TPG CONTENT & TOOLS

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TPG CONTENT & TOOLS por Mind Map: TPG CONTENT & TOOLS

1. (Benefits Promised)

1.1. 2014 version

1.1.1. A feeling of safety and peace of mind while working

1.1.2. Full focus and engagement in what you're doing

1.1.3. Feeling inspired and excited, looking forward to "work"

1.1.4. Less self-criticism for not getting enough done

1.1.5. Help recognizing and overcoming mental blocks

1.1.6. Valuing your own time, more quality time

1.1.7. Improved ability to play/rest, separate those from work

1.1.8. Support in committing to less

1.1.9. High level of self-trust that you can keep commitments

1.1.10. An empty inbox and more enjoyment of email

2. TOOLS

2.1. MindMeister

2.1.1. I have researched alternatives and decided what to recommend

2.1.1.1. rubric

2.1.1.1.1. MUST HAVE

2.1.1.1.2. NICE TO HAVE

2.1.1.1.3. PLEASE DON'T

2.1.1.2. candidates

2.1.1.2.1. MINDMAP

2.1.1.2.2. AYOA

3. TEXTBOOKS

4. QUOTATIONS

4.1. "It’s not that I’m so smart, it’s just that I stay with problems longer." - Albert Einstein

5. Jonathan/Martje feedback

5.1. online course

5.1.1. current habits

5.1.1.1. what are you doing now

5.1.1.1.1. looking at that without shame

5.1.1.1.2. one week

5.1.1.2. procrastination is actually a habit

5.1.1.3. needs & feelings

5.1.1.3.1. inner demons

5.1.2. building foundational skills

5.1.2.1. could spend a week just on focus

5.1.3. priorities

5.1.4. specific projects

5.2. habits get created from needs

5.2.1. can't work alone — coffee shop

6. (Our Philosophy)

6.1. Show don't tell

7. CONTENT / CATEGORIES

7.1. Accountability

7.2. Actions

7.3. Breakdowns

7.4. Commitments vs Possibilities

7.5. Focus

7.6. Promises

7.7. Inboxes

7.8. Integrity

7.9. Maintenance

7.10. Morning Routine

7.11. Motivation

7.11.1. Different sources

7.11.1.1. I enjoy working as a quasi-spiritual practice

7.11.1.2. I like the actual content of the work

7.11.1.3. Strong need for money, etc.

7.12. Planning

7.13. Play

7.13.1. It's the linchpin

7.13.1.1. First and last

7.13.1.1.1. (Like CG Agreement #4)

7.13.2. Eight Play Personalities

7.13.2.1. 2

7.13.2.1.1. The Joker

7.13.2.2. 30

7.13.2.2.1. The Kinesthete

7.13.2.3. 15

7.13.2.3.1. The Explorer

7.13.2.4. 25

7.13.2.4.1. The Competitor

7.13.2.5. 5

7.13.2.5.1. The Director

7.13.2.6. 3

7.13.2.6.1. The Collector

7.13.2.7. 10

7.13.2.7.1. The Artist/Creator

7.13.2.8. 10

7.13.2.8.1. The Storyteller

7.14. Pomodoros

7.15. Prioritizing

7.16. Procrastination

7.17. Rest

7.18. Rhythm

7.19. The Email Game

7.20. Tools

7.21. Weekly Review

7.22. FUNDAMENTALS

7.22.1. Resilience

7.22.2. Work Environment

7.22.3. Trusted System

7.23. HAS PRE-REQS

8. (2014 STUFF)

8.1. Resources

8.1.1. Videos

8.1.1.1. WEEK ONE Europe Group Video

8.1.1.2. WEEK TWO Europe Group Video

8.1.1.3. WEEK THREE Europe Group Video

8.1.1.4. WEEK FOUR Europe Group Video

8.1.2. Recommended Reading

8.2. Challenges

8.2.1. Week One

8.2.1.1. Complete 20 Actions

8.2.1.2. Complete at least 3 Play Actions

8.2.1.3. BONUS

8.2.1.3.1. Set up Mindmeister

8.2.2. Week Two

8.2.2.1. Complete (at least) one 411 Challenge

8.2.2.2. Write proper notes for your next 20 Actions

8.2.2.3. Get to Inbox Zero

8.2.2.4. BONUS

8.2.2.4.1. Read through other people's Actions and comment.

8.2.3. Week Three

8.2.3.1. Make at least 3 iCommits with 'bywhen' before our next meeting

8.2.3.1.1. Use Tanou, Jaime or Mihai as customers

8.2.3.1.2. Feel free to make any additional iCommits to Bugs Bunny (practice iCommits)

8.2.3.2. Participate in one Actions Party

8.2.3.3. BONUS

8.2.3.3.1. Create and fill up a MAINTENANCE top-level branch

8.2.4. Week Four

8.2.4.1. Experience a 16-Action day

8.2.4.2. Have a weekly planning Action next Monday

8.2.5. Week Five

8.2.5.1. Experience a 100-Action day

8.2.5.1.1. If this is impossible for you because of your schedule, find a lower number that still feels like a stretch

8.2.5.2. Create your own personal challenge

8.2.5.2.1. As a way to transition away from this program.

8.2.5.2.2. You will need to

8.3. Handouts

8.3.1. Week One

8.3.1.1. Program Overview

8.3.1.1.1. What you get

8.3.1.1.2. Content

8.3.1.1.3. Curriculum

8.3.1.2. Actions

8.3.1.2.1. TheActionGame.com

8.3.1.2.2. Resistance to Actions

8.3.1.2.3. Defining an Action

8.3.1.2.4. Make it a GAME

8.3.1.2.5. Make it SOCIAL

8.3.1.3. Planning

8.3.1.3.1. Capture

8.3.1.4. Integrity

8.3.1.4.1. Calendars

8.3.2. Week Two

8.3.2.1. Actions

8.3.2.1.1. Dealing with Resistance

8.3.2.1.2. Different Action Types

8.3.2.1.3. Review and Break Times

8.3.2.2. Planning

8.3.2.2.1. The 411 Challenge

8.3.2.3. Integrity

8.3.2.3.1. Email

8.3.3. Week Three

8.3.3.1. Actions

8.3.3.1.1. Intensity Levels

8.3.3.1.2. Action Parties

8.3.3.2. Planning

8.3.3.2.1. Daily Planning: Maintenance, Play/Rest, Review

8.3.3.3. Integrity

8.3.3.3.1. iCommits

8.3.4. Week Four

8.3.4.1. Planning

8.3.4.1.1. Weekly Planning

8.3.4.2. Integrity

8.3.4.2.1. iCommit

8.3.5. Week Five

8.3.5.1. Planning

8.3.5.1.1. Weekly Planning

8.3.5.1.2. Capacity Game

8.3.5.2. Integrity

8.3.5.2.1. Meeting Actions