Section B Aspects of the Information Age

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Section B Aspects of the Information Age by Mind Map: Section B Aspects of the Information Age

1. Entertainment and leisure

1.1. MP3

1.1.1. Plagiarism issues

1.2. Games

1.2.1. On-line gaming

1.2.1.1. Planetside 2

1.3. DVD players

1.3.1. Portable devices

1.4. Gambling

1.4.1. 'In play' gambling

1.5. Smart Phones

1.5.1. IBM future predictions

1.5.2. Impact on society

1.6. Digital camera's

1.7. Route planners

1.7.1. Garmin

1.8. Smart TV

1.8.1. Recordable TV

1.8.2. Hi resolution / plasma television

1.8.3. Internet enabled TV

1.9. Sports

1.9.1. Statistics

1.9.1.1. Opta stats

1.9.2. Video training

1.9.2.1. Dartfish

1.9.3. Umpire

1.9.3.1. Hawk Eye

1.9.4. Wearable computers (and more)

1.10. Music production

1.10.1. Cubase

1.10.2. top 10 ipad apps

1.10.3. Audio production software

1.10.4. Sound Cloud

1.11. CGI and animation

1.11.1. Software

1.11.1.1. Blender

1.11.2. Augmented reality

1.11.3. training and simulation

1.11.3.1. Military

1.11.3.2. Driving

1.11.4. creative arts

1.11.5. Future of CGI

1.12. Mobile apps

2. Banking

2.1. On-line banking hardware

2.2. Phishing

2.3. ID theft

2.4. Overseas call centres

2.5. BACS online payments (wages, refunds)

2.6. The end of money

2.6.1. Watch 2 Pay

2.6.2. M PESA

3. Employment opportunities

3.1. Job databases

3.1.1. Jobsite

3.2. Candidate databases

3.3. Home-working opporotunities

3.4. Global online working

3.5. Call centres (multinational)

3.6. Government careers service

3.6.1. CV builder

3.7. New sectors of ICT

3.7.1. data architect

3.7.2. mobile app developer

3.7.3. social media marketing

3.7.4. 3D annimation

4. Crime and crime prevention

4.1. CCTV

4.2. Breathaliysers

4.3. Multinational databases

4.3.1. Event protection

4.4. Photo fit technology

4.5. Electronic tagging

4.6. Facial recoignition

4.7. Computer aided dispatch

4.8. Home alarm (linked response)

4.9. Police use Facebook

4.10. Forensic technology

4.10.1. Sound recording

4.10.2. Fingerprinting

4.10.3. DNA

4.10.3.1. News story

4.10.4. Victim Identification

5. Civil rights

5.1. Government use of data

5.2. Equal opportunity data collection

5.3. Exchange of personal data between companies

5.4. Compulsory ID cards

5.4.1. National database?

5.4.2. UK ID card blog

5.5. Privacy international

5.6. Monitoring of internet/email use

5.7. GPS tracking issues

5.7.1. Teen Arrive Alive

5.7.2. Facebook friend tracker

5.7.3. Tracking dementia patients

5.8. CCTV

6. Healthcare

6.1. MRI scans

6.2. Research & data processing

6.3. Ultra sound

6.4. Diabetic monitoring equipment

6.5. GPS tracking dementia patients

6.6. Remote surgery

6.7. Prosthetic technology

6.7.1. open source project

6.7.2. Designing the prosthetics

7. Shopping

7.1. Self checkout

7.2. Product scanners

7.3. Quick response codes (QR Codes)

7.4. Payment methods

7.4.1. Plastic cash methods

7.4.2. Paypal and online

7.4.3. EFTPOS in store payments

7.4.4. Facebook credits

7.5. EPOS computerised tills

7.6. Delivery

7.6.1. Quick next day operations

7.6.2. Overseas delivery methods

8. Working styles

8.1. Net books

8.2. Tablets and PDA's

8.3. Graphics software and tablets

8.3.1. Current trends

8.3.2. Software

8.4. Provision of wi-fi

8.4.1. Sky

8.5. Paperless office

8.6. Collaborative working

8.7. On-line aps

8.7.1. Google translate

8.7.2. Flickr

8.7.3. online bookmarks

8.7.4. New apps

8.8. On-line storage

8.8.1. Google docs

8.8.2. Drop Box

8.9. Online marketing tools

8.9.1. Google adwords

8.9.2. Custmer tracking

9. Communication

9.1. Mobile phones

9.2. Tablets and PDA's

9.3. Answering machines

9.3.1. on-line answering machine

9.4. Fax machines

9.4.1. efax

9.5. 3D / large scale projection

9.6. Automated Call Centers

9.6.1. Lead Desk

9.7. Collaborative apps

10. Education

10.1. Common software

10.1.1. word processing

10.1.2. databases

10.1.3. spreadsheets

10.1.4. free software

10.1.4.1. GNU project

10.2. Student ID cards

10.2.1. Civil rights?

10.3. Multimedia libraries

10.3.1. Reliability and hoaxes

10.4. Interactive smartboards

10.4.1. Products available

10.5. VLE's (virtual learning environment)

10.5.1. online registers

10.5.2. special needs tracking

10.5.3. progress recording

10.5.4. provision of video/image/audio

10.5.5. Moodle

10.6. Availability of materials

10.6.1. Beware of the hoax!

10.6.2. Plagiarism issues

10.6.2.1. Plagiarism detector

10.6.3. You Tube

10.6.4. e-how

10.7. Availability of hardware

10.7.1. Computers

10.7.2. 'Net Books'

10.7.3. Scanners

10.7.4. Tablets

10.7.5. Wireless connectivity

10.7.6. Future of ICT in schools

11. Decision making

11.1. Survey tools

11.1.1. tablet / PDA

11.2. Footfall data sensing

11.3. Supermarket video analysis of buying patterns

11.4. Loan companies / credit scoring

11.5. Computer modeling and simulation (e.g weather, population growth etc)

11.6. Customer reveiws

12. Legislation

12.1. Health and Safety at Work Act (1974)

12.2. Health and Safety Regulations (1992)

12.3. Data Protection Act (1984)

12.4. Copywrite, Designs and Patents act (1988)

12.5. Computer Misuse Act (1990)

12.6. Freedom of Information Act (2005)