digital business

Digital Business course by prof. Stefan Klein. Summary created as preparation for exam. WWU Münster, 2018

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1. recommender systems

1.1. goal

1.1.1. fully automatic and precise

1.1.2. technology-based

1.1.2.1. AI

1.1.2.2. machine learning

1.2. problems

1.2.1. queries difficult to automatically process

1.2.2. preferences

1.2.2.1. subtle

1.2.2.2. individual

1.2.2.3. difficult to specify

1.2.2.3.1. for new products

1.2.2.3.2. context dependent

1.3. traditional approach

1.3.1. sampling / trial & error

1.3.2. asking

1.3.2.1. peers

1.3.2.2. experts

1.4. modern approach

1.4.1. "wisdom of the crowd"

1.4.2. collaborative filtering

1.4.3. analysis of shopping patterns

1.4.3.1. user/item nearest-neighbor

1.4.4. real-time access to experts

1.5. in tourism

1.5.1. challenges

1.5.1.1. improved user involvement

1.5.1.2. profile management

1.5.1.2.1. transparent

1.5.1.2.2. extended

1.5.1.3. standard templates for travelers' profiles

1.5.1.4. real-time communication integration

1.5.1.5. justify recommending being extra paid

1.5.1.5.1. sophisticated algorithms

1.5.1.5.2. complex computing power

1.5.1.6. simplify and quicken the proccess

1.5.2. background

1.5.2.1. tourist search queries

1.5.2.1.1. complex

1.5.2.1.2. difficult to articulate

1.5.2.2. individuals represent different

1.5.2.2.1. types

1.5.2.2.2. preferences

1.5.2.3. desitinations

1.5.2.3.1. patterns of complex sets

1.5.2.3.2. very individual

1.5.2.3.3. idea

1.6. serendipity?

1.6.1. = finding something good without looking for it

1.6.2. based on economical utility theory

1.6.3. consideration set of each user

2. filter bubble

2.1. causes

2.1.1. depression

2.1.2. extreme polarisation

2.2. google uses

2.2.1. 57 factors

2.2.1.1. location

2.2.1.2. ethnicity

2.2.1.3. age

2.3. you see what you WANT to see

2.3.1. most likely to click

2.3.1.1. $$$

2.3.2. not same as others

2.3.3. less effort

2.3.3.1. to reinforce current view

2.3.3.2. rather than challenge

2.4. example of Malaysian plane

2.4.1. world believes it's Russia

2.4.1.1. in Russia only 3% belive that

2.4.2. in Russia they say it's Ukraine

2.4.3. two different views

2.5. ~ echo chamber

2.6. blame

2.6.1. ourselves first

2.6.2. then companies

2.6.2.1. google

2.6.2.2. facebook

3. bundle 2.0

3.1. examples

3.1.1. NYT

3.1.2. Office 365

3.1.3. google

3.1.3.1. gmails

3.1.3.2. maps

3.1.4. amazon

3.1.4.1. prime

3.1.4.2. kindle unlimited

3.1.5. netflix

3.1.5.1. intermediary

3.1.5.1.1. content owners

3.1.5.1.2. consumers

3.1.5.2. need to balance out

3.1.5.2.1. cost of licencing

3.1.5.2.2. number of subscriptions (and fees)

3.1.6. academic publications

3.2. relating to canvas

3.2.1. customer segments

3.2.1.1. segment-specific bundles

3.2.2. VP

3.2.2.1. bundle as VP

3.2.2.2. price convenience

3.2.3. channels

3.2.4. customer relationships

3.2.5. streams/costs

3.3. perspectives

3.3.1. economic

3.3.1.1. effective profit maximizing tool

3.3.1.2. WTP factor

3.3.1.2.1. scenario 1

3.3.1.2.2. scenario 2

3.3.1.3. demand is more...

3.3.1.3.1. homogeneous

3.3.1.3.2. predictable

3.3.1.4. minimal costs of...

3.3.1.4.1. product beyond first copy

3.3.1.4.2. communication (distribution)

3.3.1.4.3. bundling

3.3.1.4.4. storage

3.3.1.5. key advantage

3.3.1.5.1. in competing for

3.3.1.5.2. deterring entry

3.3.1.5.3. capturing close to 100% market share

3.3.2. strategy/business model

3.3.3. social impact

3.4. types

3.4.1. volume discount

3.4.1.1. 2 for 1

3.4.2. forced

3.4.2.1. CD for album

3.4.2.2. MS Office

3.4.2.3. newspaper

3.4.3. subscription (vs PPU)

4. customer relationship

4.1. always A FEELING

4.2. main types

4.2.1. committed partnership

4.2.2. enslavement

4.3. Porter's Competetive Advantage Model

4.3.1. Primary Activities

4.3.1.1. logistics

4.3.1.1.1. inboud

4.3.1.1.2. outbound

4.3.1.2. operations

4.3.1.3. marketing + sales

4.3.1.4. customer support

4.3.2. Support Activities

4.3.2.1. HR

4.3.2.2. technology

4.3.2.3. procurement

4.3.2.4. firm infrastructure

4.4. the model

4.4.1. gain creator

4.4.2. pain relievers

4.4.3. products/services

4.5. elements of value

4.5.1. 30

4.5.2. the more the better

4.5.3. types

4.5.3.1. functional

4.5.3.1.1. saves time

4.5.3.1.2. organizes

4.5.3.2. emotional

4.5.3.2.1. nostalgia

4.5.3.2.2. rewards me

4.5.3.3. life changing

4.5.3.3.1. hope

4.5.3.3.2. self-actualization

4.5.3.4. social impact

4.5.3.4.1. self-transcendence

4.6. stages

4.6.1. single interaction

4.6.2. chain of interactions

4.6.3. microineraction

5. sharing economy

5.1. examples

5.1.1. airbnb

5.1.2. parkatmyhouse

5.1.3. kickstarter

5.1.4. bookswapping

5.1.5. bike sharing

5.1.6. wikipedia

5.2. drivers

5.2.1. renewed belief in importance of community

5.2.2. torrent of P2P social networks, with real-time technologies

5.2.3. pressing unresolved envoirnmental concerns

5.2.3.1. reduce

5.2.3.2. reusue

5.2.3.3. recycle

5.2.4. global recession that shocked consumer behaviours

5.3. differences

5.4. reflection on aspects

5.5. models

5.5.1. redistribution (recycling)

5.5.2. collaborative lifestyles

5.5.3. product service systems

5.5.3.1. uber

5.6. network effects

5.6.1. positive

5.6.1.1. content

5.6.1.2. demand

5.6.1.3. variety of offers

5.6.2. negative

5.6.2.1. increased competition

6. disruptive innovation

6.1. definition

6.1.1. allowing a whole new population of consumers to access good that was previously accessible to only those with a lot of money (or skill)

6.2. disruptive technologies

6.2.1. mobile internet

6.2.2. IoT

6.2.3. cloud

6.2.4. robotics

7. online search

7.1. bias

7.1.1. each site favors their products

7.2. cognitive issue with information

7.2.1. lower recall rate

7.2.2. higher recall where to later access it

7.3. question of neutrality

7.4. reviews

7.4.1. very important

7.4.1.1. for people

7.4.1.2. in decision making

7.4.1.3. numbers (%) increasing

7.4.2. often defrauded

7.4.2.1. fake positve for yourself

7.4.2.2. fake negative for competitor

7.4.2.3. why?

7.4.2.3.1. for yourself when reputation is weak

7.4.2.3.2. for others when intensive competition

7.4.3. solutions to fight

7.4.3.1. review meta

7.4.3.2. telling what's defrauded

8. model canvas blocks

8.1. one by one

8.1.1. 1) customer segments

8.1.2. 2) value propoitions

8.1.3. 3) channels

8.1.4. 4) customer relationships

8.1.5. 5) revenue streams

8.1.6. 6) key resources

8.1.7. 7) key activities

8.1.8. 8) key partnerships

8.1.9. 9) cost structure

8.2. altogether

8.2.1. financial streams

8.2.1.1. revenue streams

8.2.1.1.1. WTP

8.2.1.1.2. pricing

8.2.1.1.3. types

8.2.1.2. cost structure

8.2.1.2.1. cost driven

8.2.1.2.2. value driven

8.2.1.2.3. Porter's Norm Strategies

8.2.2. key

8.2.2.1. resources

8.2.2.1.1. physical

8.2.2.1.2. financial

8.2.2.1.3. intellectual

8.2.2.1.4. human

8.2.2.2. activities

8.2.2.2.1. categories

8.2.2.3. partnerships

8.2.2.3.1. types

8.2.2.3.2. motivations

8.2.3. customer

8.2.3.1. segments

8.2.3.1.1. separate if

8.2.3.1.2. markets

8.2.3.2. relationships

8.2.3.2.1. motivations

8.2.3.3. value propositions

8.2.3.3.1. qualitative

8.2.3.3.2. quantitative

8.2.3.3.3. questions

8.2.3.3.4. value pyramid

8.2.3.3.5. simplified grid of goals

8.2.4. channels

8.2.4.1. phases

8.2.4.1.1. awareness

8.2.4.1.2. evaluation

8.2.4.1.3. purchase

8.2.4.1.4. delivery

8.2.4.1.5. after sales

8.2.4.2. types

8.2.4.2.1. ownership

8.2.4.2.2. medium

8.2.4.2.3. format

8.2.4.2.4. function

8.2.4.3. multi = "clicks & bricks"

8.2.4.3.1. offline+online

8.2.4.3.2. if integration extensive

8.3. why models fail?

8.3.1. flawed design

8.3.2. poor implementation

8.3.3. not growing enough

8.3.4. strong competitor

8.3.5. disruptive innovation

8.3.6. failing to adjust

8.3.7. legal regulation

9. design

9.1. 1. understand

9.1.1. market

9.1.2. client

9.1.3. technology

9.1.4. constraints of the problem

9.2. 2. observe

9.2.1. real people, real life

9.2.2. confusions?

9.2.3. likes? hates?

9.2.4. what is still not addressed?

9.3. 3. visualize

9.4. 4. evaluate, refine

9.4.1. quick iterations

9.5. 5. implement

9.6. extra tips

9.6.1. a) thinking like a traveler

9.6.2. b) field observing with fresh eyes

9.6.3. c) treat life as an experiment

9.6.4. d) cultivate an attitude of wisdom

10. facebook debate

10.1. polarisation

10.1.1. social and politcal cost

10.1.2. not reflected in business model

10.2. data collection

10.3. free basics

10.3.1. little local services/news

10.3.2. collects data

10.3.3. violates net neutrality

10.4. pays not enough taxes

10.4.1. ridiculously low

10.4.2. part of strategy (purposefully)

10.5. news problem

10.5.1. fake new

10.5.2. not checking

10.6. ads

10.6.1. fb doesn't (want to) know who buys them

11. long tail

11.1. explained economically by

11.1.1. costs

11.1.1.1. production

11.1.1.2. inventory

11.1.1.3. marketing

11.1.1.4. search/information

11.1.1.4.1. people search until the cost of the search is lower than potential gain

11.1.2. demand patterns

11.1.3. assortment planning/optimalization

11.2. strategies

11.2.1. blockbuster

11.2.1.1. airport bookshop

11.2.1.2. only bestseller

11.2.2. full liner

11.2.2.1. amazon

11.2.2.2. everything

11.2.3. niche focus

11.2.3.1. Soda Pop

11.2.3.2. only long tail

11.3. goods categories

11.3.1. search

11.3.1.1. technical devices

11.3.2. experience

11.3.2.1. information

11.3.2.2. services

11.3.3. trust

11.3.3.1. medication

11.4. technology impact on costs

11.4.1. on supply

11.4.1.1. inventory

11.4.1.2. marketing

11.4.2. on demand

11.4.2.1. search tools

11.4.2.2. price comparison

11.4.2.3. recommender systems

11.4.2.4. peer review

11.5. Three Rules

11.5.1. Make Everything Available.

11.5.2. Cut the price in half. Now lower it.

11.5.3. Help me find it.

12. privacy

12.1. basic human need

12.2. no free lunch