Basics of T20 Cricket

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Basics of T20 Cricket 저자: Mind Map: Basics of T20 Cricket

1. How is the pace of play structured?

1.1. A coin toss decides which team will "bowl" first and which team will "bat"

1.2. A match consists of 1 inning containing 20 "overs"

1.2.1. An over is a set of deliveries that a bowler bowls

1.2.1.1. An over is completed when a bowler has completed 6 successful legal deliveries

1.2.2. An inning can also be cut short if 10 batsmen are declared out

2. How does a team win?

2.1. Score more runs than the opposing team after each team has completed 20 overs

3. What do you need to play?

3.1. Cricket bat and ball

3.1.1. Similar to baseball, you can use a lighter bat or heavier bat

3.1.2. Leather ball is used in professional matches, however they are heavy and a tennis ball or rubber ball is suggested for beginners

3.2. Wickets

3.2.1. 3 "stumps" are used to form the wicket

3.2.2. 2 "bails" rest on the stumps.

3.3. Ground and pitch

3.3.1. The ground is the field where the game is played

3.3.1.1. The ground is spherical in shape

3.3.2. The pitch is located in the middle of the ground

3.3.2.1. Wickets are located on each end of the pitch

4. How many players are on a team?

4.1. There are 11 players on each team

4.1.1. Bowler - the player that "pitches" the ball to the batsman or batter

4.1.2. Batsman - the player that defends the wicket with a bat and attempts to score runs

4.1.3. Wicketkeeper - the fielder that stands behind the wicket (similar to a catcher in baseball)

4.1.4. Fielder - players on the bowling side that attempt to get the batsmen out

5. How does a team score?

5.1. Teams score runs which can be scored in a few ways

5.1.1. After a batsman hits the ball, the batter and their teammate run to separate sides of the pitch. Doing so successfully scores one run

5.1.1.1. Only a batter's bat must be in zone to be considered safe

5.1.1.2. The batter's partner waits in the "popping crease" behind the bowler until the batter has hit the ball

5.1.1.3. Batters do not HAVE to run when the ball is hit, but they will not score any runs by choosing not to run

5.1.2. If a batsman hits the ball and it bounces or rolls to the edge of the ground or outside of the ground, they automatically score 4 runs

5.1.3. If the batsman hits the ball out of the ground in the air, they automatically score 6 runs

6. Bowling

6.1. A bowler's job is to get wickets, meaning to get the batsman out which can be done in many different ways

6.1.1. One bowler will bowl 6 deliveries from one end of the pitch, then a teammate bowls 6 deliveries from the other end

6.2. A bowler must keep their throwing arm straight and the ball typically bounces on the bowl, although it is not required

7. Dismissals

7.1. Caught - the ball is caught by a fielder without touching the ground

7.2. Bowled - the bowler dislodges the bails from the wicket

7.3. Run Out - a fielder hits the stumps with the ball in hand while a runner has not completed a run ie. not in the crease

7.4. Stumped - Similar to a run out, this time a wicketkeeper (similar to a catcher in baseball) removes the bail after a batsman swings and misses a ball

7.5. Leg Before Wicket (LBW) - If the bowl touches any part of the batsman's legs as long as the bowl is in line and within the height of the wicket

7.6. Obstructing the Field - This is very rare, if a batsman obstructs the field by actions or words

7.7. Hit Wicket - If a batsman dislodges his own bails either by accident or on purpose

7.8. Hitting the Ball Twice - If a batsman somehow hits the ball twice, they are out

7.9. Handled the Ball - The batsman touches the bowl with their hands

7.10. Retired Hurt - The batsman gets injured in the process of his play. They can resume the inning if they feel better at the consent of the opposing team's captain

7.11. Time Out - A batsman must arrive at the crease within 3 minutes of the departure of his partner or he is "timed out"