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DREAM Dog by Mind Map: DREAM Dog

1. Walking on leash

1.1. Target stick

1.1.1. Level 1

1.1.1.1. Sit

1.1.1.2. down

1.1.1.3. stand

1.1.1.4. Put all 3 on cue

1.1.2. Level 2

1.1.2.1. Spin

1.1.2.2. bow

1.1.2.3. side

1.1.2.3.1. close

1.1.2.4. jump through hula hoop

1.1.2.4.1. jump through arms while seated

1.1.2.5. go in between legs

1.1.2.5.1. under legs

1.1.2.6. put head into collar

1.1.2.6.1. Put head into gentle leader

1.1.2.7. eye contact

1.1.2.7.1. look left

1.1.2.7.2. Look right

1.1.2.7.3. Look down

1.1.2.7.4. Look up

1.1.2.8. Put 5 on cue

1.1.3. Level 3

1.1.3.1. Walking with target stick

1.1.3.2. jump through arms while standing

1.1.3.2.1. Bouncing off walls

1.1.3.3. deep pressure therapy

1.1.3.4. riding a skateboard

1.1.3.5. Stand In between legs

1.1.3.5.1. weave

1.1.3.6. Doggy sit-ups

1.1.3.6.1. sit pretty

1.1.3.7. get onto anything

1.1.3.7.1. get into anything

1.1.3.8. Put 5 on cue

1.2. Reinforcement Zone

1.2.1. Level 1

1.2.1.1. IYC levels 1-10

1.2.1.2. start on 1 knee next to wall or door

1.2.1.3. bump or target stick into side

1.2.1.4. play side and close on Hotzone

1.2.1.5. play in front of wall

1.2.1.6. ask to sit and step into their side

1.2.2. Level 2

1.2.2.1. Walk with target stick,

1.2.2.2. walk circles backwards and give treats and last treat face forward with them

1.2.2.3. moving RZ and 360 spin

1.2.2.3.1. Moving side switching with bump or target stick

1.2.2.4. double Hotzone while in RZ

1.2.2.4.1. walk around treats on the ground and in bowls

1.2.2.5. Understanding body lines

1.2.2.5.1. wit wit wit to change directions

1.2.2.6. leash acuity

1.2.2.6.1. drop leash means down

1.2.2.7. gentle leader shaping

1.2.2.8. turn around cone

1.2.2.8.1. outside turn

1.2.3. Level 3

1.2.3.1. Walk by side with nose bump or hand on hip

1.2.3.1.1. change directions outside with wit wit wit

1.2.3.1.2. side and close switch on command

1.2.3.2. gentle leader worn on walks and around town for 6 months to 1 year

1.2.3.3. IYC and RZ toss treat and go halfway between and release to see if they go to your side

1.3. Random sits and downs

1.3.1. Level 1

1.3.1.1. Ready steady

1.3.1.1.1. Target stick and naming, sit, down, stand

1.3.1.2. when butt hits ground

1.3.1.2.1. bump-sit-run

1.3.1.2.2. IYC-sit-run

1.3.1.2.3. tug-sit-run

1.3.1.3. Verbal fun

1.3.1.3.1. Testing cues on one knee RZ level 1

1.3.1.3.2. Target stick and name level 1 behaviors

1.3.2. Level 2

1.3.2.1. verbal fun

1.3.2.1.1. Target stick and naming level 2 behaviors

1.3.2.1.2. Testing cues Standing and moving RZ level 2

1.3.2.2. IYC level 3

1.3.2.2.1. Random sits and downs around distractions

1.3.2.3. while in game on position

1.3.2.3.1. bump-sit-run

1.3.2.3.2. IYC-sit-run

1.3.2.3.3. tug-sit-run

1.3.2.4. 1,2,3 back chaining game

1.3.2.5. drop leash to mean down

1.3.2.5.1. Handle target to mean stand

1.3.2.6. drive to hand

1.3.3. Level 3

1.3.3.1. Wow game

1.3.3.2. not quiet yet game

2. Problem solving

2.1. 3 ways to handle any problem

2.1.1. Ignore

2.1.2. Manage

2.1.3. Train

2.2. Problem solving questions

2.2.1. What’s great about this problem?

2.2.2. What is not perfect yet?

2.2.3. What am I willing to do to make it the way I want it?

2.2.4. What am I willing to no longer do to make it the way I want it?

2.2.5. How can I enjoy the process while I do what is necessary to make it the way I want it?

2.3. Ho’oponopono

2.3.1. I love you

2.3.2. I’m sorry

2.3.3. Please forgive me

2.3.4. Thank you

2.4. Stop pattern

2.4.1. Intentionally trigger

2.4.2. Interrupt pattern

2.4.3. Do something pleasant

2.4.4. Celebrate! 🥳

2.5. RPM

2.5.1. Result

2.5.2. Purpose

2.5.3. Massive action plan/games

2.6. Culture and routines

2.6.1. Daily routine

2.6.2. House rules/culture

2.6.3. Sleep, potty, train, play

2.7. Smells

2.7.1. Lavender to sleep

2.7.2. Training mix for focus

3. Coming when called

3.1. Dog meditation

3.1.1. Level 1

3.1.1.1. Vito's thinking game, cone close by

3.1.1.1.1. name to start and transition to relaxing portion

3.1.1.2. pedicure please position or holding collar to start

3.1.1.2.1. hooponopono, I love you, I'm sorry, please forgive me, thank you

3.1.2. Level 2

3.1.2.1. Cone or other object is further away and going around consistently

3.1.2.1.1. play around new, distracting, or scary items

3.1.2.2. pedicure please or deep pressure therapy to relax at end

3.1.2.3. Practicing spin with target stick

3.1.3. Level 3

3.1.3.1. Move mats together, tossing treats past to complete circle

3.1.3.2. shaping the circle with target stick or bump around cone

3.1.3.2.1. Shaping the pnu

3.1.3.3. wrap around cone with bump assistance and chase to tug or cook

3.1.3.3.1. walking around cone in RZ

3.1.3.4. pedicure please or deep pressure therapy to relax at end

3.1.3.4.1. playing around distraction outside and other dogs

3.1.3.5. Chase the squirrel around the cone

3.1.3.5.1. Retrieve games with circling cone

3.2. Pup pup pup

3.2.1. Level 1

3.2.1.1. Search

3.2.1.1.1. cook

3.2.1.2. collar grab and move with me

3.2.1.2.1. search run tug

3.2.1.3. jumping 1 turn and ignore praise excitedly when down

3.2.1.4. restrained recalls

3.2.1.4.1. call once

3.2.1.5. play with blanket but no hold

3.2.2. Level 2

3.2.2.1. Cookies in the corner

3.2.2.2. IYC-sit-run

3.2.2.2.1. tug-sit-run

3.2.2.3. jumping 2, up with nose touch and then on command

3.2.2.4. bounce back and forth while bumping and then run and say pup pup pup

3.2.2.5. Focus forward

3.2.2.5.1. Puppy stretches

3.2.2.6. play with Hotzone and holding for release

3.2.2.7. longer restrained recalls while wearing long leash at parks

3.2.2.7.1. recall and reward by letting play again at park and on hikes

3.2.3. Level 3

3.2.3.1. Go see at group class

3.2.3.1.1. mouthful of recalls

3.3. Retrieve

3.3.1. Level 1

3.3.1.1. All games can reward with a toy and tugging instead of food

3.3.1.1.1. hide and seek and reward with toy

3.3.1.2. Tugging 101

3.3.1.2.1. getting creative and fun tug toys, hand target tugs

3.3.1.3. drop it

3.3.1.3.1. search

3.3.1.4. Drive to the toy part 1, opposition effect

3.3.1.4.1. Chase the squirrel part 1

3.3.1.5. get this thing

3.3.1.5.1. smack da baby

3.3.1.6. tug-sit-run

3.3.1.6.1. target stick to sit and tug

3.3.2. Level 2

3.3.2.1. Toy bump

3.3.2.1.1. bump-tug-run

3.3.2.2. toy in the corner

3.3.2.2.1. collar grab and drive to toy

3.3.2.3. waiting on Hotzone to get toy

3.3.2.3.1. Motivational bump and get toy

3.3.2.4. shape the pick up

3.3.2.5. impulse control and IYC with toy

3.3.2.5.1. staying in sit to get it

3.3.2.6. random sit or level 2 Target Stick behavior and tug

3.3.3. Level 3

3.3.3.1. Start small in the hallway and toss toy in corner. Clap to encourage to bring to you and play tug

3.3.3.2. RZ on one knee ask to bring me then get it

3.3.3.3. bring me anything

3.3.3.3.1. putting away toys

3.3.3.4. working through high distraction and bump before get it

4. Crate training

4.1. Puppy poker

4.1.1. Level 1

4.1.1.1. IYC steps 1-10

4.1.1.2. sit on ground and play IYC in hand, bowl, and on ground, reward with cook for staying

4.1.1.2.1. release from position by saying search and tossing treat

4.1.1.3. cookie jar on counter

4.1.1.3.1. bedtime cookie

4.1.1.4. Lure with food on to side and roll over

4.1.2. Level 2

4.1.2.1. Search vs feast 101

4.1.2.1.1. 3 steps to naming feast

4.1.2.2. bowl game

4.1.2.2.1. gentle leader shaping

4.1.2.3. rollover and pedicure please with IYC

4.1.2.3.1. puppy massages

4.1.2.4. treats on paws and nose

4.1.2.4.1. throwing treats and waiting in down

4.1.2.5. deep pressure therapy with hula hoop

4.1.2.6. gentle leader on while playing games starting at level 1 again

4.1.3. Level 3

4.1.3.1. Walk around with treats on ground, in bowl, and on the counter

4.1.3.1.1. drop treats or things on ground means wait and bump before eating,

4.1.3.2. deep pressure therapy

4.1.3.3. gentle leader on walks and when around town

4.1.3.4. focus with high distractions while around town

4.1.3.4.1. runs past treats and food bowls and comes to you

4.2. Hide n seek

4.2.1. Level 1

4.2.1.1. In crate feed high and to the back

4.2.1.1.1. Conditioning opening the door means sit

4.2.1.2. Hotzone

4.2.1.2.1. find my face

4.2.1.3. boundaries at the crate

4.2.1.3.1. distance failures and cheater cheater pumpkin eater

4.2.1.3.2. Break

4.2.1.4. counter intuitive but treats while sleeping

4.2.1.4.1. difference between handing and tossing treat

4.2.1.5. blanket game for barking

4.2.2. Level 2

4.2.2.1. On dog bed hide n seek

4.2.2.1.1. double and triple Hotzone

4.2.2.2. naming place and crate

4.2.2.2.1. collar grab and driving into crate

4.2.2.3. verbal fun and movement

4.2.2.3.1. bigger distance and harder hiding places

4.2.2.4. pop flies and playing Catch

4.2.2.5. IYC with treats on ground and waiting to search *Puppy Poker Level 2

4.2.2.5.1. side and close on Hotzone RZ Level 1

4.2.2.6. treats on ground mean go to your bed

4.2.2.6.1. knocking at door or walls means go to you place or crate

4.2.3. Level 3

4.2.3.1. Play anywhere anytime, randomly on walks, at parks, at restaurants, leave to hide and recall or come back and reward them staying *Sits and Downs Level 3

4.2.3.1.1. boundaries at doors and gates

4.2.3.2. Loves and feels safe in crate and on dog bed

4.2.3.2.1. sits in side and close by default

4.2.3.3. I changed my mind game

4.2.3.3.1. not quite yet game

4.2.3.4. can you do it in a box challenge

4.2.3.4.1. front paw target and side switching

4.2.3.5. verbal fun while doing handstands or laying on back