Odyssey Controls!!!!

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Odyssey Controls!!!! por Mind Map: Odyssey Controls!!!!

1. Sensors

1.1. SCANS

1.1.1. Sensors Array

1.1.1.1. Cursor Over Contact for picture and name [PICTURE & TEXT]

1.1.1.2. Optional 4th & 5th Ring from Core

1.1.1.3. Array view can be adjusted to narrow to fewer to one quadrant for more focused scans

1.1.1.4. Long Range Sensors

1.1.1.4.1. Contact that shows "something" from a specific quadrant. From core, we could have an additional ring (separate from the sensors array) to keep track of these contacts without having to worry about it accidentally entering sensors range. The "something" could be be specified if FD wants & based on probe network.

1.1.1.4.2. Probes show on long range sensors and are on auto spin

1.1.1.5. If we could make a program that made it so they could actually see themselves orbiting, that would be awesome! Maybe there needs to be an option to do different types such as a geosynchronous orbits?

1.1.1.6. Standard Asteroid, Nebula, Satellite Field, Border program

1.1.1.7. Planet, Moon, and Other (thinking of the summer story) program.

1.1.1.8. Inferred

1.1.1.8.1. Only one to none can be activated at a time. If they activate a different view, the current view will deactivate.

1.1.1.9. Motion

1.1.1.9.1. Show a little pingy thingy

1.1.1.10. IonTrail/Tracking

1.1.1.10.1. Happy trails!

1.1.2. Queries Box [TEXT}

1.1.3. Scan Cancel [BUTTON]

1.1.4. Scan [BUTTON]

1.1.5. Scan Answers [TEXT}

1.1.5.1. Before the Scan Answer, Scan type is specified.

1.1.6. Processed Data [TEXT]

1.1.7. Queries Log [HIDE AWAY TAB][TEXT]

1.1.8. INTERNAL

1.1.9. EXTERNAL

1.1.10. PROBE

1.2. Probe Control

1.3. Sensors Protocol

1.4. Antenna Control

1.5. Stellar Catalog

2. Engineering

2.1. Damage Control

2.1.1. List of Damaged Systems

2.1.1.1. Major Systems

2.1.1.1.1. Warp Engines

2.1.1.1.2. Impulse Engines

2.1.1.1.3. Thrusters

2.1.1.1.4. Long Range Communications

2.1.1.1.5. Short Range Communicatons

2.1.1.1.6. Computer Systems

2.1.1.1.7. Sensors

2.1.1.1.8. Shields

2.1.1.1.9. Phasers

2.1.1.1.10. Torpedoes

2.1.1.1.11. Stealth Field

2.1.1.1.12. Transporters

2.1.1.1.13. Life Support

2.1.1.1.14. Tractor Beam

2.1.1.2. Minor Systems

2.1.1.2.1. Streamline Power

2.1.1.2.2. Secondary Bulkhead

2.1.1.2.3. Radiation Leak

2.1.1.2.4. Power Grid

2.1.1.2.5. Port Stabilizer

2.1.1.2.6. Optical Data Network

2.1.1.2.7. Signal Jammer

2.1.1.2.8. Inertial Dampening Field

2.1.1.2.9. Fire Control

2.1.1.2.10. Biofilter

2.1.1.2.11. Coolant Regulator

2.1.1.2.12. Universal Translator

2.1.1.2.13. Ventilation Systems

2.1.2. Repair Procedures

2.1.2.1. Reactivation Codes

2.1.3. Repair Priority from 1st Officer

2.1.4. Repair Success

2.1.5. Repair Failure

2.2. Deuterium Fuel Valves

2.3. Coolant Control

2.4. Systems' Diagnostics

2.4.1. Possible Mini games as described by Jon. (I'll put in soon.

2.5. Cargo

2.5.1. Cargo Bay Doors

2.5.2. Transfer Buttons

2.5.3. Cargo Manifest

3. 1st Officer

3.1. Records Log & Buoy

3.1.1. Automatic Entries

3.1.2. Manual Entry

3.2. Library

3.2.1. Stellar Cartography

3.3. Status Screen

3.3.1. Damage Report Prioritizing

3.3.2. Engine Heat & Speed

3.3.3. Current Speed

3.3.4. Current Destination

3.3.5. Reactor

3.3.6. Radiation

3.3.7. General Shields & Weapons

3.3.8. Tractorbeam

3.3.9. Alert Status

3.3.9.1. Green

3.3.9.2. Yellow

3.3.9.3. Red

3.3.9.3.1. Connected to DMX lights (Toggled whether they can control it or not)

3.4. Objectives

3.4.1. Possible Status Update Tracker????

4. Communications

4.1. Short Range Comm

4.1.1. Connect

4.1.2. Secure Line

4.1.3. Image for Hail Type

4.1.4. Hail Frequency

4.1.5. Ship Name

4.2. Long Range Comm

4.2.1. Decode Messages (NO BUTTONS)

4.2.2. Send Messages

4.3. LRM Relay

4.3.1. Probes help to make it easier to securely send messages. They will also be able to decide between satellites to relay the messages to. Some will be faster but might not be secure.

4.3.1.1. Possible upgrading involved?

4.4. Codes & Cyphers

4.5. Distress Beacon

4.5.1. General

4.5.2. Specific

5. Helm

5.1. Engine Control

5.1.1. Vents

5.1.1.1. Slows Heat

5.1.1.1.1. Closed

5.1.1.1.2. 1/2 Opened

5.1.1.1.3. Fully Opened

5.1.2. Warp 1-9.23

5.1.3. Impulse Speeds

5.1.3.1. Orbital Impulse

5.1.3.2. 1/4 Impulse

5.1.3.3. 1/2 Impulse

5.1.3.4. 3/4 Impulse

5.1.3.5. Full Impulse

5.1.3.6. Destructive Impulse

5.1.4. Full Stop

5.1.5. Impulse Coolant. Tabba doesn't like. That's Engineer's job.

5.1.5.1. Request Coolant

5.1.5.2. Flush Coolant

5.1.5.3. [Graph] Impulse Heat Status

5.1.6. Warp Coolant. Tabba doesn't like. That's Engineer's job.

5.1.6.1. Request Coolant

5.1.6.2. Flush Coolant

5.1.6.3. [Warp] Impulse Heat Status

5.1.7. Docking Controls

5.1.7.1. Close Airlock Doors

5.1.7.2. Retract Boarding Ramp

5.1.7.3. Detach Docking Clamps

5.1.7.4. Lower Landing Legs

5.2. Warp Field Monitoring

5.2.1. Possible Speed vs Safe Speed

5.2.2. Inertial Dampeners

5.2.3. Warp

5.3. Thruster Control

5.3.1. Yaw

5.3.2. Pitch

5.3.3. Roll

5.3.4. Up/Down

5.3.5. Port/Starboard/Forward/Reverse

5.4. Course Calculations

5.4.1. [Text] Calculate Course

5.4.2. Cancel Calculation

5.4.3. [Text] Type in Course

6. Tactical

6.1. Weapons Control

6.1.1. Targeting

6.1.1.1. General

6.1.1.2. Engines

6.1.1.3. Shields

6.1.1.4. Tractorbeam

6.1.1.5. Other

6.1.2. Charge Phasers

6.1.3. Configure/Load Torpedoes?

6.2. Shields

6.2.1. Moving Shield Emitters

6.2.1.1. Activate Emitters

6.2.1.2. Port Rotation

6.2.1.3. Starboard Rotation

6.2.1.4. Evenly Distribute all Emitters

6.3. Threat Analysis

6.3.1. Engines (Max Speed)

6.3.2. Torpedoes

6.3.3. Shielding

6.3.4. Sensor Range

6.3.5. Target Status

6.4. Tractorbeam

6.4.1. Display Overwatch

6.4.1.1. Select Target

6.4.2. Activate/Deactivate Tractorbeam

6.4.3. Beam Strength

7. Operations

7.1. Power Distribution

7.1.1. Internal Power

7.1.2. External Power

7.1.3. Battery Power

7.1.4. Major Ship Systems

7.1.4.1. Warp Engines

7.1.4.1.1. Warp 1: 14

7.1.4.1.2. Warp 2: 16

7.1.4.1.3. Warp 3: 18

7.1.4.1.4. Warp 4:20

7.1.4.1.5. Warp 5: 22

7.1.4.1.6. Warp 6: 24

7.1.4.1.7. Warp 7: 26

7.1.4.1.8. Warp 8: 28

7.1.4.1.9. Warp 9: 30

7.1.4.1.10. Emergency Warp: 35

7.1.4.2. Impulse Engines

7.1.4.2.1. Orbital-1/4 Impulse: 8

7.1.4.2.2. 1/2-Destructive Impulse: 12

7.1.4.3. Thrusters

7.1.4.3.1. 5

7.1.4.4. Long Range Communications

7.1.4.4.1. 4

7.1.4.5. Short Range Communications

7.1.4.5.1. 5

7.1.4.6. Computer Systems

7.1.4.6.1. 6

7.1.4.7. Sensors

7.1.4.7.1. Min: 4

7.1.4.7.2. Max: 7

7.1.4.8. Shields

7.1.4.8.1. 10

7.1.4.9. Temporary Shields & Forcefields

7.1.4.9.1. Up to 2 Emitters: 5

7.1.4.9.2. 3-4 Emitters: 8

7.1.4.10. Phasers

7.1.4.10.1. 7

7.1.4.11. Torpedoes

7.1.4.11.1. 4

7.1.4.12. Stealth Field

7.1.4.12.1. 20

7.1.4.13. Transporters

7.1.4.13.1. Min: 7

7.1.4.13.2. Max: 10

7.1.4.14. Lifesupport

7.1.4.14.1. 5

7.1.4.15. Tractor Beam

7.1.4.15.1. 7

7.1.4.16. Battery Charging

7.1.4.16.1. No yellow line - Whatever is left

7.2. Reactor Control

7.2.1. Matter Stream

7.2.2. Antimatter Stream

7.2.3. Plasma Flow

7.3. Transporters

7.3.1. Scan for Target

7.3.1.1. Transporter Pad

7.3.1.2. Request is sent to Core with the Target & Destination [TEXT]

7.3.1.2.1. Accept

7.3.1.2.2. Reject

7.3.1.2.3. Remove Targets

7.3.1.2.4. [TEXT] # of Targets

7.3.1.2.5. [Checkbox] Moving Targets

7.3.2. Lock on Target

7.3.2.1. Crosshairs on Dot

7.3.3. Activate Transporter

7.3.3.1. Sufficient Power Required

7.3.3.1.1. Text indication appears on core during transport. It would be nice to have a percentage for how complete the process is.

7.3.4. [Bars] Power Balance

7.3.4.1. Power Available

7.3.4.1.1. Heisenberg Compensator

7.3.4.1.2. Pattern Buffer

7.3.4.1.3. Annular confinement beam

7.3.4.1.4. Redundant Scanners

7.3.5. Maintain Target

7.3.5.1. [Slider] Matter Stream

7.3.5.2. Biofilter

7.3.5.2.1. Uses up one unit of power.

7.4. Internal Ship Monitoring

7.4.1. Internal Scanner

7.4.1.1. [Text] Queries Box

7.4.1.1.1. Motion?

7.4.1.1.2. Thermal?

7.4.1.1.3. Energy?

7.4.1.2. [TEXT] Scan Answers Box

7.4.2. Ship Schematics

7.5. Temporary Shields & Force Fields (Dampening Fields

7.5.1. Bridge

7.5.2. Cargo Bay

7.5.2.1. Cargo Bay Doors

7.5.2.1.1. Open Cargo Bay Doors

7.5.2.1.2. Close Cargo Bay Doors

7.5.3. Engines

7.5.4. Forward, Aft, Dorsal, Ventral, Port, Starboard

7.5.5. D2 - Engineering

7.5.6. D2 - Other specific locations

8. Recon

8.1. Stealth Field

8.1.1. Monitoring

8.1.2. Is there anything they can do on this screen to improve their stealth or do they simply activate and deactivate?

8.1.3. Dampener

8.1.3.1. Programming: Each system is given a percentage of effectiveness for the dampener. Phasers is a low percent while sound dampening is really effective.

8.2. Systems Server

8.3. Interception/Hacking

8.3.1. Idea

8.4. Data Analysis

8.5. Signal Jammer

8.5.1. Option to Intercept and Pass on Signal or completely cut off

8.6. Remote Access

8.6.1. Manual Code

8.6.2. Idea

8.7. Exocomps

9. Legend

9.1. Concepts/Ideas

9.2. Complete Modules

9.3. Revision Needed for Odyssey

9.4. Future Features

9.5. Programming Notes

9.6. Fully Developed - Ready to Program

9.7. Button/Field

10. Core

10.1. Sensors

10.2. Communications

10.3. Flight

10.4. Tacticle

10.5. Operations

10.6. Engineering

10.7. Recon

10.8. 1st

10.9. Specials!

10.9.1. Training Mode

10.9.2. Borg

10.9.3. Romulan

10.9.4. Flash

10.9.5. Spark

10.9.6. Freak

10.9.7. Message

10.9.8. Speak

10.9.9. Reset

10.9.10. Blackout

10.9.11. Online

10.9.12. Powerloss

10.9.13. Lockdown

10.9.14. Restart

10.9.15. Shutdown

11. Station Functions

11.1. Captain

11.2. 1st Officer

11.3. Communications

11.4. Helm

11.5. Tactical

11.6. Sensors

11.7. Operations

11.8. Engineer

11.9. Recon