.2.1. 4

5.4.1.3. Gadget master

5.4.1.3.1. 4

5.4.1.4. Ability bolts

5.4.1.4.1. 4

5.4.1.5. Killing Warmth

5.4.1.5.1. 2

5.4.1.6. Scavenger

5.4.1.6.1. 3

5.4.1.7. Mana fungus

5.4.1.7.1. 1

5.4.1.8. Endless destruction

5.4.1.8.1. 4

5.4.1.9. Desperate killer

5.4.1.9.1. 0

5.4.1.10. Blessed

5.4.1.10.1. 3

5.4.1.11. Battle fury

5.4.1.11.1. 4

5.4.1.12. Growing hearth

5.4.1.12.1. 2

5.4.1.13. Critablity

5.4.1.13.1. 3

5.4.1.14. Healthy fungus

5.4.1.15. Fury fungus

5.4.1.16. Gadget Gain

5.4.1.16.1. 1

5.4.2. Consumables

5.4.2.1. Hypno fungus

5.4.2.1.1. 3

5.4.2.2. Soul collector

5.4.2.2.1. 0

6. Type

6.1. Stats

6.1.1. Damage

6.1.2. Health

6.1.3. Move speed

6.1.4. Crit

6.1.5. Dodge

6.1.6. Armor

6.2. One time gains

6.2.1. Mana

6.2.2. Card draw

6.3. Consumables

6.3.1. Damage

6.3.2. Destroy

6.3.3. DOT

6.3.4. Cribble

6.3.4.1. Slow

6.3.4.2. Immobalize

6.3.4.3. Damage reduction

6.4. Creatures/Helpers

6.4.1. Taunt

6.5. Types

6.5.1. Rage

6.5.2. Shield

7. Thoughts sunday

7.1. Why are skill cards nice?

7.1.1. They allow for more yet simple customization

7.1.2. Why not: Play skill card, then press equip button?

7.1.2.1. Clumsy

7.1.2.2. takes time

7.1.2.3. Balancing

7.1.3. I.e. neutral skill

7.1.3.1. Must not require an animation

7.1.3.2. I.e.

7.1.3.2.1. Combat strafe

7.2. Gladiator skill cards

7.2.1. always part of your deck

7.2.1.1. Shown HS style in the the top of the deck

7.2.1.2. But can they be changed?

7.2.1.2.1. Yes but max 5?

7.2.2. Card types

7.2.2.1. Character unique

7.2.2.2. Colors?

7.2.2.3. Neutral

7.2.2.4. When choosing Squire of light

7.2.2.4.1. You can choose cards from

7.2.2.5. what about checking a card as a character unique card. E.g. doom bolt can be part of SoL and Setssus Character unique decks?

7.2.2.5.1. Same as frost bolt being part of Hunter and Mage decks?

7.2.3. Creating a deck example

7.2.3.1. I choose Volco

7.2.3.2. I have 7 Volco cards, of which I can choose 0-5

7.2.3.2.1. and only 1 of each

7.2.3.3. I choose

7.2.3.3.1. Fireslam

7.2.3.3.2. Spin

7.2.3.3.3. Metoer shower

7.3. Skill slots

7.3.1. 3 main 4 consume slots?

7.3.1.1. + buffs

7.3.2. consume rules

7.3.2.1. If full, you can't play a consume card.

7.3.2.1.1. same as minions in HS

7.3.2.1.2. Weapons could then be consume cards that have more or unlimited uses?

7.3.3. The "skill" card type, might be fine, you would probably only have 2-4 of them in your deck, but that's the same amount of weapons you'd usually have in HS?

7.3.3.1. Skill cards would

7.3.4. We need to consider if there's actually any skills we really need a player to start with?

7.3.4.1. We do want to avoid an obvious choice though

7.4. Players need to learn

7.4.1. Character cards

7.4.1.1. only 1 of each, like legendaries

7.4.1.2. Choose 0-5 of them

7.4.1.3. You start with them in your hand

7.4.1.4. Extends your hand size

7.4.2. Color cards

7.4.2.1. Your type of hero, e.g. ranged, melee, mana difference

7.4.2.1.1. Allows for great balance control

7.4.2.2. 2 of each card

7.4.2.2.1. Unless legendary

7.4.3. Neutral cards

7.4.3.1. 2 of each card

7.4.3.1.1. Unless legendary

7.4.4. Card types

7.4.4.1. All are described with icons i.e.

7.4.4.1.1. 3rd skill

7.4.4.1.2. Upgrade

7.4.4.2. Skill

7.4.4.2.1. Q

7.4.4.2.2. E

7.4.4.2.3. Space

7.4.4.3. Upgrade

7.4.4.3.1. Grants a permanent buff

7.4.4.3.2. Consider combining upgrades and instants

7.4.4.4. Consumable

7.4.4.4.1. Adds a consumable item

7.4.4.5. Instant

7.4.4.5.1. Instantly grands a non buff i.e.

7.5. Card attributes

7.5.1. Card type

7.5.2. Mana cost

7.5.3. denominators

7.5.3.1. Engage

7.5.3.2. Kill

7.5.3.3. Retaliate

7.5.3.4. Shield

7.6. Main problem

7.6.1. clunky with inherent skills such as reload, do we really have skills that are that obvious to have?

7.6.2. Customizing start cards might be nice

7.6.2.1. want to make it possible to avoid a skill entirely, i.e. don't have it in your deck

7.7. Observations

7.7.1. Bizz is going more towards cards than heroes, hence it's okay to play the same hero a lot

7.7.2. Could have deck or just champions on Char select screen, not skills

7.7.2.1. i.e. I don't think we should have skills in char select stecreen

7.7.3. Queue with hero, don't select after finding match

8. overview

8.1. 1 of each

8.1.1. Pros

8.1.1.1. More varied

8.1.1.2. Easier to design cards

8.1.1.2.1. Card texts

8.1.1.2.2. More interesting

8.2. Hearthstone mode

8.2.1. Pros

8.2.1.1. More to collect

8.2.1.2. More customization possibilities

8.2.1.3. Less card art work

8.2.1.4. Easier to understand deckbuilding

9. effects

9.1. rules

9.1.1. When over 100 damage

9.1.1.1. Apply extra force to giblet parts and ragdolls

9.1.1.2. Screenshake

9.1.2. When an enemy is turned into giblets

9.1.2.1. Screenshake

9.1.3. Whenever you kill something

9.1.3.1. Screenshake

9.1.4. On knockback

9.2. Attack examples

9.2.1. lightbeam

9.2.1.1. When killing something?

9.2.2. overcharge

9.2.3. hammer attack

9.2.4. Volcanic strike

9.2.5. Ravager attack

9.2.6. Leap

9.3. Rune

9.3.1. Add force

9.3.2. Add screenshake

10. Boss

10.1. Rat tower

10.1.1. Has an arm per level

10.1.1.1. Each arm has a random weapon

10.1.1.1.1. Homing missile

10.1.1.1.2. Predicting Grenade

10.1.1.1.3. Sniper

10.1.1.2. Looses and arm at different health points

10.1.1.2.1. Incentive for focusing it

10.1.2. Two lazers attack

10.1.3. Rooted, but can relocate