ICT and the Curriculum

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ICT and the Curriculum by Mind Map: ICT  and the Curriculum

1. ICT Curriculum AIMS

1.1. Understand the fundamental principles of computer science through practical experience of writing programs for a clear purpose.

1.2. Understand contemporary digital technologies well enough to exploit them safely for their own benefit and the benefit of others.

1.3. Can make informed decisions in relation to social, moral and cultural issues related to digital technologies.

1.4. Draft PoS

2. What should children be taught?

2.1. .....and why

2.1.1. Society requires these capabilities

2.1.1.1. Career / future employment

2.1.1.1.1. What do employers want expect?

2.1.1.1.2. Self directing / employed - entrpenneur

2.1.1.1.3. Sports or arts

2.1.1.2. Participation

2.1.1.2.1. Democracy

2.1.1.2.2. Compliance

2.1.2. Personal enrichment of life

2.2. KS1

2.3. KS2

2.4. KS3

2.5. KS4

3. What will children learn?

3.1. Where?

3.1.1. At Home

3.1.2. School

3.1.2.1. How does the ICT curriculum relate to all the parts in a technological society?

3.1.2.2. ICT as a subject

3.1.2.3. Cross-curricular ICT

3.1.3. How

3.1.3.1. Parents

3.1.3.2. Teachers

3.1.3.3. Peers

3.1.3.4. Self

3.1.4. Online

3.1.4.1. platforms and portals

3.1.4.1.1. Youtube

3.1.4.1.2. wikipedia

3.1.4.2. social media

3.1.4.3. news

3.2. How will this be assessed?

3.2.1. Schools

3.2.1.1. Exam based Qualifications

3.2.1.1.1. Pass

3.2.1.1.2. Fail

3.2.1.2. Project based and problem solving

3.2.1.3. Assessment for learning

3.2.1.3.1. peer assesment

3.2.2. Badges and recognition

3.2.2.1. Mozzilla Open Badges

3.3. Curriculum

4. What do children know?

4.1. a priori knowledge

4.1.1. they expect a technology will behave in a certain way - or they will be expected to use a technology in a certain

4.2. Experiential

4.2.1. for example use of a tablet/smartphone by the very young

4.2.2. gaming

4.3. Taught

4.3.1. ICT experience from school

4.3.1.1. evidence shows a great variation in what is experienced offered

4.3.2. parents

4.3.3. peers

4.4. social

4.4.1. facebook

4.4.2. sms

5. How does digital technology affect childrens lives?

5.1. Entertains

5.1.1. onlien gaming

5.1.2. music

5.1.3. reading

5.2. Socialise

5.2.1. Online Identity

5.2.1.1. digital footprint

5.2.1.2. digital legacy

5.2.2. Digital 'pen pals' worldwide connections

5.3. Make/ Create

5.3.1. Music

5.3.2. Publish

5.3.2.1. Blogs

5.3.2.2. Media

5.4. Communicate

5.4.1. SMS

5.4.2. Social Media

5.4.2.1. Facebook

5.4.3. Blog

5.5. Educate & inform

5.5.1. access online knowledge

5.6. eSafety

5.6.1. Online bullying

5.6.2. Sexual exploitaion

5.6.3. Privacy

5.6.4. Online Identity

5.6.5. Commercial exploitation

5.6.6. Data exploitation

5.7. technologies commonluy used by childrne