Dissertation References

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Dissertation References by Mind Map: Dissertation References

1. Plan to read

1.1. A clash between game and narrative

1.2. On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules

1.3. The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design

1.4. Narrative, Games, and Theory

1.5. Half-Real: Video Games Between Real Rules and Fictional Worlds

1.6. Ludology Meets Narratology: Similitude and differences between (video)games and narrative.

1.7. Why We Play Games:Four Keys to More Emotion Without Story

1.8. Mimesis as make-believe: on the foundations of the representational arts

1.9. Dungeon Masters Guide II

2. Games Design theory

2.1. Rules of Play

2.2. What WarioWare can teach us about Game Design

3. Semiotics / Symbols

3.1. Symbolism 101

3.2. Game Props

4. Game Characters

4.1. Game Writing Narrative Skills for Videogames

5. Player-character relationship

5.1. The Myth of the Ergodic Videogame Some thoughts on player-character relationships in videogames

5.2. Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games

5.3. Deadly Premonition Is "Interesting"

6. Method

6.1. A survey method for assessing perceptions of a game: The consumer playtest in game design

6.2. Controlled Experiments on the Web:Survey and Practical Guide

7. narrative dissonance

7.1. Analysis: My Husband is a Little Blue Peg - Story In Life Quest

7.2. Analysis: Communicating Character In Fable II

7.3. Opinion: Characters, The Building Blocks Of Your Reality

7.4. Perspectives of Computer Game Philology

8. Player type

8.1. Players Who Suit MUDs