Country Genius
by MaryGhee Juaton
1. Techniques in developing application
1.1. 3.1 Mobile Emulators
1.2. 3.2 Crowdsource
1.3. 3.3 Planning
1.4. 3.4 Modelling
1.5. 3.5 Organize
1.6. 3.6 Test application
2. Interface Design
2.1. 6.1 Graphics Design
2.1.1. 6.1.1 Color Design
2.1.2. 6.1.2 Features
2.1.3. 6.1.3 Text Design
3. Mobile Security
3.1. 5.1 Understand the threats
3.2. 5.2 Code Review Flaws
3.3. 5.3 Application Flaws
4. Types of Application in mobile
4.1. 4.1 Browser Based Application
4.2. 4.2 Pre Installed Applications
4.3. 4.3 Installable Applications
5. Application Capabilities
5.1. 1.2 Mobile Technology
5.1.1. 1.2.1 Keypad Phone
5.1.2. 1.2.2 TouchScreen Phone
5.1.3. 1.2.3 Slider Phone
5.1.4. 1.2.4 Flip It Phone
5.1.5. 1.2.5 Swivel Phone
5.1.6. 1.2.6 Track Ball Phones
5.2. 1.3 Device modes in different Platforms
5.2.1. 1.3.2 Portrait
5.2.2. 1.3.1 Landscape
5.3. 1.1 Mobile Operating System
5.3.1. 1.1.2 Symbian OS
5.3.2. 1.1.1 Android
5.3.3. 1.1.3 Blackberry OS
5.3.4. 1.1.4 iOS
5.3.5. 1.1.5 Windows Phone
5.3.6. 1.1.6 WebOS
5.3.7. 1.1.7 Linux
6. Development Tools
6.1. 2.1 Programming Languages
6.1.1. 2.1.1 JavaScript
6.1.2. 2.1.2 C, C++
6.1.3. 2.1.3 HTML
6.1.4. 2.1.4 CSS
6.1.5. 2.1.5 Java
6.1.6. 2.1.6 Visual Basic
6.1.7. 2.1.7 C#
6.2. 2.2 Integrated Development Environment
6.2.1. 2.2.1Flash Professional
6.2.2. 2.2.2 Flash Builder
6.2.3. 2.2.3 Netbeans
6.2.4. 2.2.4 Visual Studio