GTT - Personalized Learning

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GTT - Personalized Learning by Mind Map: GTT - Personalized Learning

1. Design & Modeling Strand

1.1. What is engineering?

1.1.1. Choice activities

1.1.1.1. Vocabulary

1.1.1.2. Intro to Engineering (STEM)

1.1.1.3. Project STEM Investigation

1.1.1.4. What is technology?

1.1.2. Final Product

1.1.2.1. Engineering Career Project

1.1.2.1.1. Interview

1.1.2.1.2. Brochure

1.1.2.1.3. Skit/Movie

1.1.2.1.4. Online Magazine

1.2. Design Process

1.2.1. Choice activities

1.2.1.1. Vocabulary

1.2.1.2. Activity 1.2.1 Design Process

1.2.1.3. Activity 1.2.2 Design Elements

1.2.1.4. Project 1.2.3

1.2.1.4.1. Furniture Design

1.2.1.4.2. Hobby Organizer Design

1.2.1.4.3. Design Brief

1.2.2. Final Product

1.2.2.1. Final Design

1.2.2.1.1. Furniture Design

1.2.2.1.2. Hobby Organizer Design

1.3. Measurement

1.3.1. Choice activities

1.3.1.1. Vocabulary

1.3.1.2. Activity 1.3.1 Standard and Metric Measurement

1.3.1.3. http://www.rickyspears.com/rulergame/

1.3.1.4. Precision Measuring

1.3.2. Final Product

1.3.2.1. Skimmer

1.4. Sketching and Dimensioning

1.4.1. Choice Activities

1.4.1.1. Vocabulary

1.4.1.2. Sketching Practice

1.4.1.3. Orthographic Projection

1.4.2. Final Product

1.4.2.1. Dimensioning

1.5. Designing for Production

1.5.1. Choice Activities

1.5.1.1. Vocabulary

1.5.1.2. Descriptive Geometry and Coordinat System

1.5.1.3. Computer Modeling Fundamentals

1.5.1.4. Sketch Plane Cube

1.5.1.5. Basic Assembly Constraints

1.5.1.6. Pegboard Toy

1.5.2. Final Product - Choose 1

1.5.2.1. Bracket

1.5.2.2. Switch Plate

1.5.2.3. Hair Brush

1.5.2.4. Watch

1.6. Final Projects

1.6.1. Playground

1.6.2. Student Generated Projects

2. Automation & Robotics Strand

2.1. What is Automation and Robotics

2.1.1. Choice Activities

2.1.1.1. Vocabulary

2.1.1.2. Fischertechnik Build

2.1.1.3. Understanding Robots

2.1.1.3.1. Video: Understanding Robots

2.1.1.4. What do we use robots for?

2.1.2. Final Product

2.1.2.1. Robot Presentation

2.2. Mechanical Systems

2.2.1. Choice Activities

2.2.1.1. Vocabulary

2.2.1.2. Mechanical Gears

2.2.1.3. Mechanisms

2.2.1.4. Windmill Construction

2.2.1.5. Mechanical Gears Review

2.2.1.6. Pull toy construction

2.2.2. Final Product

2.2.2.1. Survival Challenge

2.3. Automated Systems

2.3.1. Choice Activities

2.3.1.1. Vocabulary

2.3.1.2. Using Graphic Icons

2.3.1.3. Fischertechnik Interface Connections

2.3.1.4. Automation through Programming

2.3.1.5. Pneumatic Systems

2.3.1.6. Traffic Signal Alert

2.3.2. Final Product

2.4. Final Projects

2.4.1. Assembly Line

2.4.2. Student Generated Projects

3. Energy & the Environment Strand

3.1. Investigating Energy

3.1.1. Activity Choices

3.1.1.1. Vocabulary

3.1.1.2. Energy Comes in Many Forms

3.1.1.3. The Next Frontier: Engineering the Golden Age of Green

3.1.1.4. http://www.footprintnetwork.org/en/index.php/GFN/page/calculators/

3.1.1.5. Energy Calculator: http://tcip.mste.illinois.edu/applet1-5.php

3.1.1.6. Using Energy Efficiently

3.1.1.7. Wind with Miller (updated url)

3.1.2. Final Product

3.1.2.1. Measuring Energy

3.2. Sustainable Energy

3.2.1. Activity Choices

3.2.1.1. Vocabulary

3.2.1.2. Why are we concerned?

3.2.1.3. Energy Carriers

3.2.1.4. Creating a generator

3.2.2. Final Product

3.2.2.1. Energy Expo

3.3. Making an Impact

3.3.1. Activity Choices

3.3.1.1. Vocabulary

3.3.1.2. Water Audit

3.3.1.3. Product Live Cycle

3.3.1.4. I made a difference

3.3.1.5. Recycle City

3.3.2. Final Product

3.3.2.1. Heat Transfer

3.4. Final Projects

3.4.1. Penguin Dwelling

3.4.2. Student Generated Projects