Level 5: The Three Cs, Part 1—Character

Laten we beginnen. Het is Gratis
of registreren met je e-mailadres
Level 5: The Three Cs, Part 1—Character Door Mind Map: Level 5: The Three Cs, Part 1—Character

1. Gameplay

1.1. Movement

1.1.1. What is the speed of my gameplay?

1.1.1.1. Fast

1.1.1.2. Slow

1.1.2. Walk

1.1.2.1. Is not gameplay

1.1.2.2. Make the player use more actions while traveling

1.1.2.3. Walking should not feel slow

1.1.3. Run

1.1.3.1. What is it being used for?

1.1.3.2. Dash

1.1.3.2.1. Faster than running, has a cooldown

1.1.4. Stealth

1.1.4.1. Creep

1.1.5. Idle

1.1.6. Jump

1.1.6.1. Physics

1.1.6.2. Single jump

1.1.6.3. Double jump

1.1.6.4. Triple jump

1.1.6.5. Contextual jump

1.1.6.6. Wall jump

1.1.7. Hoists and teeters

1.1.7.1. Hang

1.1.8. Falling

1.1.9. Shadow

1.1.9.1. What it does

1.1.9.1.1. Reference point in 3-D space for the player

1.1.9.1.2. Adds illusion that the character has weight and mass

1.1.9.1.3. Conveys lighting and mood

1.1.9.2. Types

1.1.9.2.1. Complex shape that matches the silhouette and motions of the player character

1.1.9.2.2. Rough form that follows the player

1.1.9.2.3. Drop shadow

1.1.10. Swimming

1.1.10.1. Make it obvious: is water = death

1.1.10.2. Diving

2. Using all of the parts

2.1. Make things visual

2.1.1. Health

2.1.2. Interaction

2.1.3. Inventory

3. Second character

3.1. Playable

3.1.1. Player can swap between controlling multiple characters

3.2. Companion

3.2.1. Controlled by the games AI

3.2.1.1. Opposites attract

4. Non - player characters

4.1. Needs role, reason for living

4.1.1. Make them seem alive

4.1.2. Must be easy too find

5. Characters metrics

5.1. Height

5.2. Width of passage

5.3. Walking speed

5.4. Running speed

5.5. Jump distance

5.6. Jump height

5.7. Melee attack distance

5.8. Projectile distance

5.9. Collision

5.9.1. Where it interacts with the world?

5.9.1.1. The head

5.9.1.2. The torso

5.9.1.3. The feet

6. Stylization

6.1. Names

6.1.1. Xcom example

6.2. Appearance

6.2.1. Saints row

6.2.2. Oblivion

6.2.3. GTA San Andreas

6.2.4. Spore

6.3. Other

6.3.1. Clothing, armor and gear

6.3.2. Vehicles

6.3.3. Home base

6.3.4. Weapons

6.4. Beware of the Uncanny valley

6.4.1. Facial proportions

6.4.2. Movement

6.4.3. Humanity

6.4.3.1. If it looks human - it does human things

7. Types

7.1. Humorous

7.1.1. Says funny things

7.1.2. Does funny things

7.1.3. Funny doesn't always mean jokes

7.2. Heroic

7.2.1. Does heroic things

7.2.2. Always good at something

7.2.3. Not perfect

7.3. Badass

7.3.1. Does badass things

7.3.1.1. With style

7.3.2. Isn’t a nice person

7.3.3. Says cool things

8. Personality

8.1. Shapes

8.1.1. Circle for friendliness

8.1.2. Upside down triangle for evil faces

8.2. Silhouette

8.2.1. Team fortress 2