Top
by Alexander Knieps
1. Ward placement on long lane
2. Pushing types
2.1. Slow-push
2.2. Fast-push
3. Actions on crash
3.1. Diving
3.2. Roaming
4. Split-pushing approaches
4.1. TP vs No TP
4.2. When to split, when to group
4.3. Push -> TP into fight vs TP into push
5. Punishing passive play
6. Level 1
6.1. Strong side slow-pushes
6.2. Weak side yields
7. Recall Timing
8. Matchup Types
8.1. Melee / Melee
8.2. Melee / Ranged
8.3. Ranged / Melee
9. Trade patterns
9.1. "Poke"
9.2. Directional movement
9.3. How to punish missing skillshots?
10. Weak- vs Strong-side play
10.1. Diving
10.2. Deflecting dives