Create your own awesome maps

Even on the go

with our free apps for iPhone, iPad and Android

Get Started

Already have an account?
Log In

LIFT 07 by Mind Map: LIFT 07
0.0 stars - 0 reviews range from 0 to 5

LIFT 07

Wikipedia; A social Inovation - Florence Devouard

community based enviroment

250 languages

"the idea encyclopedia should be radical, it should stop being safe

advantages

collect local, collect global

manipulate huge sets of data

reactivity

virtually unlimited space, no restraints to information sharing

nurtering a critical mind, NPOV: informing rather than manipulating

empowering individuals, the {{so fix it }} culture

A priori Trust, opening the gates rather then closing them, the more people you let inside the more likely you're of letting the doors open

" the problem with wikipedia is that it really works!

cool utopia?

sustainable?, @beggining, 2004, 3 servers, today, 350 servers, 6 millions articles, 50000 user accounts

or inovation?

vandalism?

people whatching and reparing stuff

the problem is with small corrections, like dates, changing lightly political views, etc...

Whisher: Wifi Reloaded (demo) - Ferran Moreno

different impressions

"people love to share"

"why would I want to share"

wifi map of israel

7h/3weeks driving

Open-Ended play in Habbo - Sampo Karjalainen

intro

teenage hangout online

game/open-enviroment

virtual world like second life

it all starts on virtual hotel

there's virtual competions, virtual place like restaurantes, bla bla bla bla

why users come

personalization, profiles/character, hotel room, credits bought with real money, express themselfs

collecting items, rare items, tresure rooms

pollaroid photos

groups: military, mafia, etc

contests: singing, beauty, ugliest

familiar bonds

WebPage for every user

chat, converstions

real time interaction

main characteristcs

imersive user interface

playful

prize the fun of doing, instead of the money oriented view

defined use-cases

10% actually pay for it, in the amount of a movie ticket per month aproximatly

Collective Inteligence inside the entrerprise - Lee Bryant

info

headshift.com

social software consulting and development group

nice progresses with social tools on enterprises

lee@headshift.com

key ideas

we need to feed our minds, not the machine, refactoring the factory

The good news: enterprise IT is changing!

people are great with pattern matching

"it systems do not understnd how we work", peripheral vision and "intuition"

"we are wasting a lot of brain power in a large organisations"

A new generation of social tools is emerging, wikis, social tagging, blogging

"applications that harness netwrok effects to get better the more people use them" tim o'reilly

key elements of 'enterprise 2.0', social tools, ecosystme of data, connected infrastructure, subscribption and aggregation, participation

next stage: from participation to collective intelligence, MIT center for collective inteligence, google, wikipedia, innocentive

WARNING: Collective Inteligence NSFW, not work place terms!!!!, preference elicitation, hundredth monkey, simulated reality, superorganism, ....

what matters inside large organizations, better understanding, more effecitve collaboration, better decisions

is there really such a thing as global CI?, Digg?

Collective Inteligence exists within defined communities, digg, slashdot, wikipedia, etc... reflect their native culture and norms, actionable CI existe within more bounded communities and networks, compannies > 1K people have just enought scale to support their own more productive versions of these systems

the enterprise opportunity for CI, far too much time and work is being lost, we should be able to ask the following, the bottom line, massive potencial cost savings throught doing existin work, a multiplier effect on productivity, greater pheriferal vision, less duplication of work, a major source of value in closer, more personal relationships

the basic process of social reading, writing and filtering, individuals, groups and divistions act as funnels, 100 items suggested by your social network, 10 items important enought to be linked and tagged, 1 item gets blogged in full, social reading and filetring drives relevance, other can share what you blog, link or read, information is finding me, instead of the other way arround, Untitled

encouraging CI within the web2.0 mix, Dion Hinchcliffe's 5 suggestions, be the hub of a hard recreate, seek collective inteligence, ....

some concrete steps towards CI in the enterprise

joined up social tools!!, feeds everywhere for everything, feed library managment with attention data baked in, simple filtering tools: social newsreaders, a good recomendation engine, social bookmarketing and blogs, clipstream tool to share collections and remixes, social search, driven by attention data & link authority

the importance o engagement and context

software is not enougth!!, to reach second wave adopters, we neet to create 'situated' apps that are mapped to existing practice in order to make them reflect the already existing workspaces

Contemporary space(s) - Christoph Zoels

strong link between the understading of universe and architecture

philosofy and architecture

Beyond Robotics - Frédéric Kaplan

Presence

what happens during the first 5 mins in the presence of an robotic object, camera, touch sensors, accelerometer, distance, etc... - SENSORS, from SENSORS, arrise opportunities: face recognition, etc.., experimentation protocol, what's the object capable, what do they respond to

Trajectories

Outdoctrination: society, children, technology and self-organization in education - Sugata Mitra

remoteness and the quality of education

Not necessarely in the geographic sense

schools in remote areas do not have good enougth, teachers, retention of teachers, educational technology, is traditionally piloted in affluent urban schools, biasing the results, EI is perceived to be over-hyped and under-performing in schools with good students and techers, ET should reach the under-privledge first!

Alternative primary education, where schools don't exist, where schools are not good enough, where teachers are not available, where teachers are not good enough

Children and Self organization, Experiments Showcase, 1999-2004, The Kalkaji Experiment, the hole project, a pc embeded into the hole connected to the internet, raised more questions than answers, does the language matters?, was this for real?, ..., second approach, experimental proceding, 7 hours later, 17 youngsters were browsing, RESULT: youngsters can self educate!, The Mandantusi Experiment, no english teaching in mandantusi, more gilrs than boys, the computer had lots of cd's but no internet connection, "when they met Sugata they asked for a better processor and a nicer mouse!, they not only learn how to interact but they also learn something like 200 english words!, The Hole in Wall project, 6-13 years old can self-instruct in a connect enviroment, as long as in groups, independent of the education, ..., what do they learn do to, basic windows functions, browsing, gaming, chating, email, music download, painting, learn from educational material, over 300 children became computer literates in 3 months, with one computer!!, Letting happen, the transition of the educational process into self-organizing systems

Children and Values, some examples of confusion, sometimes its necessary to tell a lie

Self organizing systems, natural systems seem to be self organized, trafic jams, stock markets, terrorism

ANSWERS:, remotness affects que quality of eductation, remote locations should be taken care first, values are adquired, doctrine and dogma are imposed, learning is a self-organized process

to address remoteness, values and violence, Outdoctrination

Community on the net: going virtual in proportion to being actual - Sister Judith Zoebelein

internet is all about symbols

young people today, live on the internet

Communication Technology and new forms of social interaction - Laa Srivastava

connecteness

always connected, mobile mania, it took 21 years reaching 1 billion cell-phones, but it only took more 3 years to reach the 2 billion, interesting fact of cellphones, cross generations, cross society, personal, social networking craze, my space, youtube, facebook, etc..., added value to individuals, most people are afraid to be unconnected, pervasive technology, more and more channels, connectedness and the marginalization of space and time, perpetual and constant connectioness

we socialize online, much of human relation is mediated by some form of technology

culture is changing, less time reading newspapers, less time whatching television, less time going to the cinema

knowledge exchange

networking, whats the tipping point between connectiveness and sustanability

ambiguity

virtual intimacy and the ambiguity of communication

what creates intimacy

what stimulates relationships

we live by inference, we cannot live by a scientific manner, how can we create simple systems, but at the same time integrate complexity about our social interactions, simplexity!

identity

identity and the rewriting of the Self, create, re-create, rewrite ourselfs online, who am I?, today we can change

change has became the norm

are we creating shadows of ourselfs?

paintable internet, thru which people are actually creating the internet, painting ourselfs

creation of identidy?, how many can we create, how many can we handle, fragmented identity, several services, several identities, if we can or simple don't want to update our identity are we excluding ourselfs?

tags: people will be tagged

what way can emerging technologies help us deal with these human necessities?

info:

lara.srivastava@itu.int

When 1st Life Meets 2nd Life - Julian Bleecker

Material contigencies

First life is made from material stuff

second life is virtual

what is the debt exactly?, human resources, expended energy, an avatar consumes 1,752 Kwh per year, by comparison a human consumes on average 2,436Kwh per year, (nicholas carr's blog, 05.12.06, an avatar produces 1061 Kilos od CO2, the equivalent of driving a suw for 3700Kms, a debt to the sedentary body sitting in front of computer screens, and sitting in front of our gaming machines

So what? why does this matter?, it matters because, there are critical externalities, 1st life doesn't reboot when the system crashes, if the enviroment crashes there's no way of turning back, in 1st life you can't really install more servers, in our 2nd life worlds we have multiples avatars, in our 1st life we only have one body, in 1st life we can only have one possible world to inhabit, this particular world has inumeros crises, so what?, is there ways to merge both of them?, to create links bethwwen them?, can we create 2nd life worlds that have the material contingencies of 1st life worlds, where should we start?, PLAY!, by playing people are actually briging the gap between 1st and 2nd life worlds, start by creating legible, playful reminders of the materiality of the 1st life, motion, reminder of our own body materiality, wii, time, animal crossing, time is always present, time as in time, season time, winter, summer, etc., distance, teku teku, tamagochi with motion capabilities, motion affects the virtual pet animousity, tracks down on maps the path you've covered

how do you account for your 2nd life?

info, julian bleecker, Near Future Laboratory, http://research.techkwondo.com

Entrepreneur - a messy mind Bernino Lind

Everyware: Further down the rabbit hole Adam Greenfield

information processing is showing up in new spaces and taking over new tasks

an emergente "internet of things"

personal biometric sensors

rfid tags

a class of systems that tends to colonize everyday life

"information processing dissolving behaviour"

curious inversion in which the visible is made invisible and the latent is brought to light

where do we stand with all of this?

REALITY CHECK: Robust obiquity appears structurally latent in many emerging standards and technologies

the new 128Bits addresses for the IPV6 provides some6.5X10^23 addresses for every square meter of earth's superficie

Everyware can be engaged even in the absence f an active, conscious decision to do so

you're not always ware of the sensors...

people do mistakes!

you have to be able to "turn off" some monitoring

everyware encourages the belief that meaningful knowledge of the world can be derived from the machine inference

everyeware obscures the locus of control

everyware enderwrites an information ecology. in which the presence of one component may trigger funcionality in another

devices that do something in some places and do nothing in other places

or unpredictable and undesired emergent behaviors

it's time to take everyware seriously

info: ag@studies-observations.com

Collective Intelligence and Collaborative Creativity : What do we need more? - Jaewoong Lee

info

jwlee@daum.net

daum/lycos

12 years work

Human brain

100 bilion neurons

networked with as many as 10,000 neurons

layers - complexity

eye, retina, and visual cortex

artificial neural network

History of Media

one to one

few to one, one to few

one to mass

one to mass, mass to one

mass to mass

google, the end of the world?, the information provided is not from google itself, but provided by others in the mass crowd

More than Google

LIFT: london international festival of theatre

different interest, differente interests, contexts for one same query!

sea of information, too much information?

time is limited, google doesn't garantee the best results in the long term, many unrelated results in a query, for instance when people just use one word queries

media divide

Quality?, unverified user generated content

User Generated Content

participation/easy creation

collaborative

Metcalfe's law, the value of the network is increasing with every new user of the network´, more and more user generated content, more quality, more value

New Creativity - Mass Creativity

Long Tail, does quantity means quality?, physical stores vs virtual stores

Quality?

Intelligent Layers

content aggregator

community gardener, yourself take care of your fans, wikipedia started in a very caotic way, but right now they needed to actually find vollunteers to help mantaining quality

filtered information

insight from brain science, our brain does a lot of filtering for instance from all the information gathered from our eyes, only a small part of it is actually used

mass participation of community, taking part of the community, tools to facilitate participation, tools to filter information for the users

collective inteligence of group

collaborative filtering

Lycos MX, Daum Café

Homework

Can everybody can use goole?

Can everybody write wikipedia?

Divide in creation/information retrieving

Simple funciont layers are needed

Small group of collective intelligence and small group of collaborative creativity

meta web2.0 services

solution to media divide, if you provide people in third world countries of connectivity, can they use it in the right way?, do they need extra training besides the hardware part?

true mass market - new opportunity

Questions

transliteracy, literacy in differente mediums

Panel: The new economics of creation How to make a living from creative work in the peer to peer and Youtube era?

Patrick Chappatte - Cartoonist

because of technology the world has gotten smaller

information superhighway term should came back now that internet is really fast, just like a regular highway, sometimes you have to pull aside and take a rest, rest-areas

cybercafes without coffee

the thirld world is now connected

more power to people who want to control us!

internet has changed everything, internet has changed music, because before you had to go to the store to steal it, the way we spend time, the way we define ourselfs

email has changed everything

John Buckman Founder, Magnatune and BookMooch, Creative Commons Board Member

Magnatune: leveraging consumer anger at the music industry, limited muscial diversity, poor quality, cd prices too high, ripped-off musicians speaking out, drm, symptom: using p2p is acting as a just-cause revolutionary, magnatune, sells downloads & cds, licenses music commercially, uses creative commons licence, allowing non-comercial use musics, main benefits, selected & unusual music, full free preview listen, pay what you want, from $5-$18, recoomending $8, 50 % for the musician, personal connection with the musicians, feel-good, as average, users listen thru 2.4hours, 1/10 users do buy music, music biz isn't just CDs, most music heard is not at home, but in a business/commercial settings, it's where the real business is, commercial places, restaurants, shopping malls, films, it's a culture builder, respect your users time, licence terms, differente licenses for different uses!, negotiate, if its not porn you can use our music!, use it as in in-development products for free, podcasting is selling music!, help musicians sell their music, podcasts, review system, give 3 free copies to your friends, put your face on the project, whatever it is, create a bond with users, explain your reasons and doubts

Rodrigo Sepulveda Schulz CEO, vpod.tv

Think ouside the box

started vpod.tv in september 2005

time magazine nomineted you for person of the year, everyone is a producer this days

paradgim shift, time shifting, device shifting, I don't watch tv anymore, watch what really interest me!, place shifting, how to retain customers?, how to capture new markets?, content producers shifting

youtube, is this what internet video should be, too much choice, too much links, I'm confused

blinkx

joost, this is probably where we're all going!, full screen tv

6 big pains points in the video value chain, creation/editing, sharing/publication, search, yahoo, blinks, google, ..., moderation, programming, syndication/monetization, infrastructure

vpod.tv simplifies the process of creating your own channel, allows the creation of a tv channel, allows the creation of an audience

vpod publishes to 7 screens families, internet, full screen, mobile phone, portable players, tv set top boxes, wireless frames, widgets

Zhang Ga - Artistic Director / Curator, China International New Media Arts Exhibition 2008

lives in NY near almost 300 art galleries

only one dedicated to new media art

laking a truly new media art oriented market, web art, interactive/robotics art, transgenic art

europe situation, goverments support artists, really important, to sustain and help mantain the artists, new media has to be rexamed for what it real means, media based art is very hard to be stored, some thing made today might be obsolete to mantain tomorrow, archiving?, platform, operating systems, etc

Panel: Facing the digital divide - Bringing it home One billion users on the Internet. It's changing the world, but six billion people are left behind

it's all about technology in society

when its good

when its not that good

Daniel Kaplan Fédération Internet Nouvelle Génération

info

dkaplan(at)find.org

http://lift07infrench.wordpress.com

technologies of disorder

we are suposed to provide technology that make things more rational

are the current tools and societies more easily to manage?

no... it's exactly the oposite

are we more productive?

it's all about disorder (inovation), we're creating technologies that introduce more disorder in the world, allowing them to combine themself with other disorders, creating an even bigger potential

assertive technologies

there are something more than tools that need to be modified

technologies of identity

using technology to, disguise, create, assert, change, project, who we want to be recognise with

there's also a not so bright side of creating identities

fluid/organic world

borders are harder to transverse by people

it's the same set of technologies that is creating this

self-organizing, self-moving

mega-cities

gradual climate change

de-regulation

new regulation

privacy

e-governance

citizen participation

social inequality

ageing

power! borders! conflict!

they're here,

and they're here to stay

handles on the future

capture the power

handles for the change

platforms of change

agents of change, reconnect, recongnise, the, disorder, in, world