Learning: Communication and Collaboration

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Learning: Communication and Collaboration by Mind Map: Learning: Communication and Collaboration

1. Some theory

1.1. Contructivism

1.2. Social constructivism

1.2.1. Vygotsky

1.3. Mindtools

1.3.1. Papert

1.3.2. Jonassen

1.3.2.1. Not distinct tools

1.3.2.2. Way of using them

1.3.2.3. Cognitive partner (tools to think with)

1.4. Social learning

2. Technologies

2.1. Resources

2.1.1. Text

2.1.1.1. Text books

2.1.1.2. Encyclopedia

2.1.2. Audio

2.1.2.1. Podcasts

2.1.2.2. Portable (personal players)

2.1.2.3. Learn while you commute?

2.1.2.4. audioboo

2.1.3. Video

2.1.3.1. Instructional videos

2.1.3.2. Source: youtube

2.1.3.3. Source: Khan Academy

2.2. Communication

2.2.1. Synchronous

2.2.1.1. Chat

2.2.1.2. Skype

2.2.1.3. Web conference

2.2.1.4. Live classroom

2.2.1.5. Video conference

2.2.2. Asynchronous

2.2.2.1. Email

2.2.2.2. Discussion board

2.2.2.2.1. i.e. Blackboard discussion boards

2.2.2.2.2. Wallwisher?

2.2.2.3. Blogs

2.2.2.3.1. Blogger

2.2.2.4. SMS Texting

2.2.2.5. Social networking

2.2.2.5.1. User generated content

2.2.2.5.2. Comment and rate (Like)

2.2.2.5.3. Facebook (but...)

2.2.2.5.4. Twitter (but...)

2.2.2.5.5. Edmodo (like facebook, but private)

2.2.2.5.6. PeerWise (Social creation of multichoice questions)

2.2.2.5.7. Diigo (Social bookmarking)

2.2.2.5.8. EverNote

2.2.2.6. Voicethread

2.3. Construction

2.3.1. Text

2.3.1.1. Google docs

2.3.1.1.1. Wordprocessor

2.3.1.1.2. Presentation

2.3.1.1.3. Spreadsheet

2.3.1.1.4. Forms

2.3.2. Audio

2.3.2.1. Voicethread

2.3.3. Video

2.3.3.1. Live video

2.3.3.1.1. media college

2.3.3.1.2. Vimeo video school

2.3.3.2. Animation

2.3.3.2.1. xtranormal

2.3.3.2.2. GoAnimate

2.3.3.2.3. Pencil

2.3.4. Visual/graphics

2.3.4.1. Mindmeister

2.3.4.2. Glogster

2.3.4.3. Prezi

2.3.4.4. Wallwisher

2.3.5. Web design

2.3.5.1. Blogger (Create blog)

2.3.5.2. Google sites (Website)

2.3.5.3. Weebly for education

2.3.5.4. Wix (Website)

3. Devices

3.1. Desktop computers

3.2. Laptops

3.3. Tablets

3.4. Smartphones

3.5. Personal media players