digital cinema and the audio-visual experience of film
by Andrew Clay

1. Film Theory / key words
1.1. cinematic realism
1.2. spectacle
1.3. spectacular realism
1.4. hyperrealism
1.5. photorealism
1.6. 'elastic reality'
2. Film as experience
2.1. Jon Boorstin's 'The Hollywood Eye'
2.1.1. voyeur's eye
2.1.2. vicarious eye
2.1.3. visceral eye
3. The basics of digital cinema
3.1. production
3.1.1. digital capture
3.1.1.1. HD or DV cameras
3.1.1.2. 'digital backlot' (blue/green screen studio)
3.1.2. motion capture
3.1.3. film capture
3.1.4. computer-generated imagery (CGI)
3.2. computer post production
3.2.1. editing
3.2.2. special effects (SFX)/compositing
3.2.3. sound editing and design
3.3. distribution
3.3.1. cinema
3.3.1.1. film prints
3.3.1.2. digital 'prints'
3.3.2. internet
3.3.2.1. download
3.3.2.2. streaming
3.3.3. disc
3.3.3.1. DVD
3.3.3.2. UMD (Sony PSP)
3.3.4. television
3.4. exhibition
3.4.1. cinema theatre screen
3.4.2. computer/videogame hardware screen
3.4.3. television 'home cinema' screen