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1. Controls

1.1. Combat

1.1.1. Regular attacks are performed by tapping the respective attack icon.

1.1.2. A player can be locked on to by pressing on them, causing the player to automatically face towards them as long as the lock-on is active. It can be disabled by tapping on them again or getting to a certain distance from them

1.1.3. When locked on to another player, right stick will make the player dash into that direction instead of moving the camera.

1.2. Movement

1.2.1. The left joystick moves the character, while the right joystick turns their aim.

1.3. Menu Browsing

1.3.1. A menu selection is made by pressing on it.

1.3.2. Volume sliders have to be pressed and dragged to move them.

2. Menu

2.1. MAIN MENU

2.1.1. PLAY

2.1.1.1. FIND GAME

2.1.1.1.1. SEARCH

2.1.1.2. CREATE GAME

2.1.1.2.1. Creates a private game and asks for a lobby password that the player's friends have to use.

2.1.1.2.2. BACK

2.1.1.3. BACK

2.1.1.3.1. Goes back to the 'MAIN MENU'.

2.1.2. SETTINGS

2.1.2.1. VOLUME CONTROL

2.1.2.1.1. Master Volume

2.1.2.1.2. Music Volume

2.1.2.1.3. SFX Volume

2.1.2.2. BACK

2.1.2.2.1. Goes back to the 'MAIN MENU'.

2.1.3. CREDITS

2.1.3.1. Displays the credits.

2.1.3.2. BACK

2.1.3.2.1. Goes back to the 'MAIN MENU'.

2.1.4. STORE

2.1.4.1. A store for in-game cosmetics, bought with real money.

2.1.4.2. BACK

2.1.4.2.1. Goes back to the 'MAIN MENU'.

2.1.5. EXIT

2.1.5.1. Asks whether you're sure about the decision.

2.1.5.1.1. YES

2.1.5.1.2. NO

2.2. Pause Menu

2.2.1. RETURN

2.2.1.1. Closes the Pause Menu and returns to the game.

2.2.2. SETTINGS

2.2.2.1. Displays the Game Settings similarly to the Main Menu.

2.2.3. EXIT GAME

2.2.3.1. Asks whether you're sure about the decisions or not and exits the current game if answered 'YES'.

2.3. Results Screen

2.3.1. Appears after a match is over. The player is rewarded with experience and the progress to their next rank is displayed. After so, a 'CONTINUE' button appears, moving them back to the 'PLAY MENU'.

3. Gameplay

3.1. Regular attacks

3.1.1. Fireball (projectile attack)

3.1.1.1. The player shoots a projectile forward or in the direction of the lock-on target

3.1.2. Force Blast (push attack)

3.1.2.1. The player winds up slowly and releases a force blast that deals a lot of damage and knocks the enemy back.

3.2. Combat mechanics

3.2.1. Regular attacks can be used infinitely, but with an individual cooldown on each.

3.3. Movement

3.3.1. The player can move in all directions, up and down stairs, as well as climb and descend ladders.

3.3.2. The player can dash while locked on.

3.4. Lock-On

3.4.1. Tapping on an opponent will lock on to the opponent.

3.5. Perspective

3.5.1. The game is shown from a top-down perspective, with the player character in the middle.

4. UI

4.1. Combat UI

4.1.1. Two regular attack buttons vertically aligned on the right side of the screen. During cooldown, the buttons will darken and slowly brighten from the left to indicate cooldown progress

4.2. Player status UI

4.2.1. Player's icon is located in a circle on the top left. The circle has a red stroke around it, which indicates the player's HEALTH.

4.3. Movement UI

4.3.1. Joystick icons are located in the bottom left and bottom right.

4.4. Pause Menu UI

4.4.1. A small gear icon is located in the top right corner near the attack buttons.