Digital Learning and Teaching

Laten we beginnen. Het is Gratis
of registreren met je e-mailadres
Digital Learning and Teaching Door Mind Map: Digital Learning and Teaching

1. Learning and Teaching

1.1. Technologies

1.1.1. Recording equipment

1.1.1.1. Modern Languages use MP3 recorders to record and edit speaking

1.1.2. Drama department

1.1.2.1. Lighting desk - programming lights

1.1.2.2. Sound desk - recording and manipulating sounds with Audacity and GarageBand

1.1.3. Computing

1.1.3.1. Microbits for programming including P7 transition

1.1.4. iPads

1.1.4.1. Guidance use iPads for access to My World of Work, online resources with larger classes

1.1.4.2. PE use iPads for recording and playing back in PE to analyse movement and skill

1.1.5. Boardworks/Interactive board software

1.1.5.1. Several departments use Boardwords to provide interactive experiences for pupils in class, who can use the ActiveInspire tablet or the smartboard to interact with learning resources on screen.

1.1.6. Activote

1.1.6.1. Science and other departments use Activote to perform class tests, and provide data to pupils/teachers

1.1.7. ActiveExpressions

1.1.7.1. Sciences use ActiveExpressions to interact with class and gather data

1.1.8. Laser cutting

1.1.8.1. Design and Technology use laser cutters with design course in S1 to mark designs onto projects

1.1.9. Digital microscopes

1.1.9.1. Science use digital microscopes to display and take pictures of cells

1.1.10. Screen readers/Dictaction

1.1.10.1. Support for Learning uses screen reading tools and dictation tools to allow pupils access to assessment and resources

1.1.11. Digital cameras

1.1.11.1. Digital cameras are used across the school to record evidence of learning

1.1.12. Twitter

1.1.12.1. Learning is captured and celebrated on Twitter and via the school website and blog

1.1.13. Arduino

1.1.13.1. Design and Technology teach electronics courses using Arduino boards

1.1.14. Plickers

1.1.14.1. A number of staff use Plickers to capture pupil assessment data using QR codes

1.1.15. Computers

1.1.15.1. Research with online searching/presenting

1.1.15.1.1. All departments use research

1.1.15.2. Design and Technology

1.1.15.2.1. Laser cutting design software

1.1.15.2.2. OneNote for revision and homework

1.1.15.2.3. Arduino programming software

1.1.15.2.4. Yenka for designing circuits

1.1.15.2.5. 3D modelling programs for laser cutting and product design

1.1.15.2.6. Desktop Publishing

1.1.15.3. English

1.1.15.3.1. NoRedInk adaptive writing exercises

1.1.15.3.2. The Day news source for homework

1.1.15.3.3. Scholar for Senior Phase revision

1.1.15.4. Computing Science

1.1.15.4.1. Coding apps and websites - code.org, Scratch, Microbit, Python

1.1.15.4.2. Games Development in Scratch, Game Maker

1.1.15.4.3. HTML in Notepad++

1.1.15.4.4. Graphics development in DrawPlus

1.1.15.4.5. Database development in Access

1.1.15.4.6. Online revision for senior phase via Scholar

1.1.15.5. RE

1.1.15.5.1. Flipcam for recording roleplay activities

1.1.15.5.2. Glow/Microsoft Teams

1.1.15.6. Drama

1.1.15.6.1. Set designer and modelling software

1.1.15.7. Modern Studies

1.1.15.7.1. The Day news resource

1.1.15.8. Geography

1.1.15.8.1. Digimap online mapping service - for use with data analysis, e.g. SIMD data.

1.1.15.8.2. Planning to use ARCGIC data mapping tools

1.1.15.8.3. Online e-texbooks

1.1.15.8.4. Google Earth for visiting geographical areas of interest

1.1.15.9. Modern Languages

1.1.15.9.1. Linguascope - language practice

1.1.15.9.2. Scholar for revision in senior phase

1.1.15.9.3. Languages online for revision

1.1.15.9.4. Padlet for sharing homework tasks

1.1.15.9.5. Maps - Google Maps for finding penpal locations

1.1.15.10. Mathematics

1.1.15.10.1. Sumdog - used in LCR for targeted intervention work

1.1.15.10.2. Mathletics - trialled last year for home engagement with Maths

1.1.15.11. Music and Music Technology

1.1.15.11.1. Use of recording software such as Cubase

1.1.15.12. Business Studies

1.1.15.12.1. Use of OneNote for delivery of course S4 onwards (bringing into S3)

1.1.15.12.2. Excel in Accountancy

1.1.15.12.3. BNP Paribas platform for investment challenges

1.1.15.12.4. Revision games

1.1.15.13. Art

1.1.15.13.1. Photo editing

1.1.15.13.2. Digital portfolios

1.1.15.14. Physics

1.1.15.14.1. MS Teams and OneNote used for senior courses

2. Administration and communication

2.1. Parents

2.1.1. Show my homework - slow but steady uptake with parents using app and website.

2.1.2. GroupCall - email and text messages used to provide updates to parents over the year by group or whole year/school.

2.1.3. Parents Evening booking system - parents log in to book appointments for parents night. Consistently high uptake and has helped us uphold high parental engagement.

2.2. Office/school system

2.2.1. Behaviour - recorded using SEEMIS and reports and letters generated via SEEMIS

2.2.2. Recently moved to online referrals for behaviour.

2.2.3. Calendar - use of O365 calendar for room bookings, excursions, school calendar.

2.2.4. Events/trips - use of EVOLVE for recording of trips

2.2.5. Attendance - SEEMIS records all attendance and produces attendance reports. Text message alert system.

2.2.6. Pupil information - SEEMIS updated for pupil information.

2.2.7. Finance - procurement system via central platform

2.3. Senior Management

2.3.1. Collect data via Glow Forms for:

2.3.1.1. Self Evaluation

2.3.1.2. Peer observation

2.3.1.3. Professional Learning choices

2.3.1.4. Working Time Agreement

2.3.1.5. Parent feedback

2.3.1.5.1. Family Learning audit

2.3.1.5.2. Parents Nights

2.3.1.5.3. P7 Transition

2.3.1.6. Pupil and Parent surveys (HMIE style)

2.3.1.7. Review of the school day

2.3.2. Use of Glow groups for collaboration/communication

2.3.2.1. SMT group - email/file sharing

2.3.2.2. Teaching group - communication, file sharing

2.3.2.3. PT Curriculum/PT Guidance group - communication, file sharing

2.3.2.4. Working groups

2.3.3. Sharing of information via OneNote

2.3.3.1. Digital Learning and Teaching

2.3.3.2. Learning and Teaching resource

2.3.3.3. Practitioner Enquiry information

2.4. Pupils

2.4.1. Access homework and calendar via Show My Homework

2.4.2. Canteen - fingerprint recognition used for payment

2.4.3. Voting - e.g. Scottish Youth Parliament

2.4.4. Pupil views - online forms used to capture views

2.5. Teachers

2.5.1. Show My Homework - mark up homework tasks for pupils and parents to see

2.5.2. Online referrals - submit and manage online referrals

2.5.3. Parents evening - submit times for appointments for parents evening

2.5.4. Reporting - writing and checking reports via SEEMIS

2.5.5. Tracking - submitting effort/behaviour/homework and tracking grades

2.5.6. Attendance - completing class attendance

2.5.7. ICT Helpdesk - requesting fixes for ICT

3. Planning and Evaluation

3.1. Self Evaluation

3.1.1. Evaluation booklets, improvement plans and S&Q report completed digitally

3.1.2. digital improvement plan items over this three year cycle:

3.1.2.1. Digital tools for homework

3.1.2.2. Digital assessment

3.1.2.3. Digital exam papers

3.1.2.4. ICT policy

3.2. Digital Learning Group

3.2.1. Digital Learning and Teaching group to discuss and develop strategy

3.2.2. Draft digital strategy shared with Digital Learning and Teaching members to inform next year's planning (being undertaken currently)

3.2.3. Digital award for pupils in senior phase at Senior Phase Awards Ceremony

3.2.4. Digital Audit of school L+T, Admin and Planning