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Tech Talk 2012 by Mind Map: Tech Talk 2012

1. Other Things I Look At ...

1.1. Government

1.1.1. DARPA

1.1.2. NASA Tech Cross-Cutting In Your Life Balloon-cam Xbox dataviz "Major Technology Revolution" "It might read as the latest in a series of science fiction articles, but NASA's Stan Starr, branch chief of the Applied Physics Laboratory at Kennedy, points out that nothing in the design calls for brand-new technology to be developed. However, the system counts on a number of existing technologies to be pushed forward."

1.1.3. Emerging Technologies Coordinating Council (California)

1.2. Journals/Blogs

1.2.1. MIT Tech Review

1.2.2. Tech Republic

1.2.3. PSFK

1.2.4. Smarter Planet

1.2.5. ExtremeTech

1.3. Science Fiction

1.3.1. Robinson: Mars Trilogy

1.3.2. Ballantyne: Recursion Trilogy

1.4. TED

1.4.1. TEDtalks

1.4.2. TEDx

1.4.3. TEDMED

1.5. MORE

1.5.1. PFA #Etech

1.5.2. PFA #Emerging

1.5.3. PFA #blogroll

2. Cool Toys

2.1. Robin Good's mindmap

2.2. Gephi

2.3. Google

2.3.1. Google Art Project

2.3.2. Google Plus Google Ripples

2.3.3. Google Hangouts Hangouts on Air Apps in Hangouts Slideshare Hangouts Stutter Social

2.3.4. Youtube Closed Captions

2.3.5. Google Edu

2.3.6. Google Drive Hello Fax

2.3.7. Google DRIVING

2.3.8. Google Body Browser

2.3.9. Google Books Ngram

2.4. Noun Project

2.5. ShowMe

2.6. Tomorrowish

2.7. Twitter Plays / Role Play

2.7.1. RP Directory

2.7.2. Titanic


2.8. More about Cool Toys

2.8.1. Blog

2.8.2. Email Group: cooltoysconversation

2.8.3. Calendar

2.8.4. Google Calendar

2.8.5. Yammer

2.8.6. Facebook coming?

3. Tech Trends 2011

3.1. Games

3.1.1. Lingo Serious Games Gamification Games for Learning Games for Change Games for Health #g4h

3.1.2. New Books Reality is Broken

3.1.3. Examples FoldIt eTeRNA Genomera NOAA Games and Simulations Phylo (Genome Browser)

3.2. Distance learning

3.3. Geo-everything

3.3.1. Google Maps

3.3.2. Geo-location

3.3.3. Location-aware

3.3.4. Geotagging

3.4. Mobile

3.5. Augmented Reality

3.6. Crowdsourcing

3.6.1. Citizen Science NSF Report examples Cloned Plants Project Project CaribCatch SafeCast/RDTN SnowTweets WildLab Zooniverse

3.6.2. Kickstarter

3.6.3. SlaveryMap

3.6.4. Ushaidi Haiti

3.6.5. Virtual Choir

3.7. Learning Analytics

3.7.1. Personalized learning

3.7.2. Customized learning

3.8. "DataViz"

3.8.1. Types Data Sonification Data Vizualization Haptic & Tactile Data Displays Blended data analysis forms

3.8.2. Resources

3.8.3. Tools

3.9. Upcoming?

3.9.1. Digital Storytelling

3.9.2. Lifestreaming

3.9.3. Avatar Customization

4. Resources

4.1. NMC Horizon Report

4.1.1. Tech to Watch 2012 Mobile Tablet Game-Based Learning Learning Analytics Gesture Based Computing Internet of Things Videos RoboEarth

4.1.2. Tech to Watch 2011 eBooks Mobile Augmented Reality Game-Based Learning Gesture-Based Computing Learning Analytics

4.1.3. Critical Challenges Digital Media Literacy Assessment - Metrics lab behind tech Ed Competition New Models of Learning Economics Tech Trends Cloud Computing Rapid Proliferation Information Software Tools Devices

4.1.4. EDUCAUSE: Horizon Report in Action Mobile computing Gesture-based computing Visual data analysis Simple augmented reality eBooks Open content

4.1.5. Tools/Resources NMC Navigator Horizon Report Wiki 2011 Horizon Report Wiki 2010

4.1.6. NMC Navigator ETech Tag Cloud/Focus List 3D Printing Augmented Reality Cloud Computing Collaborative Environments New Scholarship eBooks Game-Based Geolocation / Location-based Gesture-based HTML5 Mobiles Open Content / Open Educational Resources Personal Learning Environments Publishing Social Media Teaching Aids Telepresence 3D Video Visualization / Visual Data Analysis

4.2. MIT Tech Review

4.2.1. Egg Stem Cells

4.2.2. Ultra-efficient solar

4.2.3. Solar microgrids

4.2.4. 3D transistors

4.2.5. A Faster Fourier

4.2.6. Nanopore Sequencing

4.2.7. Crowdfunding

4.2.8. High-speed materials discovery

4.2.9. Facebook's Timeline

4.3. 2020science

4.3.1. The list Geoengineering Smart Grids Radical materials Synthetic biology Personalized genomics Bio-interfaces Data interfaces Solar power Nootropics Cosmeceuticals

4.3.2. The theme CONVERGENCE Singularity? Can we handle it?

4.3.3. Future Reality

4.4. World Economic Forum 2012

4.4.1. Informatics

4.4.2. Synthetic biology and metabolic engineering

4.4.3. Green Revolution 2.0

4.4.4. Nanoscale design of materials

4.4.5. Systems biology/modeling

4.4.6. Carbon dioxide as a resource

4.4.7. Wireless power

4.4.8. High energy density power systems

4.4.9. Personalized medicine, nutrition and disease prevention

4.4.10. Enhanced education technology

4.5. 2011

4.5.1. Adaptive Path: Forecasting Scenarios Blended Reality "Invisible" Tech Smart Parks Day to Data Lifestreaming Wearable Systems Creative Commons Cloud Our Data, Ourselves Digital Me

4.5.2. Bowman: Emerging Tech Discovery

4.5.3. Deloitte: Tech Trends 2011 Enablers Visualization "Almost Enterprise" Applications Cyber Intelligence CIOs as Revolutionaries End of the "Death of the ERP" Disruptors Real Analytics Social Computing User Engagement Applied Mobility Capability Clouds

4.5.4. Luidia: Top Tech Trends for K-12 2011 Mobile Online Learning Tech-based monitoring & assessment / Learning Analytics Cloud Professonal development

4.5.5. Sloan Center: Empowering Next Generation Teaching 2011 Administration & Infrastructure Cutting Edge Tech Innovative Uses Online Classes New Learning Communities Pedagogy From UMich eTextbooks (Brenda Gunderson) Laptops & LectureTools (Charles Dershimer) Extra Credit for NOT Coming to Class (Perry Samson) Personalized Online Format (Nancy Konigsberg Kerner)

4.5.6. Veletsianos, Emerging Tech in Distance Education Personal Learning Networks/Environments Open & Social Learning Animated Pedagogical Agents Immersive & Virtual Environments

4.6. Vision 2010

4.6.1. OER

4.6.2. Modular not Monolithic

4.6.3. Community Open Source Model

4.6.4. Open Integration Framework

4.6.5. Superior Vertical Solutions

4.6.6. SAAS

4.6.7. Integration / Outsourcing

4.7. Wikipedia List of Current Emerging Technologies

4.7.1. Categories Biotech, bioinformatics Energy systems Information technology Artificial intelligence Communications Processing Storage Security Software Peripherals Displays & Optics Material science Robotics Material science

4.7.2. Examples Personalized medicine Nano everything Semantic web "answer machine" 3D display 3D printing

4.7.3. Structure The Tech Status Potentially marginalized tech or industries Potential applications Related articles

5. Tech Supported Trends

5.1. Everywhere

5.1.1. Mobile Augmented Reality Health Geo-location SMS SmokeFree Txt4Baby Online/Offline AllOfWiki StageIt Disaster/Crisis Resources

5.1.2. Pictures Infographics Pinterest Photo Cookbook

5.1.3. Video

5.1.4. Global Global meets mobile

5.2. Everyone

5.2.1. Citizen Science & BigData 5 Billion Hearts Dream:On Venus Transit App PGEN

5.2.2. Citizen Journalism

5.2.3. Citizen Activism INHOPE

5.2.4. Crowdsourcing Content Tasks Sterogranimator Concepts

5.2.5. Crowdfunding Kickstarter New records! "New" models Unbound SciFund

5.3. Everything - Personalized

5.3.1. Clinical Trials WeConsent.Us

5.3.2. Genomics

5.3.3. Social Learning Digital "Curation" Delicious Stacks Pinterest MUCH more ebooks Communities

5.4. Blurring Boundaries

5.4.1. Alternative Publishing Models Books Born as Blogs Commons Blurring Authorship

5.4.2. Devices Type2Phone Present from iPad Calibre Pebble Clothes Shopping With a Multimeter

5.4.3. App Spinoffs Evernote Food

5.4.4. Identity G+ NymWars

5.4.5. Blurring Bodies Google Glasses PebbleWatch

5.4.6. Wearable Computing Blanket = 3D modeling Leaf Planetarium Designated Driver Jacket Blind athletes help students to create a wearable coaching aid Mathworks/Arduino integration Ornamentation as Visualization?

5.5. Data

5.5.1. DataViz

5.5.2. Data Sonification

5.5.3. BigData

5.5.4. Data Archiving

5.5.5. Data Management Data Management Plan Tool

5.5.6. Cloud Data Calculations CloudNumbers Opani, Social Supercomputing

5.5.7. Data Mashups EPA Green House Emissions Weather Tornado Maps

5.6. Micro/Macro

5.6.1. Publishing

5.6.2. Longtail

5.6.3. Music

5.6.4. Media

5.6.5. Performance

5.7. Open

5.7.1. OpenMRS

5.7.2. CASH Music

5.7.3. Open Review Peer Evaluation


5.8. Old Tools, New Tools

5.8.1. Disappearance of Death of IE6

5.8.2. "New" Uses Delicious Stacks Google Ngrams Wordpress Buddy Press Annotum

5.8.3. Shifting tools No video? Posterous Twitter Twitter

5.8.4. New Tools for Old Tasks EssayTagger

6. What is Emerging Tech?

6.1. About

6.1.1. Wikipedia: Emerging Technologies

6.1.2. NBIC (Nanotechnology, Biotechnology, Information technology, Cognitive science

6.2. Centers

6.2.1. Major Resources Center for Policy on Emerging Technologies Institute for Ethics and Emerging Technologies

6.2.2. Localized Thinktanks Center for Emerging Technologies Emerging Technologies Centers, Baltimore Indiana University Emerging Technologies Center Center of Excellence for Information & Computing Technology (Washington State) National Workforce Center for Emerging Technologies

6.2.3. Corporate Deloitte: Emerging Technologies IBM Alphaworks Watson

6.2.4. Education Centered EDUCAUSE Emerging Technologies & Practices Emerging Technologies Resources Evolving Technologies Networking & Emerging Tech Resources New Media Consortium

6.2.5. Science Centered UM Risk Science Center

6.3. Events

6.3.1. European Future Technologies

6.3.2. Imagine Cup

6.4. Publications

6.4.1. ACM Journal on Emerging Technologies in Computing Systems

6.4.2. Forecasters: FORESIGHT

6.4.3. Nature: Futures Issue Facebook

6.4.4. Technology Review: Emerging

6.5. Blogs Etc

6.5.1. DVICE

6.5.2. Gameful

6.5.3. GizMag

6.5.4. OpenTheFuture

6.5.5. WorldChanging

7. Function

7.1. Education

7.2. Research

7.3. Productivity

7.4. Collaboration

8. The Future is Now

8.1. Augmented Reality + Textbooks

8.2. Brain-Device Interfaces

8.3. Robotics

8.4. Talk to my shirt

9. The Future is Here

9.1. Examples

9.1.1. Ashford: Leadership Crisis Challenge

9.1.2. Conway: Teaching Ethics of/with New Technologies

9.1.3. Coppola: Securing Our FUTURE : Foundations for Undergraduate Teaching - Uniting Research & Education

9.1.4. Gunderson: Infusing Tech for Guided Continuous Learning in a Large Gateway Course

9.1.5. Northrop: ZOOM: Teaching Time, Space, & Approaches to Knowledge

9.1.6. UM Engineering iPad app

9.1.7. Student Mobile App Development Competition

9.2. Boundary spanning

9.2.1. Disciplines

9.2.2. Technologies

9.2.3. Spaces

9.2.4. Communities

9.2.5. Relationships

9.2.6. Stage in Profession / Expertise

10. Issues

10.1. Digital Divide

10.2. Competencies

10.3. Global

10.4. Open

10.5. Future Survival of Academia

10.6. Cultural Context