Multimedia Hardware and Software

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Multimedia Hardware and Software por Mind Map: Multimedia Hardware and Software

1. Main Roles Team

1.1. 1. Project Manager

1.2. 2. Multimedia Designer

1.3. 3. Interface Designer

1.4. 4. Writer

1.5. 5. Audio/Video Specialist

1.6. 6. Multimedia Programmer

2. Hardware

2.1. 1. Production platforms

2.2. 2. Windows vs Macintosh

2.3. 3. Connection

2.3.1. - Integrated Drive Electronics (IDE)

2.3.2. -Universal Serial Bus (USB)

2.3.3. -FireWire (IEEE 1394)

2.4. 4. Memory and storage devices

2.4.1. -RAM (random access memory)

2.4.2. -ROM (read-only memory)

2.4.3. -Hard disks

2.4.4. -Flash or Thumb drives

2.4.5. -CD-ROM

2.4.6. -DVD

2.4.7. -Blu-ray discs

2.5. 5. Input devices

2.5.1. -Microphones

2.5.2. -Digital Cameras

2.6. 6. Output devices

2.6.1. -Stereo

2.6.2. -Monitor

2.6.3. -Projector

2.6.4. -Printer

3. Software

3.1. 1. Text editing and word processing tools

3.2. 2. OCR software

3.3. 3. Painting tools

3.4. 4. Drawing tools

3.5. 5. 3-D modeling tools

3.6. 6. Image editing tools

3.7. 7. Sound editing tools

4. Authoring Systems

4.1. 1. Authoring tools

4.1.1. -Card- and page-based authoring tools

4.1.1.1. - Arranged like pages of book or cards in stack.

4.1.2. -Icon-and object-based authoring tools

4.1.2.1. - Provide visual programming approach to organizing and presenting multimedia application.

4.1.3. -Time-based authoring tools

4.1.3.1. - Elements of program organized along time line.

4.2. 2. Objects

4.2.1. -Authoring tools generally treat multimedia elements as objects

4.3. 3. Choosing an authoring tool

4.3.1. -Editing and organizing features

4.3.2. -Programming features

4.3.3. -Interactivity features

4.3.4. -Performance tuning and playback features

4.3.5. -Delivery,cross-platform,and Internet playability features

5. Four Basic Stage

5.1. 1. Planning and Costing

5.1.1. -Define the objectives and scope

5.1.2. -Target users

5.1.3. -Set the contents

5.1.4. -Prepare time estimate and budget

5.1.5. -Prepare short prototype or proof-of-concept

5.2. 2. Designing and Producing

5.2.1. -Perform each planned tasks to create a finished product

5.3. 3. Testing

5.3.1. 1. Alpha Testing

5.3.1.1. -Often performed only by users within organization developing software.

5.3.2. 2. Beta Testing

5.3.2.1. -Evaluated just before final release

5.4. 4. Delivering

5.4.1. -Final stage

5.4.2. -Package and deliver the project to end user.

6. Intangible asset

6.1. 1. Creativity

6.1.1. -Implies knowledge of hardware and software

6.2. 2. Organization

6.2.1. -Develop an organized outline detailing skills,time,budget,tools for the project

6.3. 3. Communication

6.3.1. -Among workgroup and client to efficient and accurate completion the project