1. 1. WHERE
1.1. 1.1. Private areas of applications
1.1.1. 1.1.1. Enterprise Strategy
1.1.1.1. 1.1.1.1. Vision
1.1.1.2. 1.1.1.2. Development
1.1.1.3. 1.1.1.3. Sustainability
1.1.1.4. 1.1.1.4. Internationalisation
1.1.1.5. 1.1.1.5. Compliance
1.1.1.6. 1.1.1.6. Ethics
1.1.2. 1.1.2. Policy area
1.1.2.1. 1.1.2.1. Marketing
1.1.2.2. 1.1.2.2. Production
1.1.2.3. 1.1.2.3. Economic & Finance
1.1.2.4. 1.1.2.4. Human Resources
1.1.2.5. 1.1.2.5. Organisation & ICT
1.2. 1.2. Public Policy Domain
1.2.1. 1.2.1. General public services
1.2.1.1. 1.2.1.1. Executive and legislative, financial and fiscal affairs, external affairs
1.2.1.2. 1.2.1.2. Foreign economic aid
1.2.1.3. 1.2.1.3. General services
1.2.1.4. 1.2.1.4. Basic research
1.2.1.5. 1.2.1.5. R&D General public services
1.2.1.6. 1.2.1.6. General public services n.e.c.
1.2.1.7. 1.2.1.7. Public debt transactions
1.2.1.8. 1.2.1.8. Transfers of a general character between different levels of government
1.2.2. 1.2.2. Defence
1.2.2.1. 1.2.2.1. Military defence
1.2.2.2. 1.2.2.2. Civil defence
1.2.2.3. 1.2.2.3. Foreign military aid
1.2.2.4. 1.2.2.4. R&D Defence
1.2.2.5. 1.2.2.5. Defence n.e.c.
1.2.3. 1.2.3. Public order and safety
1.2.3.1. 1.2.3.1. Police services
1.2.3.2. 1.2.3.2. Fire-protection services
1.2.3.3. 1.2.3.3. Law courts
1.2.3.4. 1.2.3.4. Prisons
1.2.3.5. 1.2.3.5. R&D Public order and safety
1.2.3.6. 1.2.3.6. Public order and safety n.e.c.
1.2.4. 1.2.4. Environmental protection
1.2.4.1. 1.2.4.1. Waste management
1.2.4.2. 1.2.4.2. Waste water management
1.2.4.3. 1.2.4.3. Pollution abatement
1.2.4.4. 1.2.4.4. Protection of biodiversity and landscape
1.2.4.5. 1.2.4.5. R&D Environmental protection
1.2.4.6. 1.2.4.6. Environmental protection n.e.c.
1.2.5. 1.2.5. Health
1.2.5.1. 1.2.5.1. Medical products, appliances and equipment
1.2.5.2. 1.2.5.2. Outpatient services
1.2.5.3. 1.2.5.3. Hospital services
1.2.5.4. 1.2.5.4. Public health services
1.2.5.5. 1.2.5.5. R&D Health
1.2.5.6. 1.2.5.6. Health n.e.c.
1.2.6. 1.2.6. Recreation, culture and religion
1.2.6.1. 1.2.6.1. Recreational and sporting services
1.2.6.2. 1.2.6.2. Cultural services
1.2.6.3. 1.2.6.3. Broadcasting and publishing services
1.2.6.4. 1.2.6.4. Religious and other community services
1.2.6.5. 1.2.6.5. R&D Recreation, culture and religion
1.2.6.6. 1.2.6.6. Recreation, culture and religion n.e.c.
1.2.7. 1.2.7. Education
1.2.7.1. 1.2.7.1. Pre-primary and primary education
1.2.7.2. 1.2.7.2. Secondary education
1.2.7.3. 1.2.7.3. Post-secondary non-tertiary education
1.2.7.4. 1.2.7.4. Tertiary education
1.2.7.5. 1.2.7.5. Education not definable by level
1.2.7.6. 1.2.7.6. Subsidiary services to education
1.2.7.7. 1.2.7.7. R&D Education
1.2.7.8. 1.2.7.8. Education n.e.c.
1.2.8. 1.2.8. Social protection
1.2.8.1. 1.2.8.1. Sickness and disability
1.2.8.2. 1.2.8.2. Old age
1.2.8.3. 1.2.8.3. Survivors
1.2.8.4. 1.2.8.4. Family and children
1.2.8.5. 1.2.8.5. Unemployment
1.2.8.6. 1.2.8.6. Housing
1.2.8.7. 1.2.8.7. Social exclusion n.e.c.
1.2.8.8. 1.2.8.8. R&D Social protection
1.2.8.9. 1.2.8.9. Social protection n.e.c.
1.2.9. 1.2.9. Housing and community amenities
1.2.9.1. 1.2.9.1. Housing development
1.2.9.2. 1.2.9.2. Community development
1.2.9.3. 1.2.9.3. Water supply
1.2.9.4. 1.2.9.4. Street lighting
1.2.9.5. 1.2.9.5. R&D Housing and community amenities
1.2.9.6. 1.2.9.6. Housing and community amenities n.e.c.
1.2.10. 1.2.10. Economic affairs
1.2.10.1. 1.2.10.1. General economic, commercial and labour affairs
1.2.10.2. 1.2.10.2. Agriculture, forestry, fishing and hunting
1.2.10.3. 1.2.10.3. Fuel and energy
1.2.10.4. 1.2.10.4. Mining, manufacturing and construction
1.2.10.5. 1.2.10.5. Transport
1.2.10.6. 1.2.10.6. Communication
1.2.10.7. 1.2.10.7. Other industries
1.2.10.8. 1.2.10.8. R&D Economic affairs
1.2.10.9. 1.2.10.9. Economic affairs n.e.c.
2. 3. WHAT
2.1. 3.1. Case studies / Best Practices
2.1.1. 3.1.1. Policy Models
2.1.2. 3.1.2. Decision support systems
2.1.3. 3.1.3. Interactive learning environments
2.2. 3.2. Papers
2.2.1. 3.2.1. International Journals
2.2.2. 3.2.2. National Journals
2.2.3. 3.2.3. Proceedings
2.2.4. 3.2.4. Book chapter
2.3. 3.3. Events
2.3.1. 3.3.1. New Thinking About Global Challenges
2.3.2. 3.3.2. Conference
2.3.3. 3.3.3. Workshop
2.4. 3.4. Projects
2.4.1. 3.4.1. Public Projects and Frameworks
2.4.2. 3.4.2. Private Projects
2.4.3. 3.4.3. Research Projects
2.5. 3.5. Modelling & Simulation Frameworks
3. 2. HOW
3.1. 2.1. Open government information & intelligence for transparency
3.1.1. 2.1.1. Open & Transparent Information Management
3.1.1.1. 2.1.1.1. Open data policy
3.1.1.2. 2.1.1.2. Open data licence
3.1.1.3. 2.1.1.3. Open data portal
3.1.1.4. 2.1.1.4. Code list
3.1.1.5. 2.1.1.5. Vocabulary/ontology
3.1.1.6. 2.1.1.6. Reference data
3.1.1.7. 2.1.1.7. Data cleaning and reconciliation tool
3.1.2. 2.1.2. Data published on the Web under an open licence
3.1.2.1. 2.1.2.1. Human-readable data
3.1.2.2. 2.1.2.2. Machine readable data in proprietary format
3.1.2.3. 2.1.2.3. Machine-readable data published in a non-proprietary format
3.1.2.4. 2.1.2.4. Data published in RDF
3.1.2.5. 2.1.2.5. SPARQL endpoint for querying RDF data
3.1.2.6. 2.1.2.6. RDF data linked to other data sets
3.1.3. 2.1.3. Visual Analytics
3.1.3.1. 2.1.3.1. Visualisation of a single, static, embedded data set
3.1.3.2. 2.1.3.2. Visualisation of multiple static data sets
3.1.3.3. 2.1.3.3. Visualisation of a single live data feed or updating data set
3.1.3.4. 2.1.3.4. Visualisation of multiple data points, including live feeds or updates
3.2. 2.2. Social computing, citizen engagement and inclusion
3.2.1. 2.2.1. Social Computing
3.2.1.1. 2.2.1.1. Collaborative writing and annotation
3.2.1.2. 2.2.1.2. Content syndication
3.2.1.3. 2.2.1.3. Feedback and reputation management systems
3.2.1.4. 2.2.1.4. Social Network Analysis
3.2.1.5. 2.2.1.5. Participatory sensing
3.2.2. 2.2.2. Citizen Engagement
3.2.2.1. 2.2.2.1. Online deliberation
3.2.2.2. 2.2.2.2. Argumentation support
3.2.2.3. 2.2.2.3. Petition, Polling and voting
3.2.2.4. 2.2.2.4. Serious games
3.2.2.5. 2.2.2.5. Opinion mining
3.2.3. 2.2.3. Public Opinion-Mining & Sentiment Analysis
3.2.3.1. 2.2.3.1. Opinion tracking
3.2.3.2. 2.2.3.2. Multi-lingual and Multi-Cultural opinion extraction and filtering
3.2.3.3. 2.2.3.3. Real-time opinion visualisation
3.2.3.4. 2.2.3.4. Collective Wisdom Analysis and Exploitation
3.3. 2.3. Policy Assessment
3.3.1. 2.3.1. Policy Context Analysis
3.3.1.1. 2.3.1.1. Forecasting
3.3.1.2. 2.3.1.2. Foresight
3.3.1.3. 2.3.1.3. Back-Casting
3.3.1.4. 2.3.1.4. Now-Casting
3.3.1.5. 2.3.1.5. Early Warning Systems
3.3.1.6. 2.3.1.6. Technology Road-Mapping (TRM)
3.3.2. 2.3.2. Policy Modeling
3.3.2.1. 2.3.2.1. Group Model Building
3.3.2.2. 2.3.2.2. Systems Thinking & Behavioural Modelling
3.3.2.3. 2.3.2.3. System Dynamics
3.3.2.4. 2.3.2.4. Agent-Based Modelling
3.3.2.5. 2.3.2.5. Stochastic Modelling
3.3.2.6. 2.3.2.6. Cellular Automata
3.3.3. 2.3.3. Policy Simulation
3.3.3.1. 2.3.3.1. Multi-level & micro-simulation models
3.3.3.2. 2.3.3.2. Discrete Event Simulation
3.3.3.3. 2.3.3.3. Autonomous Agents, ABM Simulation, Multi-Agent Systems (MAS)
3.3.3.4. 2.3.3.4. Virtual Worlds, Virtual Reality & Gaming Simulation
3.3.3.5. 2.3.3.5. Model Integration
3.3.3.6. 2.3.3.6. Model Calibration & Validation
3.3.4. 2.3.4. Policy Evaluation
3.3.4.1. 2.3.4.1. Impact Assessment
3.3.4.2. 2.3.4.2. Scenarios
3.3.4.3. 2.3.4.3. Model Quality Evaluation
3.3.4.4. 2.3.4.4. Multi-Criteria Decision Analysis
3.4. 2.4. Identity, privacy and trust in governance
3.4.1. 2.4.1. Identity Management
3.4.1.1. 2.4.1.1. Federated Identity Management Systems
3.4.1.2. 2.4.1.2. User centric, self managed and lightweight credentials
3.4.1.3. 2.4.1.3. Legal-social aspects of eIdentity management
3.4.1.4. 2.4.1.4. Mobile Identity (Portability)
3.4.2. 2.4.2. Privacy
3.4.2.1. 2.4.2.1. Privacy and Data Protection
3.4.2.2. 2.4.2.2. Privacy Enhancing Technologies
3.4.2.3. 2.4.2.3. Anonymity and Pseudonymity
3.4.2.4. 2.4.2.4. 'Open data' management (including Citizen Profiling, 'digital shadow' tracing and tracking
3.4.3. 2.4.3. Trust
3.4.3.1. 2.4.3.1. Legal Informatics
3.4.3.2. 2.4.3.2. Digital Rights Management
3.4.3.3. 2.4.3.3. Digital Citizenship Rights and feedback loops
3.4.3.4. 2.4.3.4. Intellectual Property in the digital era
3.4.3.5. 2.4.3.5. Trust-building Services (including data processing and profiling by private actors for public services)
3.5. 2.5. Future internet for collaborative governance
3.5.1. 2.5.1. Cloud Computing
3.5.1.1. 2.5.1.1. Cloud service level requirements
3.5.1.2. 2.5.1.2. Business models in the cloud
3.5.1.3. 2.5.1.3. Cloud interoperability
3.5.1.4. 2.5.1.4. Security and authentication in the cloud
3.5.1.5. 2.5.1.5. Data confidentiality and auditability
3.5.1.6. 2.5.1.6. Cloud legal implications
3.5.2. 2.5.2. Pervasive Computing & Internet of Things in Public Services
3.5.2.1. 2.5.2.1. Ambient intelligence
3.5.2.2. 2.5.2.2. Exploiting smart objects
3.5.2.3. 2.5.2.3. Standardization
3.5.2.4. 2.5.2.4. Business models for pervasive technologies
3.5.2.5. 2.5.2.5. Privacy implications and risks
3.5.3. 2.5.3. Provision of next generation public e-services
3.5.3.1. 2.5.3.1. Fixed and mobile network access technologies
3.5.3.2. 2.5.3.2. Mobile web
3.5.3.3. 2.5.3.3. Models for information dissemination
3.5.3.4. 2.5.3.4. Management of scarce network capacity and congestion problems
3.5.3.5. 2.5.3.5. Large-scale resource sharing
3.5.3.6. 2.5.3.6. Interworking of different technologies for seamless connectivity of users
3.5.4. 2.5.4. Future Human/Computer Interaction Applications & Systems
3.5.4.1. 2.5.4.1. Web accessibility
3.5.4.2. 2.5.4.2. User-centered design
3.5.4.3. 2.5.4.3. Augmented cognition
3.5.4.4. 2.5.4.4. Human senses recognition
4. 4. WHO
4.1. 4.1. Organizations
4.1.1. 4.1.1. Academia
4.1.1.1. 4.1.1.1. Universities
4.1.1.2. 4.1.1.2. Research Institutes
4.1.2. 4.1.2. Government / Public Body
4.1.2.1. 4.1.2.1. Central Government
4.1.2.2. 4.1.2.2. Local Government
4.1.2.3. 4.1.2.3. International Government Body
4.1.2.4. 4.1.2.4. Non-governmental Public Bodies
4.1.3. 4.1.3. ICT Industry
4.1.3.1. 4.1.3.1. Telecommunications and IT
4.1.3.2. 4.1.3.2. Broadcast Media
4.1.3.3. 4.1.3.3. Consultancy
4.1.3.4. 4.1.3.4. Modelling & Simulation Software
4.1.4. 4.1.4. Project Consortia
4.1.5. 4.1.5. Scientific Societies and Organizations
4.1.6. 4.1.6. Citizens' Bodies Representatives
4.1.7. 4.1.7. Independent (non-governmental) Bodies
4.1.7.1. 4.1.7.1. NGOs
4.1.7.2. 4.1.7.2. Other bodies
4.2. 4.2. Individuals
4.2.1. 4.2.1. Academics & Researchers
4.2.2. 4.2.2. Citizens
4.2.3. 4.2.3. Public Officials
4.2.3.1. 4.2.3.1. Central Government Officials
4.2.3.2. 4.2.3.2. Local Government Officials
4.2.3.3. 4.2.3.3. International Government Body Officials
4.2.3.4. 4.2.3.4. Non-governmental Public Bodies' Officials
4.2.4. 4.2.4. Private Managers and/or Consultants