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Top by Mind Map: Top

1. Ward placement on long lane

2. Pushing types

2.1. Slow-push

2.2. Fast-push

3. Actions on crash

3.1. Diving

3.2. Roaming

4. Split-pushing approaches

4.1. TP vs No TP

4.2. When to split, when to group

4.3. Push -> TP into fight vs TP into push

5. Punishing passive play

6. Level 1

6.1. Strong side slow-pushes

6.2. Weak side yields

7. Recall Timing

8. Matchup Types

8.1. Melee / Melee

8.2. Melee / Ranged

8.3. Ranged / Melee

9. Trade patterns

9.1. "Poke"

9.2. Directional movement

9.3. How to punish missing skillshots?

10. Weak- vs Strong-side play

10.1. Diving

10.2. Deflecting dives