Imerril Lithos

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Imerril Lithos by Mind Map: Imerril Lithos

1. combat tactics

1.1. Imerril is not much a fighter

1.2. Even as a mage, he knows mostly rituals

1.3. His one ability he has picked up is to summon abominations from the fel roses.

1.3.1. he keeps a few roses on him at all times for protection

1.4. plays as a "summoner" villain, bringing these twisted FarPast abominations forth from the rose.

2. adventure hooks

2.1. "Blighted Emissary"

2.1.1. Players are

3. background story

3.1. A sickly elf

3.1.1. house lithos

3.1.1.1. was supposed to be a highly ranked member due to his lineage

3.1.1.2. too weak to be up and about

3.1.1.3. something of an outcast

3.1.2. scholar

3.1.2.1. he had rad all about the world in books

3.1.2.2. too weak to actually experience it

3.1.2.3. the magics of house lithos could barely keep him mobile to move from his home to the library

3.1.2.4. He studied magic, read about it powerful rituals that required too much vitality to perform

3.1.2.5. then one day...

3.1.2.5.1. he acquired a book

3.1.2.5.2. it was written in an ancient script

3.1.2.5.3. detail the magic of ancient civilization, older than even the elves

3.1.2.5.4. this magic required none of the user's own vitality

3.1.2.5.5. Immeril could borrow the vitality from others to give himself strength

3.1.2.6. things never go as planned...

3.1.2.6.1. Immeril performed the first ritual on his mentor

3.1.2.6.2. Far from "borrowing", the ritual killed his mentor outright, trapping his soul inside a "fell rose"

3.1.2.6.3. He was able to keep Casquel's death secret

3.1.2.6.4. filled with a new power, he went out into the world.

3.1.2.6.5. that vitality drained quickly

3.1.2.6.6. he needed more vitality

3.1.2.6.7. with new vitality, immeril took his rightful place within house lithos and fully began to manage his affairs.

3.1.2.6.8. immeril seeks to delay his rituals as long as possible.

3.1.2.6.9. voices now whisper to him when it is time.

4. motivations & goals

4.1. To experience life!

4.1.1. make friends

4.1.2. be successful

4.1.3. gain influence

4.1.4. to do this means...

4.2. Feeding the FarPast entity

4.2.1. the farpast entity has started to dictate more and more who is that must be killed and trapped into a fel rose.

4.2.1.1. to imeril's consternation, more and more it chooses those he befriends

4.2.1.2. FarPast entity is trying to keep him alone and isolated as his power grows.

4.2.2. Immeril has a secret garden of these roses, murmuring and moaning underground for release

4.2.2.1. when the garden grows to a sufficient size...