Computer Fundamentals
by Julian Manders-Jones

1. ALU
1.1. Basic binary
2. I/O Devices
3. Storage
3.1. optical
3.2. SSD
3.2.1. military applications
3.2.2. portable apps
3.3. Magnetic
3.4. RAID
4. Components
4.1. Graphics Cards
4.1.1. NVidea
4.1.2. parallel processing
4.2. Expansion Slots
4.2.1. PCMCIA
4.2.2. PCI
4.3. Specifications
4.3.1. iMac
4.3.1.1. OSX, GPU, CPU
4.3.2. iPad
4.3.2.1. iPhone OS
5. Control Systems
5.1. embedded systems
5.2. closed feedback cycle
5.2.1. New node
5.3. Sensors
5.4. Artificial Intelligence
6. News, Trends & Developments
6.1. Tablet PC's
6.2. oLED's
6.3. Netbooks
6.4. Costs of Processors
6.5. Organic Systems
6.6. iPad
7. Types of Systems
7.1. Generations of Computers
7.2. Supercomputers
7.2.1. Brute Force
7.2.2. Parallel Processing
7.2.3. UNIX
7.2.4. Research & Development
7.2.5. ICT Department Personel
7.2.5.1. Systems Programmers
7.2.5.2. Expected Salaries
7.2.5.3. Systems Analysts
7.3. PDA, Smart Phones, Consoles, TV's
8. CPU
8.1. Solid state electronics
8.2. semiconductors
8.3. memory types
8.3.1. cache
8.3.2. DRAM, Virtual Memory, Flash, Video, BIOS, SSD
9. Applications
9.1. iChat
9.1.1. AIM & Jabber
9.2. Web CMS
9.2.1. Joomla
9.2.2. Moodle
9.2.3. Copyleft
9.3. iWorks
9.3.1. Pages
9.3.2. Numbers