1. Definiton : System of hardware, software and transmission component that collectively allow two application program of two different station connected to communicate as well
2. A field of science and technology consisting of knowledge about developing and managing MMNET.
3. When accessed over a network,delays may occur if the documents and objects are to big
4. Type of Network
4.1. Internet
4.1.1. Central bodies for standardization : Internet Engineering Task Force (IETF)
4.1.2. Key element
4.1.2.1. Host
4.1.2.2. IP Address
4.1.2.3. Host name
4.1.2.4. Domain name system (DNS)
4.1.3. Operate by various telco provider & institutions
4.2. Telcos
4.2.1. Companies that provide communication infrastructure
4.2.2. Telco charge service fees based on
4.2.2.1. Connection speed
4.2.2.2. Data limit
4.2.2.3. Type of connection
4.2.2.4. Additional service like IPTV channels
4.3. Company network
4.3.1. Provide communication service within local institution
4.3.2. Also known as intranet
4.3.3. Centrally administered by IT department
4.4. Universal network
4.5. Home network
4.5.1. Provide communication among device within a house
4.5.2. Standard
4.5.3. Can be made using cable or wireless device
4.5.4. Can use wifi modem
4.6. Element Of Network Type
4.6.1. Administration
4.6.2. Redudancy
4.6.3. Quality
4.6.4. Monitoring
4.6.5. Operator
5. Importance of computer network
5.1. Allow source sharing
5.2. Put down barriers between information held on by several system
5.3. Allow user to access remote programs and remote database
5.4. Faster communication possibilities
6. Multimedia content
6.1. Basic types
6.1.1. text
6.1.1.1. For information storage,retrieval, and presentation
6.1.2. still images
6.1.2.1. Time-invariant graphic images: photographs and drawings
6.1.2.2. Take more space than text, must consider for network tranmission.
6.1.3. moving images
6.1.3.1. Video and animation, time-varying images.
6.1.3.2. Consume space too
6.1.4. sound
6.1.4.1. Human voice,digital-voice,music
6.1.4.2. Enhance the effect of multimedia system.
6.2. Structure
6.2.1. In a networked multimedia system the component of a single multimedia presentation may be placed on different sites.
6.3. Type
6.3.1. Extended types
6.3.1.1. interactive links
6.3.1.1.1. Hypermedia system allows users to navigate through the information in a nonlinear manner
6.3.1.2. virtual reality
6.3.1.2.1. Needs dedicated hardware
6.3.1.2.2. Create a very close interaction between the user's senses & the computer system.
7. Multimedia Network (MMNET)
7.1. Allows storage, access and transmission of multimedia information.
7.2. A composite filed
7.3. A mixture of aspects of multimedia systems
7.4. Information systems
7.5. Computer networking
8. Elements of network types
8.1. Administration
8.1.1. Internet
8.1.1.1. Distributed
8.1.2. Telcos
8.1.2.1. Central
8.1.3. Company
8.1.3.1. Central
8.1.4. Home
8.1.4.1. Central
8.2. Redundancy
8.2.1. Internet
8.2.1.1. Yes, but not really planned
8.2.2. Telcos
8.2.2.1. Yes, Planned
8.2.3. Company
8.2.3.1. Yes, Planned
8.2.4. Home
8.2.4.1. No
8.3. Quality
8.3.1. Internet
8.3.1.1. No
8.3.2. Telcos
8.3.2.1. Possible
8.3.3. Company
8.3.3.1. Possible
8.3.4. Home
8.3.4.1. No
8.4. Monitoring
8.4.1. Internet
8.4.1.1. Partially
8.4.2. Telcos
8.4.2.1. Yes
8.4.3. Company
8.4.3.1. Yes
8.4.4. Home
8.4.4.1. No
8.5. Standards
8.5.1. Internet
8.5.1.1. IETF
8.5.2. Telcos
8.5.2.1. IETF & ITU
8.5.3. Company
8.5.3.1. IETF & ITU & Others
8.5.4. Home
8.5.4.1. IETF & Home protocols
8.6. Operators
8.6.1. Internet
8.6.1.1. Many
8.6.2. Telcos
8.6.2.1. One
8.6.3. Company
8.6.3.1. One
8.6.4. Home
8.6.4.1. One, without knowhow
9. Market for MMNET
9.1. Computer software suppliers
9.2. Network hardware/software supplier
9.3. Telcos and cable TV providers
9.4. TV production studios
9.5. Streaming platforms
10. Multimedia System
10.1. Multimedia hardware
10.1.1. Dedicated hardware
10.1.1.1. Sound
10.1.1.2. Video
10.1.1.3. Graphic cards
10.1.2. Extra hardware
10.1.2.1. Scanner
10.1.2.2. Digital pen/pencil
10.1.2.3. DVD/Blu-ray drive
10.1.3. Different requirements
10.1.3.1. Multimedia content creation system
10.1.3.2. Multimedia viewing & accessing system
10.2. Multimedia software
10.2.1. Multimedia software tools
10.2.1.1. Used for content creation & content presentation
10.2.1.2. Maybe bundled into one package or separate packages.
10.2.2. Multimedia content
11. Network Standards
11.1. Definition
11.1.1. Rules of operation that govern communication between two(or more) hardware or software processes on different machine.
11.2. Advantage
11.2.1. allow hardware and software processes from different vendors to interoperate( i.e. work together)
11.2.1.1. essential for two or more equipment that used for application interpret and integrated information stream in the same way
11.2.1.2. ensure both communicating parties utilize the same standards for detecting information stream
11.2.2. Needs timely and errorless transmisson
11.2.3. open standards allow more competition, increase speed of development and might lowering the price for network hardware and software
12. Popular network standards organization
12.1. ISO
12.2. IETF
12.3. IEEE
12.3.1. Example of Network Standard By IEEE
12.3.1.1. Ethernet
12.3.1.1.1. Granddaddy of the 802 specification.
12.3.1.2. Wi-Fi
12.3.1.2.1. Wireless LAN Media Access Control and Physical Layer specification.
12.3.1.3. Wireless Personal Area Networks
12.3.1.3.1. Communications specification that was approved in early 2002 by the IEEE for wireless personal area networks.
12.3.1.4. Bluetooth
12.3.1.4.1. Short range (10m) wireless technology for cordless mouse, keyboard, and hands-free headset.