Computer Graphics Tutorial
by Ričardas Lukaševičius
1. COMPUTER GRAPHICS BASICS
1.1. Cathode Ray Tube
1.2. Raster Scan
1.3. Random Scan
2. LINE GENERATION ALGORITHM
2.1. DDA Algorithm
2.2. Bresenham’s Line Generation
2.3. Mid-Point Algorithm
3. CIRCLE GENERATION ALGORITHM
3.1. Bresenham’s Algorithm
3.2. Mid Point Algorithm
4. POLYGON FILLING
4.1. Scan Line Algorithm
4.2. Flood Fill Algorithm
4.3. Boundary Fill Algorithm
4.3.1. 4-Connected Polygon
4.3.2. 8-Connected Polygon