1. Learning Theories
1.1. Connectivism
1.1.1. Key Ideas
1.1.1.1. Learning and knowledge rests in diversity of opinions
1.1.1.2. Learning is a process of connecting information sources
1.1.1.3. Learning may reside in non human appliances
1.1.1.4. Capacity to know more is more critical than what is already known
1.1.1.5. Nurturing and maintaining connections is needed to facilitate continual learning
1.1.1.6. Ability to see connections between fields, ideas and concepts is a core skill
1.1.1.7. Currency is the intent of all connectivist learning activities
1.1.1.8. Decision making is itself a learning process
1.1.1.9. Learning theory for the "digital age"
1.1.2. Educational Practices
1.1.2.1. Allows students to connect with other students via social networking and take control of their learning process
1.1.2.2. Developing a Personal Learning Network (PLN)
1.1.2.2.1. Google Scholar
1.1.2.2.2. Social Bookmarking sites
1.1.2.2.3. Blogs
1.1.2.2.4. Podcasts (audio and video)
1.1.2.2.5. RSS
1.1.2.2.6. Wikispaces
1.2. Cognitive Load Theory
1.2.1. Key Ideas
1.2.1.1. Things must run smoothly in order for meaningful learning to occur
1.2.1.2. Chunking
1.2.1.3. Learning structures
1.2.1.4. Processing information can under or overload working memory
1.2.1.5. Instructional design
1.2.1.6. Means ends analysis
1.2.1.7. Intrinsic load
1.2.1.8. Extraneous load
1.2.1.9. Germane load
1.2.1.10. Error/Fundamental attribution error
1.2.2. Educational Practices
1.2.2.1. Schemas
1.2.2.1.1. Breaking down a concept and building upon it gradually.
1.2.2.2. Zone of proximal development
1.2.2.2.1. Challenging students a little in order for learning to occur.
1.3. Constructivism
1.3.1. Key ideas
1.3.1.1. Problem based learning
1.3.1.2. Project based learning
1.3.1.3. Authentic tasks
1.3.1.4. Discovery learning
1.3.1.5. Case based learning
1.3.1.6. Collaborative learning
1.3.1.7. Active learning
1.3.1.8. Zone of proximal development
1.3.2. Criticisms
1.3.2.1. Time consuming
1.3.2.2. Subjective learning
1.3.2.3. Mature learners required
1.3.2.4. Difficult assesment
1.3.2.5. Impractical without prior knowledge
1.3.2.6. Lack of research/empirical evidence
1.3.3. Educational Practices
1.3.3.1. Emphasizes authentic, challenging projects that include students, teachers and experts in the community
1.3.3.2. Pose questions and problems and then guide students to help them find their own answers
1.3.3.3. Prompt students to develop their own questions
1.3.3.4. Encourage group work and utilizing peers as resources.
2. Technology Theories
2.1. Media Ecology
2.1.1. Key Ideas
2.1.1.1. Preparadigmatic Science
2.1.1.2. Looks into the matter of how media of communication affect human perception, understanding, feeling, and value; and how our interaction with media facilitates or impedes our chances of survival.
2.1.1.3. Study of media as environments
2.1.1.4. Technology influences society
2.2. Social Construction of Technology (SCOT)
2.2.1. Key Ideas
2.2.1.1. The focus of conflicts can be stabilized by inventing a new problem, which is solved by this very design
2.2.1.2. Human action and society shape technology
2.2.1.3. Closure
2.2.1.3.1. Rhetorical Closure
2.2.1.3.2. Redefinition of the Problem
2.2.1.4. Symmetry
2.2.1.5. Interpretative Flexibility
2.2.1.5.1. Alternative interpretations generate different problems to be solved
3. TPACK
3.1. Technological Knowledge
3.1.1. What I know about technology and how it applies to teaching
3.2. Pedagogical Knowledge
3.2.1. What I know about teaching, how to teach?
3.3. Content Knoweledge
3.3.1. Subject area knowledge. EX: Science, Math, Language Arts