
1. Augmented Reality
1.1. How we supplement our reality
1.2. Experience is supplemented
1.3. Devices
1.3.1. HMD
1.3.2. HUD
1.4. Examples
1.4.1. Spectacles
1.4.2. Holo Lens
1.5. Use Cases
1.5.1. Education
1.5.1.1. Camera over a real object and AR explains object
1.5.2. Commerce
1.5.2.1. Seeing furniture fit in a room before purchasing
1.5.3. Gaming
1.6. Primarily experienced through smartphones
1.7. Escapes you
2. Social Media
2.1. Changed our lives forever
2.2. Communication
2.3. Interaction
2.4. Connection
2.5. Powerful Medium
2.6. AR is leveraged by social media
3. Mixed Reality
3.1. How AR can change into new things
3.2. Digital interactions with physical objects
4. Deep Embodiment p. 69
4.1. increased feelings of connection
5. The Promise p. 80
5.1. Gaming
5.2. Tourism
5.3. Education
5.4. Virtual Shopping and Augmented Retail
5.4.1. more information and individualized pricing
5.5. "extended reality is a simple solution to ensure collaboration is not lost when physical proximity goes away." - Deep Tech p. 88
5.6. Healthcare and Mental Health
6. Problems in XR p. 95
6.1. Getting people to care
6.2. Addiction
6.2.1. Gaming
6.2.2. Porn
6.3. Trauma and Torture
6.3.1. "In-game trauma that feels real may cause negative side effects that extend into the real world." p. 97
6.4. Security
6.4.1. Legal liabilities for theft?
6.5. Technical
6.5.1. visual artifacts
7. Joe Darko
7.1. Penn State Graduate
7.2. Microsoft, Facebook alumn
7.3. Snapchat employee
7.4. Family and Service
8. Virtual Reality
8.1. Experience is fully immersive
8.2. HMD Device
8.3. Example
8.3.1. Oculus Quest
8.4. Use Cases
8.4.1. Gaming
8.4.2. Health
8.4.3. Travel
8.4.3.1. Attending meetings and conferences through VR p. 71
8.5. Confines You
8.6. "VR teleports our minds into a world unreal." - Deep Tech p. 69
9. AR: Novelty to Utility
9.1. RayBan smart glasses
9.1.1. record things
9.1.2. take photos
9.2. Snapchat Lens Studio
9.2.1. people can create experiences
9.3. AR skyrocketed popularity due to pandemic
9.3.1. Especially in commerce
10. Ways to Extend Reality p. 73
10.1. VR
10.1.1. "Soon VR will look as real as the actual world..." - Deep Tech p. 76
10.2. AR
10.2.1. "...intends to add more information to the real world while you're engaged with it." p. 77
10.3. MR
10.3.1. "...requires a detailed awareness of the surrounding world." p.78
10.3.2. SLAM
10.3.3. occlusion