Media in 2050
by Franco Accordino
1. virtual reality (at home)
1.1. shows/sports/drama
2. 3D media
3. communities - global village
4. technology change but storytelling still remains
5. audio/visual/interactive
6. at home production
6.1. books
6.2. media
7. 3D printing
7.1. personalisation
8. cloud based
9. the content you need
10. atomisation
10.1. dissaminated sources
10.2. accessible anywhere
11. two trends
11.1. "premium" personalized, small volume
11.2. cheap mass production "trash"
12. gaming
12.1. impact on many/all sectors
12.2. social media