Instructional Strategies

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Instructional Strategies by Mind Map: Instructional Strategies

1. Teacher Centered

1.1. Presentation

1.1.1. Advantages

1.1.1.1. Presentations are a one time thing and don't get repeated.

1.1.1.2. Note-taking helps when tests come around.

1.1.1.3. Access to Technological resources enrich the learning experience and environment.

1.1.1.4. To prove what they've learned presentations by students can be interesting.

1.1.2. Limitations

1.1.2.1. Not all kids are going to like the idea of standing in front of a class and speaking.

1.1.2.2. Can be dull

1.1.2.3. Note taking is necessary and those that struggle with note taking might struggle with presentations.

1.1.2.4. Age of students must be considered before writing or giving and sort of presentation.

1.2. Demonstration

1.2.1. Advantages

1.2.1.1. Demonstrations can show kids how to do something on their own.

1.2.1.2. Guidance from the teacher so help can be sought after if needed.

1.2.1.3. Supplies limit (so less to carry around)

1.2.1.4. Teacher still has control of the class in case of some kind of emergency.

1.2.2. Limitations

1.2.2.1. This is not hands on

1.2.2.2. Those in front of the class might have a better view than those in the back.

1.2.2.3. Some students might have issues keeping the instrutors pace.

1.3. Drill and Practice

1.3.1. Advantages

1.3.1.1. Students get immediate face to face feedback from the teacher. This can help identify problems and get students up to speed.

1.3.1.2. Looping together information to teach a section at a time.

1.3.1.3. Practicing the information can help students remember it.

1.3.2. Limitations

1.3.2.1. Teacher could go over things again

1.3.2.2. Has the ability to become boring.

1.3.2.3. If the same error happens again and again by counting it wrong is only half the issue. They don't learn unless they know what they're doing wrong.

1.4. Tutorial

1.4.1. Advantages

1.4.1.1. Students work independently

1.4.1.2. less repeatative because students only go over information again if they don't understand it.

1.4.1.3. Once the content is mastered they can move on to something else.

1.4.2. Limitations

1.4.2.1. If there is lack in varriation of topics, again this can become dull.

1.4.2.2. If the tutorial is too advanced they can become easily upset about it.

1.4.2.3. The student could have a misunderstanding and if less teacher guidance then they could get behind on the material.

2. Student Centered

2.1. Discussion

2.1.1. Advantages

2.1.1.1. Much more interesting the listening to a teacher lecture.

2.1.1.2. The students open discussions could challenge the way they think about any given topic.

2.1.1.3. Give the students the chance to speak up.

2.1.2. Limitations

2.1.2.1. Not all students would be comfortable speaking up in class

2.1.2.2. Students don't have the new information to discuss, only existing information.

2.1.2.3. Level of understanding should be considered (possibly through a short quiz) at the start of class so that the information is proper for them.

2.1.2.4. Age is another thing to consider especially with younger students.

2.2. Cooperative Learning

2.2.1. Advantages

2.2.1.1. Students learn to be a part of a group

2.2.1.2. Formal or Informal groups formed.

2.2.1.3. Long term groups can come of this.

2.2.1.4. This learning style is very versitile

2.2.2. Limitations

2.2.2.1. group can only be 3 to 5 people.

2.2.2.2. Overusing this can make it less effective in the classroom so it's always good to use different ways of teaching.

2.2.2.3. Group ability might be better in one group rather than another.

2.3. Games

2.3.1. Advantages

2.3.1.1. Students are usually paying attention at this point.

2.3.1.2. Can be changed to reflect preferred learning outcomes

2.3.1.3. Is a verstile learning method and can be used in any classroom.

2.3.1.4. Because this is interactive it's usually good at getting the students attention.

2.3.2. Limitations

2.3.2.1. Kids can get too into the idea of winning rather than it just being an educational game.

2.3.2.2. Some games could go too fast for some students.

2.3.2.3. Games can be expensive

2.3.2.4. Winning or the idea of it could overshadow the educational aspect of the game.

2.4. Simulations

2.4.1. Advantages

2.4.1.1. Safe way to engage others

2.4.1.2. Simulations can be reenactors working on a historical scene and the students can be a part of all that.

2.4.1.3. Hands on method.

2.4.1.4. All ability levels can keep up with this.

2.4.2. Limitations

2.4.2.1. May not represent the actual event accurately.

2.4.2.2. May become complex

2.4.2.3. May be time consuming

2.5. Discovery

2.5.1. Advantages

2.5.1.1. Engaging for students at all education levels.

2.5.1.2. Can use things already covered in class

2.5.1.3. Students in control of their education.

2.5.2. Limitations

2.5.2.1. Could take too much time to do.

2.5.2.2. Teachers have to be ready for issues that could arise.

2.5.2.3. Misunderstandings are possible.

2.6. Problem-Based Learning

2.6.1. Advantages

2.6.1.1. Students take part in real-world learning experience

2.6.1.2. Relation between knowledge and skill becomes important to the students at this point.

2.6.1.3. Complexity of problems can be dealt with.

2.6.2. Limitations

2.6.2.1. Quality issues with this learning method.

2.6.2.2. Takes a lot of time

2.6.2.3. Age approiateness