Adii Rockstar - SchnitzelConf

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Adii Rockstar - SchnitzelConf by Mind Map: Adii Rockstar - SchnitzelConf

1. Legend

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2. Where?

2.1. Where will Schnitzelconf be held? In a nasty 1980s hotel ballroom? NO! In a sea of fusty faux red velour that's been crushed by 5 decades of butts in suits? No! Behind the lion, up the stairs… Yes, we're holding our conference in Vienna's incredible Museum of Natural History! It's the center of everything, and so easy to get to, with scenery that can't be beat. And, by the way, we'll have the museum to ourselves. We'll have snacks and lunch in this very (gorgeous) lobby, and the gorgeous staircases and scenery will be ours to look upon while we munch, chat, query, and connect. It's gonna rule!

3. What?

3.1. You'll meet and learn from the founders of successful bootstrapped businesses—including Software as a Service, downloadable software, and digital goods. Hard-won knowledge will be shared. Fun will be had. Wine will be drunk. Inspiration will be sparked.

4. When?

4.1. SchnitzelConf is a 1-day, full-contact conference in Vienna, Austria on September 7. The focus: creating products, launching businesses, and charging real money.

5. Who?

5.1. Adii Rockstar Capetown, SA

5.1.1. WooThemes

5.1.1.1. how and what it means to sell design

5.1.1.2. branding

5.1.1.2.1. comes from great design

5.1.1.3. Engineered function = combined design + functionality

5.1.1.4. Sharing Great Design + Passive Income

5.1.1.5. The web can be an awesome experience - if presented properly

5.1.2. Selling Design

5.1.2.1. As an artform

5.1.2.2. as an engineered function

5.1.2.3. as a problem solving process

5.1.3. The major flaws of selling design

5.1.3.1. cookie cutter

5.1.3.1.1. design has become a commodity

5.1.3.2. Customer Subjectivity

5.1.3.2.1. Beauty is in the eye of the beholder

5.1.3.2.2. everyone has an opinion

5.1.3.3. Design by community

5.1.3.3.1. people will always critique you

5.1.3.3.2. feature requests

5.1.3.3.3. "This is not merely an aesthetic consideration - but also one of product value and usefulness" - Kris Viesselman & Stephen Komives

5.1.3.4. Marketing and Persuasion

5.1.3.4.1. "Persuading decision makers to buy good design is essential. But it's rarely taught in school, and not every design organization has a culture that values it. As a result, you can toil in this field for a long time without knowing how to sell your work." - Jeffrey Zeldman

5.1.3.4.2. Never enough time to educate the users

5.1.4. The Woo-way of selling design

5.1.4.1. We're a designer startup

5.1.4.1.1. "Design and marketing are way more important than engineering for consumer Internet companies." - Dave McClure

5.1.4.1.2. Every decision you make needs to be influenced by great design

5.1.4.2. We value great design

5.1.4.2.1. Working with the best designers out there

5.1.4.2.2. not too proud to ask outsiders for collaboration

5.1.4.3. Balancing Act

5.1.4.3.1. Customizability

5.1.4.3.2. minimalist style

5.1.4.3.3. Considerations (KISS)

5.1.4.3.4. Saying no to features

5.1.4.3.5. Having to support thousands of users

5.1.4.4. We do "Design by community"

5.1.4.4.1. feedback on concepts

5.1.4.4.2. continually tweak and enhance = improvement

5.1.4.5. Expanding User Choice

5.1.4.5.1. Bigger and more diverse theme collection across many niches

5.1.4.6. Out of the box awesomeness

5.1.4.6.1. Users want something that works and looks great without any tweaks

5.1.4.7. Team Spirit and Workflow

5.1.4.7.1. Many hands on the same deck

5.1.4.7.2. very open with company status

5.1.4.7.3. which themes work, which dont

5.1.4.8. As a cofounder, I can't be involved in every little thing, every day

5.1.5. Questions for Adii

5.1.5.1. How has your attitude towards charging and pricing changed over time?

5.1.5.1.1. The willingness to charge more

5.1.5.1.2. we've grown reluctant to give away free stuff

5.1.5.1.3. support can run amok

5.1.5.1.4. Add value to product instead of dropping price

5.1.5.2. If you had a time machine - what is the one piece of advice you'd tell the younger you?

5.1.5.2.1. I'd chill out more.

5.1.5.2.2. I didn't always enjoy the journey as much

5.1.5.2.3. Nothing on the internet happens so fast that you need to run at 200 mph

5.1.5.2.4. Like happens while everyone else is fixing bugs