the USER method to solve a problem
by Juliano Cruz Gusmão

1. EXECUTION
1.1. 3A- Put your plan in action, step by step.
2. UNDERSTANDING
2.1. 1A- Get a general view of the situation.
2.2. 1B- Set the
2.2.1. 1B1- Objective to be found.
2.2.2. 1B2- Parameters to be obeyed.
3. STRATEGY
3.1. 2A- Organize your data your data into
3.1.1. 2A1- Lists
3.1.2. 2A2- Tables
3.1.3. 2A3- Graphics
3.2. 2B- device a plan
4. REVIEW
4.1. Look back and ask: did I solve it?
4.2. How to know if I got the answer?
4.2.1. Keep the answer found.
4.2.2. Solve for one of the parameters
4.2.2.1. Parameter kept
4.2.2.1.1. Say out loud "HEURECA!!!".
4.2.2.1.2. Do NOT run naked!!!
4.2.2.2. Parameter not found
4.2.2.2.1. Perform ETP.
5. ETP (ERROR TRACINCING PROCEDURE) http://www.mindmeister.com/maps/show/12336363
5.1. Repeat 3A
5.1.1. Did you solve it?
5.1.1.1. Yes
5.1.1.1.1. Say out loud "HEURECA!!!"
5.1.1.1.2. Do NOT run naked!!!
5.1.1.2. No
5.1.1.2.1. Repeat 2B and 3A