1. Weeks 1 & 2
1.1. Literacy
1.1.1. Debates
1.1.1.1. New Media as a teaching tool
1.1.1.1.1. Proponents
1.1.1.1.2. Opponents
1.1.2. Three-Dimensional Model of Literacy
1.1.2.1. Operational (Common Literacy Practices)
1.1.2.2. Cultural (Specific Literacy Practices)
1.1.2.3. Critical (Critiquing Literary Practices)
1.1.3. Transformations
1.1.3.1. Primitive Symbol Systems
1.1.3.2. Complex Oral Language
1.1.3.3. Early Writing
1.1.3.4. Manuscript Literacy
1.1.3.5. Print Literacy
1.1.3.6. Video Literacy
1.1.3.7. Digital/Multimedia/Hypertext Literacy
1.1.3.8. Virtual Reality
1.1.4. Digital
1.1.4.1. Enhancing Cognitive Development
1.1.4.1.1. MiGen
1.1.4.1.2. Ensemble
1.1.4.2. Supporting Learning Communities
1.1.4.2.1. SynergyNet
1.1.4.3. Working Collaboritively
1.1.4.3.1. LDSE
1.1.4.3.2. hapTEL
1.1.4.4. Increasing Authenticity
1.1.4.4.1. Personal Inquiry
1.1.4.4.2. Inter-Life
1.2. Communication
1.2.1. Mutlimodality
1.2.1.1. Screen or Page
1.2.1.1.1. Writing
1.2.1.1.2. Image
1.2.1.2. DVD or Website
1.2.1.2.1. Writing
1.2.1.2.2. Image
1.2.1.2.3. Moving Image
1.2.1.2.4. Music
1.2.1.2.5. Speech
1.2.1.3. Face to Face
1.2.1.3.1. Gesture
1.2.1.3.2. Speech
1.2.1.3.3. Image
1.2.1.3.4. Spatial Position
1.2.2. Media Type
1.2.2.1. Page and Book
1.2.2.2. Computer Monitor
1.2.2.3. Phone or Tablet Screen
1.2.3. Social Structures and Social Relations
1.2.4. Constellations of Mode and Medium
2. Weeks 3 & 4
2.1. Participatory Cultures
2.1.1. Affiliations
2.1.1.1. Facebook
2.1.1.2. Message Boards
2.1.2. Expressions
2.1.2.1. Fan Fiction
2.1.2.2. Skinning
2.1.3. Collaborative Problem-solving
2.1.3.1. Wikipedia
2.1.3.2. SecondLife
2.1.4. Circulations
2.1.4.1. Podcasting
2.1.4.2. Blogging
2.1.5. Defined
2.1.5.1. Low Barriers to artistic expression and civic engagement
2.1.5.2. Strong support for creating and sharing ones creations with others
2.1.5.3. Informal mentorship whereby what is known by the most experienced is passed along to novices
2.1.5.4. Members believe their contributions matter
2.1.5.5. Members feel some degree of social connection with one another (They care)
2.2. Skills for New Literacies
2.2.1. Play
2.2.1.1. Demand for Certain Skills
2.2.1.2. Motivation to acquire further knowledge
2.2.1.3. Gaining a sense of oneself as a learner
2.2.2. Performance
2.2.3. Simulation
2.2.4. Appropriation
2.2.5. Multitasking
2.2.6. Distributed Cognition
2.2.7. Collective Intelligence
2.2.8. Judgement
2.2.9. Transmedia Navigation
2.2.10. Networking
2.2.11. Negotiation
2.3. Affinity Spaces
2.3.1. Online Collaborative Inquriy
2.3.2. Online Reading Comprehension
2.3.3. Online Content Creations