[BSG]BrainStormersGuild

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[BSG]BrainStormersGuild 作者: Mind Map: [BSG]BrainStormersGuild

1. RiseToPower

1.1. Overview

1.2. Characters

1.2.1. Elder Council

1.2.1.1. High Chancellor Ocato

1.3. Development

1.3.1. Audio

1.3.1.1. Voice Acting

1.3.1.1.1. High Chancellor Ocato

1.3.2. Code

1.3.3. Level Design

1.3.4. Models

1.3.4.1. Clothing

1.3.5. Textures

1.3.5.1. Clothing

1.4. Places

1.4.1. Imperial Palace

1.4.2. Imperial City (Multiple Districts)

1.5. Suggestions/ideas

1.5.1. Combine with Talos Cult idea

2. DisturbedDreams

2.1. Overview

2.2. Quest Structure

2.2.1. Mini Quest

2.2.1.1. Search for the Sigil Stone

2.2.1.2. Fighters Guild Nightmares

2.2.1.3. Thieves Guild Nightmares

2.2.1.4. Dark Brotherhood Nightmares

2.2.2. Stage 1

2.2.3. Stage 2

2.2.4. Stage 3

2.2.5. Stage 4

3. DeadlyConcoctions

3.1. Reward

3.1.1. Concoctions

3.1.1.1. Stage 1: Base

3.1.1.1.1. Deadly - Nightshade

3.1.1.1.2. Paralysis - Daedra Silk

3.1.1.1.3. Sedation - Sacred Lotus Seeds

3.1.1.1.4. Incapacitation - Mandrake Root

3.1.1.2. Stage 2: Active Element

3.1.1.2.1. Kill

3.1.1.2.2. Sedate

3.1.1.2.3. Incapacitate

3.1.1.2.4. Paralyze

3.1.1.3. Stage 3: Catalyst

3.1.1.3.1. Weak Catalyst - Daedroth Teeth

3.1.1.3.2. Medium Catalyst - Worm's Head Cap

3.1.1.3.3. Strong Catalyst - Void Salts

3.1.1.4. Stage 4: Persistence

3.1.1.4.1. Low Persistence

3.1.1.4.2. Medium Persistence

3.1.1.4.3. High Persistence

3.1.2. Delivery Methods

3.1.2.1. Blowdart Gun

3.1.2.2. Poison Needle

3.1.2.3. Aerosol Gas Bomb

3.1.3. Apparatus

3.1.3.1. Poison Mixer

3.1.3.2. Heavy Chemical Lab

3.1.3.2.1. Stationary Chem Lab

3.2. Story Integration

3.3. Overview

4. Where'sNerastarel?

4.1. Overview

5. The Talos Cult Conspiracy

5.1. Overview

5.2. Characters

5.2.1. Elder Council

5.2.1.1. High Chancellor Ocato

5.2.2. The Talos Cult

5.2.3. Count/Countess

5.3. Places

5.4. Suggestions

5.4.1. Choices

5.5. Reward

5.6. The Talos Cult

6. Talos' Rise to Power (Working Title) (Gamerdude)

6.1. Overview

6.2. Characters

6.2.1. The Talos Cult

6.2.2. Elder Council

6.2.2.1. High Chancellor Ocato

6.2.3. Count/Countess

6.2.4. Imperial Legion

6.3. Places

6.3.1. Imperial Palace

6.3.2. Imperial City (Multiple Districts)

6.3.3. Multiple Cities

6.3.4. Talos Shrine/Talos Cult HQ

6.3.4.1. ideas

6.4. Story Integration

6.4.1. Justification

6.4.2. Politics

6.4.3. Process

6.4.4. Result

6.5. Quest Structure

6.5.1. Intro quest

6.6. Lore

6.6.1. Morrowind

6.6.1.1. Talos Cult Conspiracy (Quest)

6.6.1.1.1. Note From Oritus Maro

6.7. Idea Bank

6.7.1. Quests

6.7.1.1. choices

6.7.1.1.1. Fighting the cult

6.7.1.1.2. taking over the cult

6.7.2. Events

6.7.3. Locations

6.7.4. Name ideas

6.7.5. Characters

6.7.5.1. Benevolent

6.7.5.2. Neutral

6.7.5.3. Malevolent

6.8. Reward

6.8.1. Pros

6.8.2. Cons

6.9. Progress

7. Stalkers

7.1. Quest Structure

7.1.1. Stage 1: Stalkers

7.1.2. Stage 2: New Ally

7.1.3. Stage 3: Trap is Set

7.1.4. Stage 4: The Search

7.2. Story Integration

7.2.1. Justification

7.2.2. Politics

7.2.3. Process

7.2.4. Result

7.3. Characters

7.3.1. Morag Tong

7.3.1.1. Serul Dathren

7.3.2. Dark Brotherhood

8. Scratch, still thinking. (WTFimLEET)

8.1. Overview

8.2. Characters

8.2.1. Enemies

8.2.1.1. The Tomb

8.2.1.1.1. Harmir

8.2.1.1.2. Undead in the Tomb

8.2.2. The Brotherhood

8.2.2.1. Grommak gar-Jorshok

8.2.2.2. Jomir gar-Jorshok

8.2.2.3. Garkor gar-Jorshok

8.2.2.4. Regmir gar-Jorshok

8.2.2.5. Ghost of the First Ancestor

8.2.3. Bystanders

8.3. Places

8.3.1. Skingrad

8.3.2. Cathedral Undercrofts

8.3.3. The Tomb

8.3.4. The Hidden Village of Harmir

8.4. Alignment system

8.5. Quest tree

8.5.1. Stage 1: The mystery

8.5.2. Stage 2: The meeting

8.5.3. Stage 3: The tomb

8.5.4. Stage 4: The ritual

8.5.5. TO BE CONTINUED

8.6. Reward

8.6.1. Good

8.6.2. Neutral

8.6.3. Evil

8.7. Suggestions?

8.7.1. Name ideas

8.8. THIS MOD IS UNDER DEVELOPMENT

9. SampleIdea

9.1. Overview

9.2. Characters

9.2.1. Faction 1

9.2.1.1. Person 1

9.2.1.2. Person 2

9.2.2. Faction 2

9.2.2.1. Person 1

9.2.2.2. Person 2

9.3. Places

9.3.1. City

9.3.1.1. Building 1

9.3.1.2. Building 2

9.3.2. Cavern

9.4. Story Integration

9.4.1. Justification

9.4.2. Politics

9.4.3. Process

9.4.4. Result

9.5. Reward

9.5.1. Advantages

9.5.2. Disadvantages

9.6. Quest Structure

9.6.1. Stage 1

9.6.2. Stage 2

9.6.3. Stage 3

9.7. Development

9.7.1. Audio

9.7.2. Code

9.7.3. Level Design

9.7.4. Models

9.7.5. Textures

10. Maximum Security Prison

10.1. Overview

10.2. Characters

10.2.1. Prisoners

10.2.1.1. Combat

10.2.1.2. Stealth

10.2.1.3. Magic

10.2.2. Guards

10.3. Places

10.3.1. Prison Facility

10.3.1.1. Entrance

10.3.1.1.1. Door #0

10.3.1.1.2. Door #1

10.3.1.1.3. Door #2

10.3.1.1.4. Door #3

10.3.1.2. Work Pit (name pending)

10.3.1.3. Governor's Tower

10.3.1.4. Combat Block

10.3.1.5. Magic Block

10.3.1.6. Stealth Block

10.4. Story integration

10.4.1. Justification

10.4.2. Politics

10.4.3. Process

10.4.4. Result

10.5. Idea Bank

10.5.1. Disobedience, etc.

10.5.1.1. Isolation for 5 days

10.5.1.1.1. Drastic lowering of stats

10.5.1.2. Torture Chamber

10.5.2. Join Prison Gangs

10.5.2.1. Eliminate other gangs

10.5.2.1.1. Less competition for power

10.5.2.1.2. Less help further down the line

10.5.2.2. Join gangs together

10.5.2.2.1. No gained power

10.5.2.2.2. More help down the line

11. Unofficial Aleswell Expansion

11.1. Overview

11.2. Characters

11.3. Quests

11.3.1. Zero Visibility

11.4. Layout

12. JirolinTheOgre

12.1. Overview

12.2. Characters

12.2.1. Jirolin Doran

12.2.2. Ariela Doran

12.2.3. Ogres

12.3. Places

12.3.1. Rock Bottom Caverns

12.3.2. Chorrol

13. InNeedofWeed

13.1. Story Integration

13.1.1. Beginning

13.1.2. Plot Thickens

13.1.3. Finale

13.2. Characters

13.2.1. Wife

13.2.2. Husband

13.2.3. Alchemist

13.3. Places

13.3.1. Imperial City

13.3.1.1. Market District

13.3.1.1.1. Woman

13.3.1.1.2. Alchemist

13.3.2. Wilderness Area

13.4. Reward

13.4.1. Woman

13.4.2. Alchemist

13.5. Feedback

13.5.1. I love the plot.

13.5.2. Very Nice! =]

13.6. Quest Structures

13.6.1. Stage 1

13.6.2. Stage 2

13.6.3. Stage 3

13.7. Development

14. InnerThoughts

14.1. Development

14.2. Story Integration

14.3. Reward

15. Loyalties

15.1. Quest Structure

15.1.1. Recruitment

15.1.1.1. First Tier of Quests

15.2. Theme

15.3. Reward

15.4. Suggested Character

15.5. Possible names for the Faction

15.5.1. Legio Novis

15.5.2. New Legion

15.6. A World With No Borders

16. LessGenericNPCs

16.1. Overview

16.2. Feedback

16.3. Release Format

17. TheRoom

17.1. Overview

17.2. Quest Structure

17.2.1. Mental Challenges

17.2.1.1. Idea 1

17.2.1.2. Idea 2

17.2.1.3. Idea 3

17.2.1.4. Idea 4

17.2.1.5. Idea 5

17.2.1.6. Idea 6

17.2.1.7. Idea 7

17.2.2. Stage 1

17.2.3. Stage 2

17.2.4. Stage 3

17.2.5. Stage 4

17.3. Reward

17.3.1. Psionic Abilities

17.3.1.1. Telepathy

17.3.1.2. Clairvoyance

17.3.1.3. Mentatis

17.3.1.4. Astral Projection

17.3.1.5. Psychometabolism

17.3.1.6. Telekinesis

17.3.1.7. Pyrokinesis

17.3.1.8. Cryokinesis

17.3.1.9. Chronokinesis

17.3.1.10. Hydrokinesis

17.3.1.11. Magnokinesis

17.3.1.12. Dracokinesis

17.3.1.13. Geokinesis

17.3.1.14. Electrokinesis

17.3.1.15. Vitakinesis

17.3.1.16. Photokinesis

17.4. Characters

17.4.1. The Antagonist

17.4.1.1. Someone Powerful? Far more sinister Plot and additional Quest involved

17.4.1.2. Sociopath? Ends with PC simply escaping or dying

17.4.1.2.1. Leads to an encounter w/ killer

17.5. Places

17.5.1. TheAlleyWay

17.5.2. TheRoom

17.5.2.1. Wooden Desk and Chair

17.5.2.2. Wall Mounted Pipe System

17.5.2.3. Kerosene Lamp

17.6. Story Integration

18. The waters of Cyrodiil

18.1. Overview

18.1.1. why

18.1.2. What

18.2. Characters

18.3. Ships

18.3.1. Trading vessels

18.3.1.1. Morrowind

18.3.1.2. Hammerfell

18.3.1.3. Valenwood

18.3.1.4. Summerset isle

18.3.1.5. Highrock

18.3.1.6. Skyrim

18.3.1.7. Elsweyre

18.3.1.8. Blackmarsh

18.4. Development

18.4.1. Models

18.4.2. Scripting

18.4.3. People

18.5. Feedback

19. Where Could She Be?

19.1. Overview

19.2. Characters

19.2.1. Old Man

19.2.2. Wife

19.3. Places

19.4. Story Integration

19.5. Reward

19.6. Quest Structure

19.7. Development

20. The Blind Woodsman

20.1. Overview

20.2. Characters

20.3. Places

20.4. Story Integration

20.5. Reward

20.6. Quest Structure

20.7. Development

21. Become a Bandit (Imperial Knight, maybe)

21.1. Overview

21.2. Characters

21.2.1. New unique Bandits

21.2.2. Bandit Leader(s)

21.3. Places

21.3.1. Large Bandit Camp(s)

21.3.2. Medium Bandit Camps

21.4. Story Integration

21.4.1. Character Creation

21.4.1.1. Option 1

21.4.1.2. Option 2

21.4.2. MQ replacer

21.4.2.1. Bandit Faction

21.4.2.1.1. Advantages

21.4.2.1.2. Disadvantages

21.4.2.2. Rouge

21.4.2.2.1. Advantages

21.4.2.2.2. Disadvantages

21.5. Reward

21.5.1. Loot

21.6. Quest Structure

21.6.1. Joining a Bandit group

21.6.2. Raiding ruins, caravans and rival bandits

21.6.3. love interest?

21.6.4. Taking charge of the group

22. A Song of Ice and Fire

22.1. Overview

22.2. Characters

22.3. Places

22.3.1. Winterfell

22.3.2. Casterly Rock

22.3.3. The Far North

22.3.4. The Wall

22.4. Monsters and Enemies

22.4.1. The Others

22.4.2. Direwolves

22.4.3. Wildlings

22.4.4. Mammuts

22.4.5. Giants

22.5. Factions

22.5.1. The Night Watch

22.5.1.1. Rewards

22.5.2. Brotherhood Without Banners

22.5.2.1. Rewards