DAB 810 Strategies, Infrastructure & Presence Week 3 Brainstorming

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DAB 810 Strategies, Infrastructure & Presence Week 3 Brainstorming by Mind Map: DAB 810 Strategies, Infrastructure & Presence Week 3 Brainstorming

1. What makes strategies possible & viable

2. Action Items

2.1. Transport a Single Idea

2.1.1. To use local resources, rather than transporting resources.

2.2. Decide on Issues of parliament, the design should be a response to this

2.2.1. Issues

2.3. Support Structure

2.3.1. Services Supply

2.3.1.1. Transport

2.3.1.2. Waste

2.3.1.3. Water

2.3.1.4. Power

2.3.2. ResourceSupply

2.3.2.1. Food

2.3.2.2. Heat

2.3.2.3. Energy

2.3.3. Population Housing issue

2.4. Users - It is as much about the people as the structure

2.4.1. Motivation

2.4.2. Operation

2.4.3. How to involve users

2.4.4. Example; a system of managed crains to move elements around the site

2.5. Distributed

2.5.1. Hive

2.5.1.1. Central Consciousness to System

2.5.1.2. Network of Dumb Terminals

2.5.1.2.1. Level of Dumbness

2.5.1.2.2. Arrangement of Network

2.5.2. Anarchaic

2.5.2.1. Dispersed

2.6. Transportation

2.6.1. Massive energy use

2.6.2. Modes

2.6.2.1. Shipping

2.6.2.2. Air Ships

2.6.2.3. Trains

2.6.2.4. Road

2.6.2.5. Hovercraft

2.6.3. Utilise existing infrastructure

2.6.3.1. Repetition of elements

2.7. Digital Networks

2.7.1. Manergerial tool

2.7.2. Mapping of a digital networks

2.7.3. Architect of a system

2.8. Can't dissapear or remove parliament altogether

2.8.1. Needs to be recognised

2.8.2. needs to have a symbolic presence

2.8.3. Facilitators

2.8.3.1. colour

2.8.3.1.1. red is very powerful ect

2.8.3.2. style

2.8.3.2.1. sharp

2.8.3.2.2. round

2.8.3.2.3. square

2.8.3.2.4. danish...

2.8.3.3. materials

2.8.3.3.1. wood

2.8.3.3.2. concrete

2.8.3.3.3. steel

2.8.3.3.4. polycarbonate

2.9. Materials

2.10. Framework

2.10.1. Utilise Waste Materials

2.10.2. Type of framework

2.10.3. Material

2.10.4. Factory distributed

2.10.5. Starting kit

2.10.6. New node

2.11. Tech

2.11.1. Sustainable

2.11.1.1. Little resources to copy & transfer tools, systems, information & ideas

2.11.2. Unsustainable

2.11.2.1. Precious metals will run out eventually

2.11.3. Monitoring Systems

2.11.3.1. Temps

2.11.3.2. Power

2.11.3.3. Integrity

2.11.3.4. Operations

2.11.4. Functional

2.11.4.1. Transpose Digital Precision to Physical

2.11.4.2. Perform Repetitive Tasks

2.11.4.3. Perform Specific Tasks

2.11.5. Simulation

2.11.5.1. Testing ground

2.11.5.2. Design Before Build

2.11.5.3. Design Tool

2.11.5.4. Simulate

2.11.5.4.1. Places

2.11.5.4.2. Cultures

2.11.5.4.3. Times

2.11.5.4.4. Occupants

2.11.5.4.5. Experiences

2.11.5.4.6. Virtual World

2.11.6. Media & Communication

2.11.6.1. More Interaction between Parliament & People

2.11.6.2. Interaction over Vast Distances

2.11.6.3. Mass Interactions

2.12. Flexible

2.12.1. Users

2.12.2. Configuration

2.12.3. Arrangements

2.12.4. Functions

2.12.5. Modular System

2.12.5.1. Framework to be Flexible In

2.12.5.1.1. Flexible in Time

2.12.5.1.2. Flexible in Space

2.12.6. Design for dissassembly

2.12.6.1. Simple connections

2.12.6.2. minimal composite elements

2.12.6.3. don't intertwine materials too much

2.12.6.4. repeatable

2.12.7. Flexibility in Materials

2.12.7.1. New node

2.13. Mobile/Distributed

2.13.1. Transport network

2.13.1.1. use existing or new

2.13.1.2. road

2.13.1.3. rail

2.13.1.4. air

2.13.1.5. sea

2.13.2. Physical mobility

2.13.2.1. Flexibly Morph as opposed to physically swapping. (school morphs to library)

2.13.3. Digital Network

2.13.4. Communication & management systems

2.13.5. Elements to distribute

2.13.5.1. Static Distributed forms

2.13.6. Mobile elements

2.13.6.1. Physically Swap or move

2.13.6.2. Moving site

2.13.6.3. moving elements on site

2.13.6.4. Mobility Through Connection

2.13.6.5. Flexible adaption

2.13.6.5.1. Users

2.13.6.5.2. Context

2.13.7. Other strategies to facilitate the main strategy

2.13.8. Urban close range mobile system that rotates with others around an urban epicentre

2.13.9. Materials

2.13.9.1. Physically mobile?

2.13.9.1.1. Structures Roll up?

2.13.9.2. Light Weight

2.13.9.3. Inflatable

2.13.9.4. Put it on logs and roll the bastard.

2.13.10. What if parliamentary services were distributed across Canberra?

2.13.10.1. How would this affect the city? Satellite towns with a specific purpose?

2.13.10.2. Currently buildings exist on a main axis - created a semi-segregated city

2.13.10.3. What public spaces can be created between these "satellite towns"?

2.13.11. What if various widely used "services" could be altered to fit one "shell" which can be moved around a parliamentary campus?

2.13.11.1. Structural shell with modules that move/ fit together / interact

2.13.11.1.1. Position / alter these due to problems at the time / services needed

2.13.12. Travelling politics - a campaign tool?

2.13.12.1. A mobile government can assist areas in need

2.13.12.1.1. How do you relate the mobile architecture to the community its in? How does it differ in each area?

2.13.12.2. How are politicians marketed?

2.13.12.3. Should politics be more community based?

2.13.13. Nomadic politics (due to natural disasters?)

2.13.13.1. Create dispersed architecture forms in different areas?

2.13.13.2. Like Dr Who's tardis; how they travel in space and time

2.13.13.3. What does parliament mean if its nomadic; at the moment its quite traditional - how would this change?

3. DAB 810 Strategies Week 2 Brainstorming

3.1. Virtual

3.1.1. A facilitator for other strategies

3.1.2. Can eliminate distance

3.1.3. Imperminant

3.1.3.1. Can be swicthed on or off

3.1.3.2. Whenever you need it

3.1.3.3. More than temporary

3.1.4. Augmented reality

3.1.4.1. Virtual Elements

3.1.5. Personal

3.1.5.1. Relies On user inputs

3.1.5.2. TRON

3.1.5.3. Personalised

3.1.5.3.1. People populate spaces with themselves

3.1.6. Alternate layer

3.1.7. Mirrors

3.1.8. Is as much what you want to block or take away ass what you want to add.

3.1.9. Place is the user and users are the inputs

3.1.9.1. Replicate the virtual around the physical

3.1.10. Can be separated from physical

3.1.11. Simulation or function

3.1.12. Streamlines user experiance

3.1.12.1. Cutting out irrelivant

3.1.13. Internet

3.1.13.1. Online Capitol

3.1.14. Multifunctional

3.1.15. Saved States

3.1.16. UDVECE

3.1.16.1. The bit in minority report where his eyes are identified in the shopping mall and all the ads tailor to suite him.

3.2. Mobility

3.2.1. Main Mobile System

3.2.1.1. Smalle units dock within it

3.2.2. Move anything

3.2.2.1. Buildings

3.2.2.2. Ideas

3.2.2.3. Resources

3.2.2.4. Users

3.2.3. Transitions between Elements

3.2.4. Changes in proximity to elements

3.2.5. Energy of transportation

3.2.6. Personal vs Group Mobility

3.2.7. Elements moving

3.2.7.1. Users moving

3.2.8. Virtual Mobility

3.2.8.1. Moving through perception

3.2.9. Static Mobility

3.2.9.1. Mobility through distribution of static forms

3.2.10. Changes within

3.2.10.1. Change of self

3.3. Flexibility

3.3.1. Vernacular flexibility

3.3.1.1. Mostly additions

3.3.1.2. Subtractions?

3.3.1.3. form of adaption

3.3.2. Water

3.3.2.1. Plasticity

3.3.2.2. Liquid Flexibility

3.3.3. Framework

3.3.4. Elements to flex

3.3.4.1. Temp

3.3.4.2. Light

3.3.4.3. Emotions

3.3.4.4. Sounds

3.3.4.5. Ideas

3.3.4.6. Heat

3.3.4.7. Humidity

3.3.4.8. Time

3.3.5. Flexible user times

3.3.5.1. Needs to be flexible to them

3.3.6. Modular

3.3.6.1. Spaces

3.3.6.2. Systems

3.3.6.3. Lego

3.3.7. Varying degrees of flexibility

3.3.8. Gumby

3.3.8.1. LSD

3.3.8.2. Flexible states of mind

3.3.9. Adaption

3.3.9.1. CH2

3.3.9.2. Self adaption

3.3.10. Chain Reation

3.3.10.1. Elements influence and react to one another

3.3.11. Rubber Beams

3.3.11.1. Physical flexibility

3.3.12. Interactivity with users

3.3.12.1. Motivation

3.3.12.2. Saved States

3.4. Distributed

3.4.1. Virtual Duplication

3.4.2. Flexibility

3.4.3. Mobility

3.4.4. Virtuality

3.4.4.1. Through distribution

3.4.5. Anarchaic vs hive mind

3.4.6. Distribute wealth & surplus