1. Main Roles Team
1.1. 1. Project Manager
1.2. 2. Multimedia Designer
1.3. 3. Interface Designer
1.4. 4. Writer
1.5. 5. Audio/Video Specialist
1.6. 6. Multimedia Programmer
2. Hardware
2.1. 1. Production platforms
2.2. 2. Windows vs Macintosh
2.3. 3. Connection
2.3.1. - Integrated Drive Electronics (IDE)
2.3.2. -Universal Serial Bus (USB)
2.3.3. -FireWire (IEEE 1394)
2.4. 4. Memory and storage devices
2.4.1. -RAM (random access memory)
2.4.2. -ROM (read-only memory)
2.4.3. -Hard disks
2.4.4. -Flash or Thumb drives
2.4.5. -CD-ROM
2.4.6. -DVD
2.4.7. -Blu-ray discs
2.5. 5. Input devices
2.5.1. -Microphones
2.5.2. -Digital Cameras
2.6. 6. Output devices
2.6.1. -Stereo
2.6.2. -Monitor
2.6.3. -Projector
2.6.4. -Printer
3. Software
3.1. 1. Text editing and word processing tools
3.2. 2. OCR software
3.3. 3. Painting tools
3.4. 4. Drawing tools
3.5. 5. 3-D modeling tools
3.6. 6. Image editing tools
3.7. 7. Sound editing tools
4. Authoring Systems
4.1. 1. Authoring tools
4.1.1. -Card- and page-based authoring tools
4.1.1.1. - Arranged like pages of book or cards in stack.
4.1.2. -Icon-and object-based authoring tools
4.1.2.1. - Provide visual programming approach to organizing and presenting multimedia application.
4.1.3. -Time-based authoring tools
4.1.3.1. - Elements of program organized along time line.
4.2. 2. Objects
4.2.1. -Authoring tools generally treat multimedia elements as objects
4.3. 3. Choosing an authoring tool
4.3.1. -Editing and organizing features
4.3.2. -Programming features
4.3.3. -Interactivity features
4.3.4. -Performance tuning and playback features
4.3.5. -Delivery,cross-platform,and Internet playability features
5. Four Basic Stage
5.1. 1. Planning and Costing
5.1.1. -Define the objectives and scope
5.1.2. -Target users
5.1.3. -Set the contents
5.1.4. -Prepare time estimate and budget
5.1.5. -Prepare short prototype or proof-of-concept
5.2. 2. Designing and Producing
5.2.1. -Perform each planned tasks to create a finished product
5.3. 3. Testing
5.3.1. 1. Alpha Testing
5.3.1.1. -Often performed only by users within organization developing software.
5.3.2. 2. Beta Testing
5.3.2.1. -Evaluated just before final release
5.4. 4. Delivering
5.4.1. -Final stage
5.4.2. -Package and deliver the project to end user.
6. Intangible asset
6.1. 1. Creativity
6.1.1. -Implies knowledge of hardware and software
6.2. 2. Organization
6.2.1. -Develop an organized outline detailing skills,time,budget,tools for the project
6.3. 3. Communication
6.3.1. -Among workgroup and client to efficient and accurate completion the project