Rich Media 3: Video

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Rich Media 3: Video by Mind Map: Rich Media 3: Video

1. pedagogy & design

1.1. Purpose and approach

1.1.1. students as creators

1.1.1.1. case study: lights, camera, heritage

1.1.2. Humanising/pastoral role

1.1.2.1. introduction to online course

1.1.3. Feedback

1.1.3.1. case study: screencast commentary

1.1.4. students as consumers/learners

1.1.4.1. How to learn with video

1.1.4.1.1. active learning techniques

1.1.5. not just making, but the guidance on how to use the video.

1.1.5.1. you don't have to make the videos, it's about what tasks are designed using video as a learning resource

1.1.5.2. http://tubequizard.com/about.php

1.1.5.3. TEDEd

1.1.6. understanding processes that are hard to demonstrate

1.1.6.1. Earth science

1.1.6.2. Performance

1.1.6.3. STEM

1.1.6.4. Hairdressing

1.1.6.5. case study: lab work

1.1.7. sequence-based

1.1.7.1. skills acquisition

1.1.7.1.1. Independent living

1.1.7.1.2. Catering

1.1.8. content-based

1.1.8.1. horrible histories

1.1.8.1.1. narrative more engaging than facts

1.1.9. metaphors and analogies

1.1.10. perfect balance of visual and audio, narrative (Mayer, Clark)

1.2. Case studies

1.2.1. BBC/OU Planning guides

1.2.2. MacQuarrie University - diverse examples

1.2.3. Kuldeep Singh's Maths online with video captures

1.2.4. Video '21 educational video examples'- (in 12 minutes!) by Graham Gibbs

1.2.5. EDUCAUSE review - The good, the bad and the ugly

2. Editing

2.1. youtube enhancements

2.1.1. studio.youtube.com

2.2. lightworks

2.3. videopad

2.4. Adobe Premiere

2.5. iMovie

2.6. Windows Movie Maker

2.7. DaVinci Resolve

3. inspiration source

3.1. Commoncraft examples

3.2. PowToon examples

3.3. DS106

4. caveats

4.1. Pedagogical

4.1.1. Context

4.1.2. Coherence

4.1.3. Connection

4.2. obsolescence

4.3. Technical

4.3.1. Clarity

4.3.2. Compatibility

4.3.3. Compression

4.3.4. Captions

4.4. multiple formats - one-time consumption versus multiple visits

4.5. Accessibility

4.5.1. captioning

4.5.2. scripting for transcripts

4.5.3. Keypoint summaries

5. Accessibility

5.1. pros

5.2. cons

6. delivery/availability

6.1. youtube

6.2. vimeo

6.3. panopto and similar

6.4. dropbox

6.5. google drive

6.6. vles

6.7. embedding

6.8. QR codes

6.9. short urls

7. formats

7.1. avi, mp4, mpeg, vog, mov, wmv

7.2. video conversion

7.3. file size

8. CC and tagging

8.1. upload to youtube with unique tag

9. create

9.1. tools

9.1.1. screencasting

9.1.1.1. screenr

9.1.1.2. screencastomatic

9.1.2. PowerPoint options

9.1.2.1. animated gifs with powerpoint

9.1.2.2. exporting powerpoints to video

9.1.2.3. screencapture

9.1.2.4. videos in shapes

9.1.3. desktop

9.1.4. camera recording

9.1.5. mobile phone recording

9.1.6. visualiser

9.1.7. interactive video - xerte and h5p

9.1.8. lecture capture

9.1.8.1. chat

9.1.8.2. Guidance for students

9.1.8.2.1. University of York guidance to students on using lecture capture

9.1.8.2.2. Cardiff University student project

9.1.8.3. social/discussion tools built in

9.1.9. web conferencing recordings

9.1.9.1. polls

9.1.10. livestreaming

9.1.11. mobile streaming

9.1.12. explainer videos

9.1.12.1. Commoncraft

9.1.12.2. powtoon

9.1.12.3. videoscribe

9.1.12.4. goanimate

9.1.12.5. Adobe Spark

9.1.12.6. powerpoint

9.1.12.6.1. find examples to inspire people

9.1.12.7. sway (powerpoint)

9.1.13. ipad

9.1.13.1. explain everything

9.1.14. animatics

9.1.15. 360 video /VR

9.1.16. voicethread

9.1.17. Prezi

9.1.18. Periscope etc

10. curate/source

10.1. JISC collections

10.1.1. Hairdressing

10.2. subject guides

10.2.1. activity - collect during webinar

10.3. TED talks

10.4. TEDEd

10.5. Veed.me blog

10.6. Khan academy

10.7. RefSeek

11. Communities/guidance

11.1. ELSIG

11.2. HEA Innovative pedagogies - video

11.3. Pedagogies in videos - the Relobie project

11.4. Design principles

11.5. University of Derby - 10 ways of using video in teaching and learning

11.6. New York University - Guidelines for video in teaching and learning

11.7. Potent pedagogic roles for video

12. planning

12.1. storyboarding

12.2. Learning design (student created) video

13. hardware

13.1. visualisers

13.1.1. ipevo

13.2. webcams

13.3. DSLRs

13.4. ipads

13.5. mobile phones

13.6. Autocue/Teleprompters

13.7. Tripods/Stabilizers

13.8. Lighting

13.9. lils' picture of new-style video capture gear

13.10. actioncams

13.11. drones

13.12. 360 cams