Task 1 - Australian Technologies Curriculum

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Task 1 - Australian Technologies Curriculum por Mind Map: Task 1 - Australian Technologies Curriculum

1. Key Ideas

1.1. Creating preferred futures

1.1.1. consider how solutions created now are used in the future

1.1.2. identify benefits and risks of creating solutions

1.1.3. use critical and creative thinking to weigh up short & long term impacts

1.1.4. develop solutions to meet needs (liveability, economic prosperity, enviro. sustainability)

1.2. Project management

1.2.1. develop skills for managing projects (planning, organising, monitoring)

1.2.2. consideration of resources & plan for responsible/ sustainable use of resources when managing projects

1.3. Thinking in technologies

1.3.1. Systems thinking

1.3.1.1. organised group of related objects that form a whole; holistic approach to identifying & solving problems

1.3.2. Design thinking

1.3.2.1. use of strategies for understanding needs & opportunities; generating ideas that meet success criteria

1.3.3. Computational thinking

1.3.3.1. problem solving method for creating solutions; implemented using digital technologies

2. Content

2.1. Digital Technologies

2.1.1. Knowledge and Understanding

2.1.1.1. Pattern and Data representation

2.1.1.2. Use digital systems (hardware & software)

2.1.2. Processes and Production and Skills

2.1.2.1. Collect, sort, present data

2.1.2.2. Use algorithms to solve problems

2.1.2.3. Safe use of systems for communication

2.1.2.4. Ogranise & share ideas online

2.2. Design and Technologies

2.2.1. Knowledge and Understanding

2.2.1.1. Reflecting on design solutions for safety and wellbeing

2.2.1.2. Investigating forces & electrical energy in product/ system

2.2.1.3. Investigate how/ why food & fibre are produced in managed environment

2.2.1.4. Investigate role of food prep. for health & safety

2.2.1.5. Identify properties of materials/ equipment and evaluate their use

2.2.2. Processes and Production Skills

2.2.2.1. Designing, investigating materials, tools and processes to achieve outcomes

2.2.2.2. Generate and communicate design ideas & processes using graphical representation

2.2.2.3. Apply safe procedures when making designed solutions

3. Strands & Achievement Standards

3.1. F- 2

3.1.1. Identify how common digital systems (hardware & software) are used; use digital systems to represent patterns in data; design solutions using sequenced steps; collect & display data; organise ideas using info systems; share safely online

3.2. 3 & 4

3.2.1. Describe how D.S meet different purposes; represent the same data sets in different ways; implement digital algorithms to solve problems; collect & manipulate data; safely use & manage info systems

3.3. 5 & 6

3.3.1. Explain D.S fundamentals & how they are connected to form networks; use whole numbers to represent data types; develop algorithms to solve problems; explain how info systems meet needs; manage ideas in collaborative digital projects

3.4. 7 & 8

3.4.1. Distinguish between types of networks; explain how data can be represented, secured & presented in D.S; plan & manage digital projects; use algorithms to implement digital solutions; use appropriate protocols when communicating & collaborating online

3.5. 9 & 10

3.5.1. Explain control & management of networked D.S; explain data compression & separation; decompose complex problems; design & implement modular programs; evaluate info systems in terms of risk & sustainability

4. Student Diversity

4.1. Students w. disability

4.1.1. adjust curriculum to provide equitable opportunities/ draw from content at different levels

4.1.2. adjustments to practical activities for participation (modified tools, materials, equipment

4.2. ESL students

4.2.1. additional time & support/ explicit teaching addressing language needs

4.3. Gifted and talented students

4.3.1. provide opportunities to work w. L.A content in more depth & breadth

4.3.2. emphasize general capabilities (higher order thinking skills), focus on cross-curriculum priorities

4.3.3. accelerate learning by drawing on content from later bandwidths

5. General Capabilities

5.1. Literacy

5.2. Numeracy

5.3. Critical and Creative Thinking

5.4. Personal and Social Capability

5.5. Ethical Understanding

5.6. Intercultural Understanding

6. Cross Curriculum Priorities

6.1. Aboriginal and Torres Strait Islander histories and cultures

6.2. Asia and Australia's engagement with Asia

6.3. Sustainability

7. Links to other learning areas

7.1. English

7.1.1. supported by & reinforces literacy skills through describing objects & events, interpret discussions, write design briefs, read & give instructions, participate in group discussions etc.

7.2. Mathematics

7.2.1. computational thinking draws on mathematical skills; data analysis using tables, lists, graphs; enhance ability to analyse patterns; provides tools for automating maths processes; use mathematical thinking to solve problems

7.3. Science

7.3.1. emphasizes crating preffered futures & use of systems thinking; draws on concepts from biological, chemical and physical sciences to solve problems & design solutions to meet human needs;  automates collection, storage & analysis of data

7.4. History

7.4.1. avenue for understanding development of technology & impact on society drawn from contempory & historical sources

7.5. Geography

7.5.1. study characteristics of places, process and human significance; critique, design and produce solutions for managed & constructed environments

7.6. The Arts

7.6.1. elements & design principles in visual arts & media arts; use multimedia to produce solutions

7.7. Health and Physical Education

7.7.1. develop & practise small motor skills that can be applied to manipulative skills in technologies in personal, social & community health; design healthy food solutions

8. Aims & Objectives

8.1. Investigate, design, plan, manage, create & evaluate solutions

8.2. are creative, innovative & enterprising when using traditional, contemporary & emerging technologies, and understand how they have developed over time

8.3. make informed & ethical decisions about the role, impact & use of technologies in the economy, environment and society for a sustainable future

8.4. engage confidently with & responsibly select & manipulate appropriate technologies - materials, data, systems, components, tools & equipment - when designing & creating solutions

8.5. critique, analyse & evaluate problems, needs or opportunities to identify & create solutions

9. Difference between ACARA & WA Syllabus - Technologies

9.1. Western Australian curriculum for Technologies has a single creating solutions process that applies to both Design and Technologies and Digital Technologies. In Digital Technologies, Digital Implementation has been created as a content organiser, within Processes and production skills to ensure the specific digital content integrity related to creating solutions was maintained.

9.2. WA syllabus has adopted and adapted ACARA's curriculum content and developed year-level syllabuses for Technologies

10. Link to Blog Posts:

10.1. http://dtm4260.edublogs.org/2016/08/05/pen-pal-schools-technology-resource/

10.2. http://dtm4260.edublogs.org/2016/08/03/monster-choir-technology-resource/