1. as individuals
1.1. info gaps
2. Worksheets
2.1. Vocabulary with pictures
2.2. As a list of Point Answers
2.3. Types of worksheets
2.3.1. Vocabulary phrases
2.3.2. Grammar samples
2.3.3. Game goals
2.3.4. Game mechanisms
2.3.5. Grammar exercises
2.3.6. Sample conversations
2.3.7. My vocabulary note box
2.4. Worksheets as Activity
2.4.1. worksheet mechanisms
2.4.1.1. pairwork
2.4.1.1.1. battleships
2.4.1.1.2. listen and correct
2.4.1.1.3. hints and answers
2.4.1.2. 3P
3. Dealt hand
3.1. can see cards
3.1.1. card content determines strategy
3.2. can't see cards
3.2.1. cues come from outside hand
3.2.1.1. can see opponent's cards
3.2.1.2. cues come from game board
3.2.1.3. cues come from draw or discard piles
4. Psychology
4.1. Motivation
4.1.1. Personal investment
4.1.2. Competition
4.1.3. Social
4.1.4. Rewarding
4.2. Mental processes
4.2.1. Less frontal lobe activity
4.2.1.1. Lower inhibition
5. Gender in gaming
5.1. Females
5.1.1. Social aspect
5.2. Males
6. purpose
6.1. Practice functions
6.1.1. requesting
6.1.2. Persuasion
6.1.2.1. talk others out of something
6.1.2.2. talk others into somenthing
6.1.3. explaining
6.2. Motivation
6.3. Social
7. Game interaction types
7.1. question and answer
7.2. translation
7.3. match cue with suitable reply
7.4. transformation drill
7.5. match item in collection
7.6. identify object quickly
7.7. match cue with suitable card choice
7.7.1. keyword
7.7.1.1. justify choice
7.8. One-upmanship
7.8.1. play a higher ranking card to continue
7.9. Fill in timeline type board
7.10. Winner in race
7.10.1. Timed race
7.10.2. Quantity of words race
7.10.3. Task based
7.10.4. Writing race
7.11. Basic interactions
8. Variables
8.1. evenness / unevenness
8.1.1. in position
8.1.1.1. cultural preferences
8.1.1.2. as Attacker or Defender
8.1.1.2.1. Scratch My Back game
8.1.2. at moment
8.1.2.1. knowledge of other's cards
8.1.2.1.1. Go Fish / Jumba / Card counting
8.2. time
8.2.1. as constraint
8.2.2. race
8.2.2.1. as motivator
8.3. reward / penalty
8.3.1. take or remove card to own hand
8.3.2. based on mistakes
8.3.2.1. Incorrect "slap"
8.4. choice
8.4.1. strategy
8.4.1.1. memory
8.4.1.1.1. choice based on previously played cards
8.4.1.2. choice based on cards available
8.4.2. knows and unknowns
8.5. point scoring
8.5.1. quantity of response
8.5.2. effort to add more language interaction
8.5.3. methods of scoring
8.5.3.1. use individual post-it notes
8.5.3.2. use a worksheet to add up score
8.5.3.2.1. use a secretary to record scores
8.5.3.3. use chips as rewards, add up score at end and record in a score book
8.5.4. point mechanisms
8.6. draw pile
8.6.1. language cue
8.6.1.1. requires logical response
8.6.1.1.1. unable to reply appropriately
8.6.2. conditional pile
8.7. open / closed interactions
8.7.1. open=no right answer /opinion /preference
8.7.2. closed=one right answer
8.7.2.1. leads to better negotiation of meaning
8.7.2.1.1. effort to be correct / communicate
8.7.2.2. mechanical - low level production
8.8. accuracy
8.8.1. answer printed somplace
8.8.1.1. on card
8.8.1.1.1. read by cuer
8.8.1.2. on worksheet
8.8.1.2.1. study first
8.8.2. one answer
8.8.3. multiple anwers
8.8.3.1. who judges accuacy?
8.9. following suit
8.9.1. suit = keyword
8.10. awarding or subtracting points
8.11. resources
9. Collaboration
9.1. as partnerships
9.1.1. communication allowed
9.1.1.1. can reveal card content to each other
9.1.2. cannot reveal hand to partner
9.2. shifting alliances
9.2.1. targeting others
9.3. giving hints to help guess card content
9.3.1. purpose is to discard guessed cards
9.4. interdependence
9.4.1. ways to build it
9.4.1.1. make an outside enemy
9.4.1.2. resource interdependence
9.4.1.2.1. group information gap
9.4.1.3. fantasy interdependence
9.4.1.3.1. roleplay
9.4.1.4. group identity codes / secret greetings
9.5. As team
10. Intention
10.1. as strategy
10.1.1. conceal intentions
10.1.1.1. choice of response (language)
10.1.1.2. save of play certain cards
10.2. as stance
10.2.1. true or false signals
10.2.1.1. desires
10.2.1.2. goals
10.2.1.3. pokerface
11. Competition
11.1. goals
11.1.1. win game
11.1.1.1. get something
11.1.1.1.1. accumulate cards
11.1.1.1.2. accumulate points
11.1.1.2. get rid of something
11.1.1.2.1. shedding cards
11.1.1.3. match something
11.1.1.3.1. suits
11.1.1.3.2. ranks
11.1.1.3.3. logical relationship
11.1.1.4. find something
11.1.1.4.1. Slap!
11.1.1.5. race to do something
11.1.1.5.1. race around a board
11.1.2. make game cooperative
11.1.2.1. don't keep score
11.1.2.2. team against class
11.1.2.3. each team member has a specific role
11.1.2.4. each team member has specific resource
12. Rules
12.1. game rules
12.1.1. clear, simple, concise
12.1.2. penalties
12.1.3. purpose
12.1.3.1. to control language use
12.1.3.2. to control mechanism of game play
12.1.3.3. or both of above
12.2. Rule-based culture
13. Fairness
13.1. turn taking
13.2. judging correctness
13.2.1. How to control random guesses
13.3. element of chance
13.3.1. solo dice rolling
13.4. rewards and penalties
13.4.1. mistakes = penalty
13.4.1.1. penalty should be fun for all
13.5. honesty in play
13.5.1. hovering over cards in slap
13.6. play jan-ken
13.6.1. winner allowed to choose something
13.6.1.1. choose category or question item
14. Equipment
14.1. cards
14.1.1. pictures only
14.1.2. picture w/words
14.1.3. points shown on front
14.1.4. words only
14.1.5. sets of cards
14.1.5.1. condition cards
14.1.5.1.1. action symbols
14.1.6. move around a game board type
14.1.7. ranks and suits
14.1.7.1. ranks for movement
14.1.7.2. ranks for capture
14.1.7.3. ranks for grouping (tricks)
14.1.7.4. suits for grouping (tricks)
14.2. dice
14.2.1. 6 sided
14.2.1.1. for moving around a game board
14.2.2. other sided
14.2.3. dice with letters
14.2.4. as randomizer
14.3. Boards
14.3.1. Change components
14.3.2. repeat equipment
14.3.3. the 4 cornered board
14.4. score sheets
14.4.1. paste it notes
14.4.2. printed template for names and scores
14.5. worksheets
14.5.1. vocabulary with picures
14.5.2. List of Point Answers
14.5.3. worksheet mechanisms
14.5.3.1. pairwork
14.5.3.1.1. battleships
14.5.3.1.2. listen and correct
14.5.3.1.3. hints and answers
14.5.3.2. 3P
14.5.4. Information Gap
14.5.5. Word List
14.5.5.1. Quizlet.com
14.6. databases
14.6.1. imagerights
14.6.1.1. personal use
14.6.2. googleimages
14.6.2.1. line art
14.6.2.2. clipart
14.6.3. disclaimer
14.7. spinner
14.7.1. as side condition
14.7.2. how to make
15. Language components
15.1. vocabulary
15.2. grammar
15.3. notions
15.3.1. context
15.4. subject-based content
15.5. functional language
15.6. how to preteach
15.7. writing
16. Rational for Approach
16.1. have fun
16.1.1. reduce "struggle"
16.2. language learning
16.2.1. internalize target language
16.2.2. show utility of languge
16.2.3. controlled repetion
16.3. social interaction
16.3.1. increase motivation
16.4. When to USE Games
17. Game Formats
17.1. worksheets
17.1.1. Information gap
17.1.1.1. Info Gap - find differences
17.1.1.2. Info Gap - matching
17.1.1.3. Info Gap - find person who
17.1.1.4. one way / two way gap
17.1.1.5. supplied to the learner / supplied by the learner
17.1.1.5.1. "spot the difference"
17.1.1.5.2. personal information
17.2. role play
17.2.1. parameters
17.2.1.1. task completion
17.2.1.2. degree of satisfaction
17.2.1.3. length of conversation
17.2.1.4. time limit
17.2.1.5. performance score
17.2.2. communicative competence
17.2.2.1. socio-linguistic competence
17.2.2.1.1. politeness
17.3. Card games
17.3.1. Shedding cards
17.3.1.1. Uno
17.3.1.1.1. set number of suits
17.3.1.2. Go Fish
17.3.1.2.1. set number of suits
17.3.1.3. Jumba (reverse Go Fish)
17.3.2. Accumulating cards
17.3.3. Concentration
17.3.3.1. double of each element
17.3.4. personal preferences between two or more cards
17.3.5. Sorting cards according to concept / keyword
17.3.5.1. ordering
17.3.5.1.1. preferences
17.3.5.2. grouping
17.3.5.2.1. similarities
17.3.6. guessing game
17.3.6.1. cues and hints to help guess card content
17.3.6.1.1. "BLURT"
17.4. Board games
17.4.1. Snakes and Ladders
17.4.1.1. questions on cards that match numbers on board
17.4.2. questions on board
17.4.3. race around board
17.4.4. the robber
17.4.5. reaching goal
17.4.6. Match cues printed w/cards in hand
18. "Collapetition"
18.1. giving hints
18.1.1. some way to show correct answer
18.1.1.1. supplemental sheet
18.1.1.2. on card itself
18.2. builds group solidarity
18.3. reinforces language item throughout group
18.4. answering freely in group - Blurt!
18.5. Feedback from "Cuer"
19. Purpose of Essay - Message
20. The Play
20.1. to trump
20.2. reflexes -be the first to ...
20.3. play a "round"
20.3.1. scrathmyback
20.3.1.1. request/accpt
20.4. non-games
20.5. matching
20.5.1. uno/war/gofish
20.6. shedding
20.6.1. uno
20.7. accumulating
20.7.1. war
20.8. comparing
20.8.1. poker
21. Reading in Card Games
21.1. reading labels
21.1.1. to match ideas and pictures
21.2. reading role play cards
21.2.1. to fulfill task of roleplay
21.3. reading in Info Gap activities
21.3.1. to fulfill task requirements
21.4. reading as cues and keywords
21.4.1. to get response from others
21.5. two tables-Q&A
22. Writing in Card Games
22.1. Writing at the end of the game
22.1.1. copy down onto paper card content
22.2. Write out story based on cards
22.3. Write out conversation based on roleplay
22.4. Choose number of cards and write about them.
22.5. Combined with a worksheet
22.6. cursive writing practice - new vocabulary
22.7. Practice writing cursive
22.8. Write what others say
23. Terminology
23.1. Cuer
23.2. mechanism
23.3. Dealer
23.4. teams
23.5. group
23.6. suit
23.7. rank
23.8. board
23.9. dice
23.10. responder / ??
23.11. Trick
23.11.1. Point Trick
23.11.2. Plain Trick
23.12. Bet
23.12.1. Betting board
23.12.2. Associated language
23.13. Command
23.14. Defense
23.15. Pass
24. Taxonomy of Mechanisms
24.1. Card mechanisms
24.1.1. accumulate
24.1.2. discard
24.1.3. race around board
24.1.4. 20 questions about cards
24.1.5. legal play
24.1.6. Pass card to right
24.2. Clues
24.2.1. definition
24.2.2. set answer to question
24.2.3. best answer out of many possible
24.2.3.1. list of possible adjectvives
24.2.3.1.1. personality types
24.2.3.1.2. superlatives
24.2.3.2. a phrase
24.2.3.3. to a question
24.2.4. themes
24.2.4.1. possible adjectives
24.3. Physical movement
24.3.1. Janken
24.3.1.1. used to get right to do or ask something
24.3.1.1.1. in Big Town, get to name category for comparison of personal data
24.4. Vocal Responses
24.4.1. group
24.4.1.1. Blurt
24.5. Board mechanisms
24.5.1. Snakes and Ladders
24.5.2. Race to end
24.5.3. Exchange places
24.5.4. Go to penalty box
24.5.5. Land - ask question
24.5.6. Land - answer question
24.5.7. Entry into goal rules
24.5.8. Skip turn
24.5.9. Go back
24.5.10. Go forward
24.5.11. Do physical action
24.5.12. Talk for period of time
24.5.13. Ask others to do something
24.5.14. Lie about something
24.5.15. Match a hand card to board item
24.6. Betting
24.6.1. periods of betting
24.6.2. formation of matching sets
24.7. Dice mechanisms
24.7.1. Rory's story cubes
24.7.2. dice as choice of phrase to use
24.8. Time limits and keeping
24.8.1. Cell phone timers
25. Game Types
25.1. Race games
25.1.1. using board
25.1.1.1. Blurt
25.1.2. shedding
25.1.3. timed activity
25.1.4. Race to write
25.2. Evasion games
25.3. Marriage games
25.4. Contract Games
25.5. Final Trick Games
25.6. Auction Games
25.7. Precision Games
25.8. dominos
25.8.1. 6 suits and 6 ranks
25.9. Matching Games
25.9.1. Match cards
25.9.1.1. Match with board
25.9.1.2. Match cards in hand