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1. 4 basic stages

1.1. Planning and costing

1.1.1. Define the objectives & scope

1.1.2. Target users

1.1.3. Set the contents

1.1.4. Prepare time estimate and a budget

1.1.5. Prepare a short prototype or proof-of-concept

1.2. Designing & Producing

1.3. Testing

1.3.1. Alpha Testing

1.3.2. Beta Testing

1.4. Delivering

2. The Intangibles

2.1. Creativity

2.2. Organization

2.3. Communication

3. Multimedia Skills

3.1. Project Manager

3.2. Multimeidia Designer

3.3. Interface Designer

3.4. Writer

3.5. Audio/Video Specialist

3.6. Multimedia Programmer

4. Hardware

4.1. Production Platforms

4.2. Windows vs. Macintosh

4.3. Connections

4.4. IDE

4.5. USB

4.6. FireWire

4.7. Memory & storage devices

4.7.1. RAM

4.7.2. ROM

4.7.3. Hard Disks

4.7.4. Flash or thumb drives

4.7.5. CD-ROM

4.7.6. DVD

4.7.7. Input devices

4.7.7.1. Microphones

4.7.7.2. Digital Cameras

4.7.8. Output devices

4.7.8.1. Stereo

4.7.8.2. Monitor

4.7.8.3. Projector

4.7.8.4. Printer

5. Software

5.1. 3-D modeling tools

5.2. Image editing tools

5.3. Sound editing tools

6. Authoring Systems

6.1. Types of authoring tools

6.1.1. Card-and page-based authoring tools

6.1.2. Icon-and object-based authoring tools

6.1.3. Time-base authoring tools

6.2. Choosing an authoring tool

6.2.1. Editing & and organizing features

6.2.2. Programming features

6.2.3. Interactivity features

6.2.4. Performance tuning

6.2.5. Playback features

6.2.6. Delivery features

6.2.7. Cross-platform

6.2.8. Internet-playability features