Chapter 2: Multimedia Hardware and Software

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Chapter 2: Multimedia Hardware and Software por Mind Map: Chapter 2: Multimedia Hardware and Software

1. 6 main roles in a team

1.1. Project Manager

1.2. Multimedia Designer

1.3. Interface Designer

1.4. Writer

1.5. Video/Audio Specialist

1.6. Multimedia Programmer

2. Roles of authoring system

2.1. Organize and edit the multimedia elements of multimedia project.

2.2. Design interface using templates

2.3. Create interactivity

2.4. Assembling diverse multimedia elements into a single, cohesive product.

3. 4 basis stages

3.1. Planning and costing

3.1.1. Objective

3.1.2. Scope

3.1.3. Target user

3.1.4. Set content

3.1.5. Prepare time estimate, budget

3.1.6. Prepare short prototype

3.2. Designing and Producing

3.3. Testing

3.3.1. Alpha testing

3.3.2. Beta testing

3.4. Delivery

4. Requirements for Multimedia project

4.1. Intangibles

4.1.1. Creativity

4.1.2. Organization

4.1.3. Communication

4.2. Multimedia Skills

4.3. Hardware

4.3.1. Production platform

4.3.2. Connection

4.3.3. Memory and storage device

4.3.4. Input device

4.3.5. Output device

4.4. Software

4.4.1. OCR software

4.4.2. Painting tools

4.4.3. Drawing tools

4.4.4. 3-D modeling tools

4.4.5. Image editing tools

4.4.6. Sound editing tools

4.5. Authoring systems

5. 3 types of authoring tools

5.1. Card and page based authoring tools

5.2. Icon and object based authoring tools

5.3. Time based authoring tools

6. Choosing an authoring tools

6.1. Editing and organizing features

6.2. Programming features

6.3. Interactivity features

6.4. Performance tuning and playback features

6.5. Delivery, cross-platform, internet playability features