1. Communication Or Mere Connection - The Truth about Social Media
1.1. Spend 10-15 minutes of each class in team building activities
1.1.1. Cooperation lights up the reward circuitry - releasing feel good hormones
1.2. Define weak Vs strong ties
1.3. Speaking VS Listening
2. Virtues: Empathy, Solitude, Boredom
2.1. identifying facial cues
2.2. What problems do you want to help solve?
2.3. Is Happiness Deserved?
2.4. Boredom sets in around 7th grade,
2.4.1. neurologically prone to boredom
2.4.1.1. Every click leads to a hit of dopamine
2.4.1.1.1. Intense excitement highjacks a teens brain leaving them unable to gauge risk
3. Distraction & Multi-tasking
3.1. What does choice mean?
3.2. Constant state of partial attention
3.3. Anxiety - caused by constant feed of online stimulation
4. Information Bias
4.1. Manipulative language
4.2. Teens can't feel abstractly - which is why they need concrete experiences
4.3. Search Engines set algorithms to perceive & predict your values
5. Pornography
6. Start with a Student Survey
7. Digital Literacy
7.1. Podcasts
7.1.1. conversations between hosts
7.1.2. Interviews
7.1.3. Storytelling
7.2. Video
7.2.1. on-the-street
7.2.2. planned interview
7.3. Coding
8. What does it mean to feel safe?
9. Security
9.1. Mindspace - Privacy of one's thoughts
9.2. Define SAFETY
9.2.1. What is a safe relationship?
9.2.2. What is needed to keep you safe? When using the Internet?
9.3. Choiceless Choices
9.3.1. With every Google search, with every opening of a map app, with every purchase - you give your information away
10. Addiction
10.1. Apps to track time spent on devices - Moment/Blocking Apps - Waste Not Time
10.1.1. ask students to define how that might hekp?
10.2. teens lack self-control
10.3. Can you name some ways that tech companies work to get attention on their platforms? For example, Snapchat uses Streaks and Netflix releases a full season at one time rather than a single episode.
10.3.1. How much do you agree, or disagree, with this statement, "Tech companies manipulate people into spending more time on devices?"
11. What is the Internet?
11.1. The Web & Data Mining
11.1.1. Whatever you search in the web belongs to the company (search engine) that delivered that information to you
11.2. Information Overload
11.2.1. the magic #7
11.2.2. How many things can you keep track of in your head at any given time?
11.2.3. Working Memory
11.2.4. Caught in a dopamine loop - every ping & ring tone leaves us on alert
11.3. Who owns & sells information?
11.3.1. Who has access to information?
11.3.2. What counts as information, Opinion or Knowledge?
11.4. Information Literacy
11.4.1. Gamification of Internet Searching - use leaderboards, badges, points
11.4.1.1. Board game - Virus Attack
11.4.2. Boolean Search