1. Digital Video
1.1. Adding another sampling process
1.1.1. Frames per second
1.1.1.1. Typical frame rates
1.1.1.1.1. For this class, 30 fps
1.1.2. The pixel, the hertz, the frames per second
1.2. Other technical aspects
1.2.1. Typical video aspect ratios (not sizes)
1.2.1.1. For this class, 16:9 is standard
1.2.1.2. Except when noted
1.2.1.3. No vertical videos
1.2.2. Technical means of displaying motion
1.2.2.1. Interlaced scanning
1.2.2.2. Progressive scanning
1.2.2.3. Upcoming methods
1.3. The other time-based medium: audio
1.3.1. Stereo
1.4. Compression
1.4.1. There is always compression
1.5. Project files and good folder organization
2. Sampled Media Recapitulation
2.1. Quantization
2.1.1. Analog
2.1.1.1. Initial technologies
2.1.1.1.1. Definition of analog: Comparable to another things
2.1.1.2. ADC Analog Digital Converter
2.1.1.2.1. Numbers
2.1.2. Digital
2.1.2.1. Numbers
2.1.2.2. Current technology
2.1.3. Numbers
2.1.3.1. Binary numbers
2.1.3.1.1. 1 or 0
2.1.3.2. Decimal
2.1.3.2.1. Natural to us
2.1.3.2.2. Used in all disciplines
2.1.3.3. Hexadecimal
2.1.3.3.1. 0 to F
2.2. The "So what?" question
2.2.1. Sheer computational power
2.2.1.1. Ghz per second
2.2.1.1.1. 1 billion cycles per second
2.2.2. It can be transformed with mathematics and programming
2.2.2.1. Moving media around
2.2.2.1.1. Cut and paste
2.2.2.2. Applying transformations to media
2.2.2.2.1. Apply an effect
2.2.2.3. Media Integration
2.2.2.3.1. Layers or tracks
2.3. Patent application example: Dense Space
3. Deconstructing a video
3.1. Exporting individual frames
3.1.1. And processing with Photoshop