Direct-User Inputs Interactive Experiences between users and interactive Prototypes and Systems

Get Started. It's Free
or sign up with your email address
Direct-User Inputs Interactive Experiences between users and interactive Prototypes and Systems by Mind Map: Direct-User Inputs Interactive Experiences between users and interactive Prototypes and Systems

1. Questions

1.1. What is being done?

1.1.1. Research Through Design as a Method for Interaction Design Research in HCI John Zimmerman, Jodi Forlizzi, Shelley Evenson

1.1.2. This paper examined a new model for interaction design methods in HCI.

1.2. What is missing?

1.2.1. The discussion and consideration for the kinds of interactive inputs used and placed within the context of their interactive systems. There has been other HCI research discussions around this.

1.3. Why is this important?

1.3.1. The experience for the user and their input on the application of the direct-user input used.

1.4. What will I do about it?

1.4.1. Design, make, discuss my process

2. Background

2.1. Discussions on inputs in existing practices

2.2. My rationale

2.3. My experince

2.4. Discussion of human-tech relationship

2.5. Definitions

3. Human - Enviornment Relationship/ Connection

3.1. Direct User Input

3.2. Visualized Feedback

3.3. Contextually Aware

4. Context Acquisition

4.1. Conext Awareness

4.2. Context based Interaction Design

4.3. Context Expresion/Visualization

4.4. Who's doing this work on context analysis?? Human-Enviorenment Interaction

5. Protoypes

5.1. P.R.S.M

5.2. Air + Water

6. Evaluation

6.1. How will I evaluate this?

6.2. The Evaluation goes as follows: Do my prototypes encourage Interactions?

6.3. Do they engage the user?

6.4. How well did I express this user input?

7. Hypothesis

7.1. Prototype

7.2. Howe well do my prototypes work?

7.3. What is missing in my prototypes?

7.3.1. Agency???

7.3.2. GSR (Galvanic Skin Response??)

7.4. Interactive systems of complexion

8. Project Examples of Direct User Input of Touch and Breath.

8.1. BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games

8.2. Designing emotional, metaphoric, natural and intuitive interfaces for interactive art, edutainment and mobile communications Laurent Mignonneau, Christa Sommerer? Department

9. Context Literature

9.1. Towards a Better Understanding of Context and Context-Awarness by Anind K. Dey and Gregory Abowd

9.2. Defining Smart Space in the Context of Ubiquitous Computing Dennis Lupiana, Ciaran O’Driscoll, Fredrick Mtenzi

9.3. Context Aware Computing For the Internet of Things: A Survey by Charith Perera

10. Projects that were well designed around user Input and presented co-related feedback of that input???

10.1. Sobecka

10.2. David Rokeby

10.3. Sra Mishra

10.4. Laurent Mignonneau & Christa Sommer

11. What about installations that kept translated inputs as 'marks'

11.1. Camille Utterback

11.2. Rafael-Lorenzo Hemmer

12. METHODS

12.1. Interaction Design

12.2. User-Centred Design

12.3. Research Through Design