Tech Talk 2012

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Tech Talk 2012 by Mind Map: Tech Talk 2012

1. What is Emerging Tech?

1.1. About

1.1.1. Wikipedia: Emerging Technologies

1.1.2. NBIC (Nanotechnology, Biotechnology, Information technology, Cognitive science

1.2. Centers

1.2.1. Major Resources

1.2.1.1. Center for Policy on Emerging Technologies

1.2.1.2. Institute for Ethics and Emerging Technologies

1.2.2. Localized Thinktanks

1.2.2.1. Center for Emerging Technologies

1.2.2.2. Emerging Technologies Centers, Baltimore

1.2.2.3. Indiana University Emerging Technologies Center

1.2.2.4. Center of Excellence for Information & Computing Technology (Washington State)

1.2.2.5. National Workforce Center for Emerging Technologies

1.2.3. Corporate

1.2.3.1. Deloitte: Emerging Technologies

1.2.3.2. IBM

1.2.3.2.1. Alphaworks

1.2.3.2.2. Watson

1.2.4. Education Centered

1.2.4.1. EDUCAUSE

1.2.4.1.1. Emerging Technologies & Practices

1.2.4.1.2. Emerging Technologies Resources

1.2.4.1.3. Evolving Technologies

1.2.4.1.4. Networking & Emerging Tech Resources

1.2.4.2. New Media Consortium

1.2.5. Science Centered

1.2.5.1. UM Risk Science Center

1.3. Events

1.3.1. European Future Technologies

1.3.2. Imagine Cup

1.4. Publications

1.4.1. ACM Journal on Emerging Technologies in Computing Systems

1.4.2. Forecasters: FORESIGHT

1.4.3. Nature: Futures Issue

1.4.3.1. Facebook

1.4.4. Technology Review: Emerging

1.5. Blogs Etc

1.5.1. DVICE

1.5.2. Gameful

1.5.3. GizMag

1.5.4. OpenTheFuture

1.5.5. WorldChanging

2. Function

2.1. Education

2.2. Research

2.3. Productivity

2.4. Collaboration

3. Tech Trends 2011

3.1. Games

3.1.1. Lingo

3.1.1.1. Serious Games

3.1.1.2. Gamification

3.1.1.3. Games for Learning

3.1.1.4. Games for Change

3.1.1.5. Games for Health #g4h

3.1.2. New Books

3.1.2.1. Reality is Broken

3.1.3. Examples

3.1.3.1. FoldIt

3.1.3.2. eTeRNA

3.1.3.3. Genomera

3.1.3.4. NOAA Games and Simulations

3.1.3.5. Phylo (Genome Browser)

3.2. Distance learning

3.3. Geo-everything

3.3.1. Google Maps

3.3.2. Geo-location

3.3.3. Location-aware

3.3.4. Geotagging

3.4. Mobile

3.5. Augmented Reality

3.6. Crowdsourcing

3.6.1. Citizen Science

3.6.1.1. NSF Report

3.6.1.2. examples

3.6.1.2.1. Cloned Plants Project

3.6.1.2.2. Project CaribCatch

3.6.1.2.3. SafeCast/RDTN

3.6.1.2.4. SnowTweets

3.6.1.2.5. WildLab

3.6.1.2.6. Zooniverse

3.6.2. Kickstarter

3.6.3. SlaveryMap

3.6.4. Ushaidi Haiti

3.6.5. Virtual Choir

3.7. Learning Analytics

3.7.1. Personalized learning

3.7.2. Customized learning

3.8. "DataViz"

3.8.1. Types

3.8.1.1. Data Sonification

3.8.1.2. Data Vizualization

3.8.1.3. Haptic & Tactile Data Displays

3.8.1.4. Blended data analysis forms

3.8.2. Resources

3.8.3. Tools

3.9. Upcoming?

3.9.1. Digital Storytelling

3.9.2. Lifestreaming

3.9.3. Avatar Customization

4. The Future is Now

4.1. Augmented Reality + Textbooks

4.2. Brain-Device Interfaces

4.3. Robotics

4.4. Talk to my shirt

5. Other Things I Look At ...

5.1. Government

5.1.1. DARPA

5.1.2. NASA

5.1.2.1. Tech

5.1.2.2. Cross-Cutting

5.1.2.3. In Your Life

5.1.2.3.1. Balloon-cam

5.1.2.3.2. Xbox dataviz

5.1.2.4. "Major Technology Revolution"

5.1.2.4.1. "It might read as the latest in a series of science fiction articles, but NASA's Stan Starr, branch chief of the Applied Physics Laboratory at Kennedy, points out that nothing in the design calls for brand-new technology to be developed. However, the system counts on a number of existing technologies to be pushed forward."

5.1.3. Emerging Technologies Coordinating Council (California)

5.2. Journals/Blogs

5.2.1. MIT Tech Review

5.2.2. Tech Republic

5.2.3. PSFK

5.2.4. Smarter Planet

5.2.5. ExtremeTech

5.3. Science Fiction

5.3.1. Robinson: Mars Trilogy

5.3.2. Ballantyne: Recursion Trilogy

5.4. TED

5.4.1. TEDtalks

5.4.2. TEDx

5.4.3. TEDMED

5.5. MORE

5.5.1. PFA #Etech

5.5.2. PFA #Emerging

5.5.3. PFA #blogroll

6. The Future is Here

6.1. Examples

6.1.1. Ashford: Leadership Crisis Challenge

6.1.2. Conway: Teaching Ethics of/with New Technologies

6.1.3. Coppola: Securing Our FUTURE : Foundations for Undergraduate Teaching - Uniting Research & Education

6.1.4. Gunderson: Infusing Tech for Guided Continuous Learning in a Large Gateway Course

6.1.5. Northrop: ZOOM: Teaching Time, Space, & Approaches to Knowledge

6.1.6. UM Engineering iPad app

6.1.7. Student Mobile App Development Competition

6.2. Boundary spanning

6.2.1. Disciplines

6.2.2. Technologies

6.2.3. Spaces

6.2.4. Communities

6.2.5. Relationships

6.2.6. Stage in Profession / Expertise

7. Cool Toys

7.1. Robin Good's mindmap

7.2. Gephi

7.3. Google

7.3.1. Google Art Project

7.3.2. Google Plus

7.3.2.1. Google Ripples

7.3.3. Google Hangouts

7.3.3.1. Hangouts on Air

7.3.3.2. Apps in Hangouts

7.3.3.3. Slideshare Hangouts

7.3.3.4. Stutter Social

7.3.4. Youtube Closed Captions

7.3.5. Google Edu

7.3.6. Google Drive

7.3.6.1. Hello Fax

7.3.7. Google DRIVING

7.3.8. Google Body Browser

7.3.9. Google Books Ngram

7.4. Noun Project

7.5. ShowMe

7.6. Tomorrowish

7.7. Twitter Plays / Role Play

7.7.1. RP Directory

7.7.2. Titanic

7.7.3. Tweenk.me

7.8. More about Cool Toys

7.8.1. Blog

7.8.2. Email Group: cooltoysconversation

7.8.3. Calendar

7.8.4. Google Calendar

7.8.5. Yammer

7.8.6. Facebook coming?

8. Issues

8.1. Digital Divide

8.2. Competencies

8.3. Global

8.4. Open

8.5. Future Survival of Academia

8.6. Cultural Context

9. Resources

9.1. NMC Horizon Report

9.1.1. Tech to Watch 2012

9.1.1.1. Mobile

9.1.1.2. Tablet

9.1.1.3. Game-Based Learning

9.1.1.4. Learning Analytics

9.1.1.5. Gesture Based Computing

9.1.1.6. Internet of Things

9.1.1.6.1. Videos

9.1.1.6.2. RoboEarth

9.1.2. Tech to Watch 2011

9.1.2.1. eBooks

9.1.2.2. Mobile

9.1.2.3. Augmented Reality

9.1.2.4. Game-Based Learning

9.1.2.5. Gesture-Based Computing

9.1.2.6. Learning Analytics

9.1.3. Critical Challenges

9.1.3.1. Digital Media Literacy

9.1.3.2. Assessment - Metrics lab behind tech

9.1.3.3. Ed Competition

9.1.3.3.1. New Models of Learning

9.1.3.3.2. Economics

9.1.3.4. Tech Trends

9.1.3.4.1. Cloud Computing

9.1.3.5. Rapid Proliferation

9.1.3.5.1. Information

9.1.3.5.2. Software

9.1.3.5.3. Tools

9.1.3.5.4. Devices

9.1.4. EDUCAUSE: Horizon Report in Action

9.1.4.1. Mobile computing

9.1.4.2. Gesture-based computing

9.1.4.3. Visual data analysis

9.1.4.4. Simple augmented reality

9.1.4.5. eBooks

9.1.4.6. Open content

9.1.5. Tools/Resources

9.1.5.1. NMC Navigator

9.1.5.2. Horizon Report Wiki 2011

9.1.5.3. Horizon Report Wiki 2010

9.1.6. NMC Navigator ETech Tag Cloud/Focus List

9.1.6.1. 3D Printing

9.1.6.2. Augmented Reality

9.1.6.3. Cloud Computing

9.1.6.4. Collaborative Environments

9.1.6.5. New Scholarship

9.1.6.6. eBooks

9.1.6.7. Game-Based

9.1.6.8. Geolocation / Location-based

9.1.6.9. Gesture-based

9.1.6.10. HTML5

9.1.6.11. Mobiles

9.1.6.12. Open Content / Open Educational Resources

9.1.6.13. Personal Learning Environments

9.1.6.14. Publishing

9.1.6.15. Social Media

9.1.6.16. Teaching Aids

9.1.6.17. Telepresence

9.1.6.18. 3D Video

9.1.6.19. Visualization / Visual Data Analysis

9.2. MIT Tech Review

9.2.1. Egg Stem Cells

9.2.2. Ultra-efficient solar

9.2.3. Solar microgrids

9.2.4. 3D transistors

9.2.5. A Faster Fourier

9.2.6. Nanopore Sequencing

9.2.7. Crowdfunding

9.2.8. High-speed materials discovery

9.2.9. Facebook's Timeline

9.3. 2020science

9.3.1. The list

9.3.1.1. Geoengineering

9.3.1.2. Smart Grids

9.3.1.3. Radical materials

9.3.1.4. Synthetic biology

9.3.1.5. Personalized genomics

9.3.1.6. Bio-interfaces

9.3.1.7. Data interfaces

9.3.1.8. Solar power

9.3.1.9. Nootropics

9.3.1.10. Cosmeceuticals

9.3.2. The theme

9.3.2.1. CONVERGENCE

9.3.2.2. Singularity?

9.3.2.3. Can we handle it?

9.3.3. Future Reality

9.4. World Economic Forum 2012

9.4.1. Informatics

9.4.2. Synthetic biology and metabolic engineering

9.4.3. Green Revolution 2.0

9.4.4. Nanoscale design of materials

9.4.5. Systems biology/modeling

9.4.6. Carbon dioxide as a resource

9.4.7. Wireless power

9.4.8. High energy density power systems

9.4.9. Personalized medicine, nutrition and disease prevention

9.4.10. Enhanced education technology

9.5. 2011

9.5.1. Adaptive Path: Forecasting Scenarios

9.5.1.1. Blended Reality

9.5.1.1.1. "Invisible" Tech

9.5.1.1.2. Smart Parks

9.5.1.2. Day to Data

9.5.1.2.1. Lifestreaming

9.5.1.2.2. Wearable Systems

9.5.1.2.3. Creative Commons

9.5.1.2.4. Cloud

9.5.1.3. Our Data, Ourselves

9.5.1.3.1. Digital Me

9.5.2. Bowman: Emerging Tech Discovery

9.5.3. Deloitte: Tech Trends 2011

9.5.3.1. Enablers

9.5.3.1.1. Visualization

9.5.3.1.2. "Almost Enterprise" Applications

9.5.3.1.3. Cyber Intelligence

9.5.3.1.4. CIOs as Revolutionaries

9.5.3.1.5. End of the "Death of the ERP"

9.5.3.2. Disruptors

9.5.3.2.1. Real Analytics

9.5.3.2.2. Social Computing

9.5.3.2.3. User Engagement

9.5.3.2.4. Applied Mobility

9.5.3.2.5. Capability Clouds

9.5.4. Luidia: Top Tech Trends for K-12 2011

9.5.4.1. Mobile

9.5.4.2. Online Learning

9.5.4.3. Tech-based monitoring & assessment / Learning Analytics

9.5.4.4. Cloud

9.5.4.5. Professonal development

9.5.5. Sloan Center: Empowering Next Generation Teaching 2011

9.5.5.1. Administration & Infrastructure

9.5.5.2. Cutting Edge Tech

9.5.5.3. Innovative Uses

9.5.5.4. Online Classes

9.5.5.5. New Learning Communities

9.5.5.6. Pedagogy

9.5.5.7. From UMich

9.5.5.7.1. eTextbooks (Brenda Gunderson)

9.5.5.7.2. Laptops & LectureTools (Charles Dershimer)

9.5.5.7.3. Extra Credit for NOT Coming to Class (Perry Samson)

9.5.5.7.4. Personalized Online Format (Nancy Konigsberg Kerner)

9.5.6. Veletsianos, Emerging Tech in Distance Education

9.5.6.1. Personal Learning Networks/Environments

9.5.6.2. Open & Social Learning

9.5.6.3. Animated Pedagogical Agents

9.5.6.4. Immersive & Virtual Environments

9.6. Vision 2010

9.6.1. OER

9.6.2. Modular not Monolithic

9.6.3. Community Open Source Model

9.6.4. Open Integration Framework

9.6.5. Superior Vertical Solutions

9.6.6. SAAS

9.6.7. Integration / Outsourcing

9.7. Wikipedia List of Current Emerging Technologies

9.7.1. Categories

9.7.1.1. Biotech, bioinformatics

9.7.1.2. Energy systems

9.7.1.3. Information technology

9.7.1.3.1. Artificial intelligence

9.7.1.3.2. Communications

9.7.1.3.3. Processing

9.7.1.3.4. Storage

9.7.1.3.5. Security

9.7.1.3.6. Software

9.7.1.3.7. Peripherals

9.7.1.3.8. Displays & Optics

9.7.1.4. Material science

9.7.1.5. Robotics

9.7.1.6. Material science

9.7.2. Examples

9.7.2.1. Personalized medicine

9.7.2.2. Nano everything

9.7.2.3. Semantic web "answer machine"

9.7.2.4. 3D display

9.7.2.5. 3D printing

9.7.3. Structure

9.7.3.1. The Tech

9.7.3.2. Status

9.7.3.3. Potentially marginalized tech or industries

9.7.3.4. Potential applications

9.7.3.5. Related articles

10. Tech Supported Trends

10.1. Everywhere

10.1.1. Mobile

10.1.1.1. Augmented Reality

10.1.1.2. Health

10.1.1.3. Geo-location

10.1.1.4. SMS

10.1.1.4.1. SmokeFree

10.1.1.4.2. Txt4Baby

10.1.1.5. Online/Offline

10.1.1.5.1. AllOfWiki

10.1.1.5.2. StageIt

10.1.1.5.3. Disaster/Crisis Resources

10.1.2. Pictures

10.1.2.1. Infographics

10.1.2.2. Pinterest

10.1.2.3. Photo Cookbook

10.1.3. Video

10.1.4. Global

10.1.4.1. Global meets mobile

10.2. Everyone

10.2.1. Citizen Science

10.2.1.1. & BigData

10.2.1.1.1. 5 Billion Hearts

10.2.1.1.2. Dream:On

10.2.1.1.3. Venus Transit App

10.2.1.1.4. PGEN

10.2.2. Citizen Journalism

10.2.3. Citizen Activism

10.2.3.1. INHOPE

10.2.4. Crowdsourcing

10.2.4.1. Content

10.2.4.2. Tasks

10.2.4.2.1. Sterogranimator

10.2.4.3. Concepts

10.2.5. Crowdfunding

10.2.5.1. Kickstarter

10.2.5.1.1. New records!

10.2.5.1.2. "New" models

10.2.5.2. Unbound

10.2.5.3. SciFund

10.3. Everything - Personalized

10.3.1. Clinical Trials

10.3.1.1. WeConsent.Us

10.3.2. Genomics

10.3.3. Social Learning

10.3.3.1. Digital "Curation"

10.3.3.1.1. Delicious Stacks

10.3.3.1.2. Pinterest

10.3.3.1.3. MUCH more

10.3.3.2. ebooks

10.3.3.3. Communities

10.4. Blurring Boundaries

10.4.1. Alternative Publishing Models

10.4.1.1. Books Born as Blogs

10.4.1.2. Commons

10.4.1.3. Blurring Authorship

10.4.2. Devices

10.4.2.1. Type2Phone

10.4.2.2. Present from iPad

10.4.2.3. Calibre

10.4.2.4. Pebble

10.4.2.5. Clothes Shopping With a Multimeter

10.4.3. App Spinoffs

10.4.3.1. Evernote Food

10.4.4. Identity

10.4.4.1. G+ NymWars

10.4.5. Blurring Bodies

10.4.5.1. Google Glasses

10.4.5.2. PebbleWatch

10.4.6. Wearable Computing

10.4.6.1. Blanket = 3D modeling

10.4.6.2. Leaf Planetarium

10.4.6.3. Designated Driver Jacket

10.4.6.4. Blind athletes help students to create a wearable coaching aid

10.4.6.5. Mathworks/Arduino integration

10.4.6.6. Ornamentation as Visualization?

10.5. Data

10.5.1. DataViz

10.5.2. Data Sonification

10.5.3. BigData

10.5.4. Data Archiving

10.5.5. Data Management

10.5.5.1. Data Management Plan Tool

10.5.6. Cloud Data

10.5.6.1. Calculations

10.5.6.1.1. CloudNumbers

10.5.6.1.2. Opani, Social Supercomputing

10.5.7. Data Mashups

10.5.7.1. EPA

10.5.7.1.1. Green House Emissions

10.5.7.2. Weather

10.5.7.2.1. Tornado Maps

10.6. Micro/Macro

10.6.1. Publishing

10.6.2. Longtail

10.6.3. Music

10.6.4. Media

10.6.5. Performance

10.7. Open

10.7.1. OpenMRS

10.7.2. CASH Music

10.7.3. Open Review

10.7.3.1. Hypothes.is

10.7.3.2. Peer Evaluation

10.7.4. Open Threats

10.7.4.1. SOPA/PIPA

10.7.4.2. ACTA

10.7.4.3. RWA

10.7.4.4. CISPA

10.7.4.5. TPP

10.8. Old Tools, New Tools

10.8.1. Disappearance of

10.8.1.1. Death of IE6

10.8.2. "New" Uses

10.8.2.1. Delicious Stacks

10.8.2.2. Google Ngrams

10.8.2.3. Wordpress

10.8.2.3.1. Buddy Press

10.8.2.3.2. Annotum

10.8.3. Shifting tools

10.8.3.1. Wordpress.com

10.8.3.1.1. No video?

10.8.3.2. Posterous

10.8.3.2.1. Twitter

10.8.3.3. Twitter

10.8.3.3.1. Tweenk.me

10.8.4. New Tools for Old Tasks

10.8.4.1. EssayTagger