Chapter 2: Multimedia Hardware and SoftwareDoor Ching Ann Khee
1. 4 basic stages in a multimedia project: 1. Planning and costing 2.Designing and Producing 3.Testing (Alpha & Beta) 4.Delivering (Final stage)
2. What You Need : The Intangibles 1.)Creativity 2.)Organization 3.)Communication
3. What You Need: Multimedia skills Main roles in the team: 1.Project Manager (leader of project) 2.Multimedia Designer 3.Interface designer(user friendly) 4.Writer 5 .Video/ Audio Specialist 6.Multimedia Programmers
4. What You Need: Hardware 1.)Production platforms 2.)Windows vs. Macintosh 3.)Connections (IDE, USB,FireWire) 4.) Memory and storage devices i.RAM (volatile storage) ii.ROM(nonvolatile storage) iii.Hard disks iv.Flash or thumb drives v.CD-ROM vi.DVD vii.Blu-ray discs 5.Input devices(keyboard, mouses) 6.Output devices (monitor,printer)
5. What You Need: Software 1.Text editing and word processing tools (OpenOffice) 2.OCR software 3.Painting tools( bitmap images,GUI) 4.Drawing tools (vector graphics) 5.3-D modeling tools(3-D graphics) 4.Image editing tools 5.Sound editing tools 6.Animation,video and digital movie tools
6. What You Need: Authoring Systems 1.)Authoring tool allow developers to: i.Edit the multimedia ii.using templates iii.interactivity 2.)Types of authoring tools: i.Card-and page-based authoring tools ii.Icon-and object-based authoring tools iii.Time-based authoring tools 3.)Objects (element,contain scripts) 4.)Choosing an authoring tool i.Editing and organizing features ii.Programming features iii.Interactivity features iv.Performing tuning v.Playback features(test immediately) vi.Delivery features vii.Cross-platform viii.Internet-playability features(HTML)