US Army
by John Colvin
1. Gut-instinct
1.1. Training
1.1.1. M240B
1.1.1.1. Bag
1.1.1.1.1. Discard
1.1.1.2. Competition
1.1.1.2.1. Win
1.1.2. Time
1.1.3. Regulation
1.2. NCO
1.2.1. Demanding
2. Vehicle
2.1. Hardening
2.1.1. Sandbags
2.1.2. Bullet-Proof
2.1.2.1. Steel
2.1.2.1.1. Plates
2.1.2.2. Glass
2.2. Protection
2.2.1. Welding
2.2.1.1. Steel
2.2.1.1.1. Armor
2.2.1.1.2. Cages
2.3. Barriers
2.3.1. Resources
2.3.1.1. Money
2.3.2. Materials
2.3.3. Bureaucracy
2.3.3.1. Generals
2.3.3.1.1. DA
3. Creativity
3.1. Problem-solving
3.1.1. Vehicle
3.1.1.1. Repair
3.1.1.2. Modification
3.1.2. Soldiers
3.1.2.1. Discipline
3.1.2.1.1. Uniform
3.1.2.1.2. Conduct
3.1.2.1.3. Appearance
3.1.2.2. Administration
3.1.2.2.1. Awards
3.1.2.2.2. Promotion
3.1.2.2.3. Pay
3.1.2.2.4. Punishment